| | |
| | | { |
| | | m_Close.SetListener(() => { WindowCenter.Instance.Close<EquipFrameWin>(); }); |
| | | m_Equip.AddListener(OpenEquipWin); |
| | | m_Star.AddListener(OpenStarWin); |
| | | m_Strengthen.AddListener(OpenStrengthenWin); |
| | | m_Inlay.AddListener(OpenInlayWin); |
| | | m_Train.AddListener(OpenTrainWin); |
| | |
| | | private void OpenEquipWin() |
| | | { |
| | | CloseSubWindows(); |
| | | |
| | | WindowCenter.Instance.Open<RealmEquipWin>(); |
| | | } |
| | | |
| | | private void OpenStarWin() |
| | | { |
| | | CloseSubWindows(); |
| | | WindowCenter.Instance.Open<EquipStarWin>(); |
| | | } |
| | | |
| | | private void OpenStrengthenWin() |
| | | { |
| | | CloseSubWindows(); |