| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/SystemSetting/SystemSetWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/SystemSetting/SystemSetting.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -45,7 +45,7 @@ SoundPlayer.CreateSoundPlayer(); SoundPlayer.Instance.PlayLoginMusic(); SystemSetting.Instance.SetSoundVolume(SystemSetting.Instance.GetSoundVolume()); SystemSetting.Instance.SetGameFrame(SystemSetting.Instance.GetGameFrame()); SystemSetting.Instance.SetGameFps(SystemSetting.Instance.GetGameFps()); SDKUtility.Instance.Init(); GameObjectPoolManager.Instance.gameObject.name = "GameObjectPool"; System/SystemSetting/SystemSetWin.cs
@@ -82,7 +82,7 @@ UpdateToggleSkin(m_OtherPlayer); UpdateToggleSkin(m_Monster); m_SixtyFrame.isOn = SystemSetting.Instance.GetGameFrame() == GameFrame.FullFrame; m_SixtyFrame.isOn = SystemSetting.Instance.GetGameFps() == GameFps.Full; var serverName = ServerListCenter.Instance.GetServerData(ServerListCenter.Instance.currentServer.region_flag).name; var playerAccount = PlayerDatas.Instance.baseData.AccID.Split('@'); @@ -182,7 +182,7 @@ SystemSetting.Instance.SetQualityLevel(GameQuality.Low); if (isInited) { SystemSetting.Instance.SetGameFrame(GameFrame.HalfFrame); SystemSetting.Instance.SetGameFps(GameFps.Half); SystemSetting.Instance.SetPlayerSyncCount(5); } } @@ -192,21 +192,21 @@ private void SwitchGameFrame() { var gameFrame = SystemSetting.Instance.GetGameFrame(); var gameFrame = SystemSetting.Instance.GetGameFps(); if (gameFrame==GameFrame.HalfFrame) if (gameFrame == GameFps.Half) { SystemSetting.Instance.SetGameFrame(GameFrame.FullFrame); SystemSetting.Instance.SetGameFps(GameFps.Full); } else { SystemSetting.Instance.SetGameFrame(GameFrame.HalfFrame); SystemSetting.Instance.SetGameFps(GameFps.Half); } } private void OnSwitchGameFrame() { m_SixtyFrame.isOn = SystemSetting.Instance.GetGameFrame() == GameFrame.FullFrame; m_SixtyFrame.isOn = SystemSetting.Instance.GetGameFps() == GameFps.Full; } private void OnShowOrHideOtherPlayers(bool _value) System/SystemSetting/SystemSetting.cs
@@ -11,7 +11,6 @@ const string QUALITY_LEVEL_KEY = "GameQualityLevel"; const string SOUND_VOLUME_KEY = "SoundRatioKey"; //音乐 const string SOUND_EFFECT_KEY = "SoundEffect"; //音效 const string FPS_KEY = "FPSKey"; const string GAMEFRAME_KEY = "GameFrameSetting";//垂直同步率 public Dictionary<SystemSwitch, bool> systemSettings = new Dictionary<SystemSwitch, bool>(); @@ -54,7 +53,7 @@ return LocalSave.GetFloat(SOUND_EFFECT_KEY, 1); } public void SetGameFrame(GameFrame _frame) public void SetGameFps(GameFps _frame) { LocalSave.SetInt(GAMEFRAME_KEY, (int)_frame); SetFPSLimit((int)_frame); @@ -64,9 +63,9 @@ } } public GameFrame GetGameFrame() public GameFps GetGameFps() { return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.FullFrame); return (GameFps)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFps.Full); } public void SetSystemSettingSwitch(SystemSwitch type, bool _value) @@ -224,7 +223,7 @@ public int GetFPSLimit() { return (int)GetGameFrame(); return (int)GetGameFps(); } public void LetFPSUnLimit() @@ -236,6 +235,18 @@ { systemSettings.Clear(); m_PlayerSyncCount = -1; } private GameFps GetRecommendFps() { if (Screen.width * Screen.height > (1920 * 1080 + 10000)) { return GameFps.Half; } else { return GameFps.Full; } } IEnumerator Co_WaitFewMinute() @@ -266,9 +277,9 @@ High = 2, } public enum GameFrame public enum GameFps { Free = -1, HalfFrame = 30, FullFrame = 60, Half = 30, Full = 60, }