| | |
| | | private GameObject m_ClothesModel;
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| | | private GameObject m_WeaponModel;
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| | | private GameObject m_SecondaryModel;
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| | | private GameObject m_HandModel;
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| | | private GameObject m_WingModel;
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| | | private GameObject m_HorseModel;
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| | | private GA_Guard m_Guard;
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| | |
| | | }
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| | |
|
| | | int _resID = JobSetup.BaseEquip[2];
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| | |
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| | | ItemConfig _clothesItemConfig = Config.Instance.Get<ItemConfig>((int)ClothesItemID);
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| | | if (_clothesItemConfig != null)
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| | | if (JobSetup.Job == 1)
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| | | {
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| | | _resID = _clothesItemConfig.ChangeOrd + 2900;
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| | | if (_clothesItemConfig != null)
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| | | {
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| | | _resID = _clothesItemConfig.ChangeOrd + 2900;
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| | | }
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| | | }
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| | |
|
| | | ItemConfig _itemConfig = null;
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| | |
| | | if (SecondaryID == 0)
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| | | {
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| | | int _baseHandResId = JobSetup.BaseEquip[2];
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| | | if (_clothesItemConfig != null)
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| | |
|
| | | if (JobSetup.Job == 1)
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| | | {
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| | | _baseHandResId = _clothesItemConfig.ChangeOrd + 2900;
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| | | if (_clothesItemConfig != null)
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| | | {
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| | | _baseHandResId = _clothesItemConfig.ChangeOrd + 2900;
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| | | }
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| | | }
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| | |
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| | | if (!TryRelease(_baseHandResId, m_SecondaryModel))
|