| Fight/GameActor/GAMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GAMgr.cs
@@ -1450,7 +1450,6 @@ // 全体模式, 强制模式 需要对玩家进行预先判断 if ((E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.All || (E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.Family || (E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.Contest || PlayerDatas.Instance.maliciousAtkPlayer.Count > 0 || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne) {