| System/EquipStar/EquipStarUpgradeCandidateSlot.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipTrain/EquipTrainCandidateBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/EquipTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/TipStarPropertyWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/EquipStar/EquipStarUpgradeCandidateSlot.cs
@@ -64,6 +64,7 @@ m_ItemCell.gameObject.SetActive(true); m_EmptyItem.gameObject.SetActive(false); m_ItemCell.Init(item); m_ItemCell.button.enabled = false; m_Description1.text = item.config.ItemName; m_Description1.color = UIHelper.GetUIColor(item.config.ItemColor, true); m_Description2.text = string.Empty; System/EquipTrain/EquipTrainCandidateBehaviour.cs
@@ -64,6 +64,7 @@ m_ItemCell.gameObject.SetActive(true); m_EmptyItem.gameObject.SetActive(false); m_ItemCell.Init(item); m_ItemCell.button.enabled = false; m_Description1.text = item.config.ItemName; m_Description1.color = UIHelper.GetUIColor(item.config.ItemColor, true); m_Description2.text = string.Format("洗练等级:{0}级", this.candidate.trainLevel.Fetch()); System/ItemTip/EquipTipUtility.cs
@@ -496,7 +496,7 @@ private static StarInfo GetStarInfo(int itemId) { var config = ItemConfig.Get(itemId); if (EquipModel.IsRealmEquip(config.EquipPlace)) if (!EquipModel.IsRealmEquip(config.EquipPlace)) { return default(StarInfo); } System/ItemTip/TipStarPropertyWidget.cs
@@ -32,37 +32,33 @@ } var starConfigs = EquipStarConfig.GetConfigs(starInfo.equipPosition.x, starInfo.equipPosition.y); for (int i = starConfigs.Count - 1; i >= 0; i--) var levelUpProperties = new Dictionary<int, Int2>(); var prePropertiesCount = 0; foreach (var config in starConfigs) { var config = starConfigs[i]; if (config.Star > starInfo.maxLevel) if (config.StarAttrInfo.Length > prePropertiesCount) { starConfigs.RemoveAt(i); var length = config.StarAttrInfo.Length; levelUpProperties[config.Star] = config.StarAttrInfo[length - 1]; prePropertiesCount = config.StarAttrInfo.Length; } } var lines = new List<string>(); for (int i = 0; i < starConfigs.Count; i++) foreach ( var item in levelUpProperties ) { var config = starConfigs[i]; var actived = starInfo.starLevel >= config.Star; var star = item.Key; var property = item.Value; var actived = starInfo.starLevel >= item.Key; var description = PlayerPropertyConfig.GetFullDescription(property.x, property.y); if (actived) { foreach (var property in config.StarAttrInfo) { var propertyConfig = PlayerPropertyConfig.Get(property.x); var description = string.Format("{0} +{1}", propertyConfig.Name, PlayerPropertyConfig.GetValueDescription(property.x, property.y)); lines.Add(UIHelper.AppendColor(TextColType.Green, description)); } lines.Add(UIHelper.AppendColor(TextColType.Green, description)); } else { foreach (var property in config.StarAttrInfo) { var propertyConfig = PlayerPropertyConfig.Get(property.x); var description = string.Format("{0} +{1} ({2}星激活)", propertyConfig.Name, PlayerPropertyConfig.GetValueDescription(property.x, property.y), config.Star); lines.Add(UIHelper.AppendColor(TextColType.Gray, description)); } lines.Add(UIHelper.AppendColor(TextColType.Gray, string.Format("{0}({1}星激活)", description, star))); } } System/MainInterfacePanel/MainInterfaceWin.cs
@@ -636,34 +636,14 @@ { if (_unflod) { if (m_MainPositionTween.IsRightTipPanelShow)//技能面板展开状态 { ShowBtnGroup();//显示按钮组隐藏技能组(强制切换) } if (!m_MainPositionTween.IsTaskAndPanelShow)//任务面板 { TaskSwithButton(); onMainModel.IsBossAreaTask = false; } if (!m_MainPositionTween.IsSetCopyOfThePanelShow)//上层面板 { SetTipPanelOrBossList(true, true); } ShowBtnGroup();//显示按钮组隐藏技能组(强制切换) m_HighSettingFadeInFadeOut.SwitchImmedidately(true); } else { if (m_MainPositionTween.IsRightTipPanelShow)//技能面板收起状态 { ShowCastSkill();//显示技能组,隐藏按钮组(强制切换) } if (_skillGroup != 0) { m_SkillContainer.skillTurnplate.SwitchGroup(_skillGroup); } m_HighSettingFadeInFadeOut.SwitchImmedidately(false); } }