| Core/NetworkPackage/DTCFile/ServerPack/HB9_Team/DTCB912_tagGCTeamMemFuncDataList.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/PlayerMainDate.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Team/GroupDungeonChallengeProcessor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/HB9_Team/DTCB912_tagGCTeamMemFuncDataList.cs
@@ -20,6 +20,7 @@ { if (vNetData.TeamMemFuncType == 0) { main.IsSend = true; main.LayerNumber = 7; for (int i = 0; i < vNetData.MemCount; i++) { System/Dungeon/DungeonModel.cs
@@ -531,6 +531,7 @@ { var cB910 = new CB910_tagCGQueryTeamMemFuncData(); cB910.TeamMemFuncType = 0; mainModel.IsSend = false; GameNetSystem.Instance.SendInfo(cB910); } else @@ -570,6 +571,7 @@ { mainModel.LayerNumber = 0; } mainModel.IsSend = true; } SnxxzGame.Instance.StartCoroutine(AwaitTime()); } @@ -577,6 +579,11 @@ IEnumerator AwaitTime() { yield return WaitingForSecondConst.WaitMS700; var mainModel = ModelCenter.Instance.GetModel<PlayerMainDate>(); if (!mainModel.IsSend) { yield break; } WindowCenter.Instance.Open<FloorChooseWin>(); } System/MainInterfacePanel/PlayerMainDate.cs
@@ -70,6 +70,7 @@ } } public int LayerNumberNow = 0;//现在的选择层数 public bool IsSend = false;//像服务端法宝请求回包保护 //-------------用来控住主界面的Tip的执行调用 public bool IsTipBool = true; System/Team/GroupDungeonChallengeProcessor.cs
@@ -26,6 +26,7 @@ var cB910 = new CB910_tagCGQueryTeamMemFuncData(); cB910.TeamMemFuncType = 0; GameNetSystem.Instance.SendInfo(cB910); main.IsSend = false; StartCoroutine(Co_DelayShowFloorChooseWin(_isAutoMatch)); } } @@ -80,7 +81,10 @@ IEnumerator Co_DelayShowFloorChooseWin(bool _isAutoMatch) { yield return WaitingForSecondConst.WaitMS700; if (!main.IsSend) { yield break; } if (main.LayerNumber == -1) { main.LayerNumberNow = 0;