| | |
| | | weapon2 = itemData.ItemID;
|
| | | }
|
| | |
|
| | | var godWeapons = new Dictionary<int, int>();
|
| | | var magicianModel = ModelCenter.Instance.GetModel<MagicianModel>();
|
| | | for (int i = 0; i < magicianModel.godWeaponTypes.Count; i++)
|
| | | {
|
| | | var type = magicianModel.godWeaponTypes[i];
|
| | | if (_leaderData.rolePlusData != null)
|
| | | {
|
| | | var level = _leaderData.rolePlusData.GetGodWeaponLevel(type);
|
| | | godWeapons.Add(type, level);
|
| | | }
|
| | | }
|
| | |
|
| | | var data = new UI3DPlayerExhibitionData
|
| | | {
|
| | | job = _leaderData.rolePropData.Job,
|
| | |
| | | weaponId = weapon,
|
| | | wingsId = wing,
|
| | | secondaryId = weapon2,
|
| | | godWeapons = godWeapons,
|
| | | isDialogue = false,
|
| | | };
|
| | |
|
| | | UI3DModelExhibition.Instance.ShowOtherPlayer(m_LeaderMob, data);
|