| Fight/Actor/State/SMB/STM_BaseAttack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Actor/UserInputHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GActorPlayerBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -134,7 +134,15 @@ _0502.PosX = (ushort)(owner.Pos.x * 2); _0502.PosY = (ushort)(owner.Pos.z * 2); _0502.WorldTick = 0; GameNetSystem.Instance.SendInfo(_0502); if (!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_0502); } else { GameNetSystem.Instance.SendToCrossServer(_0502); } } HeadUpSkillName.Popup(cacheSkillID, owner.MP_Name1.position, CameraController.Instance.CameraObject); @@ -714,7 +722,14 @@ }; } GameNetSystem.Instance.SendInfo(_beatBack); if (!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_beatBack); } else { GameNetSystem.Instance.SendToCrossServer(_beatBack); } } } @@ -1026,7 +1041,15 @@ DestY = (ushort)(_fight.Pos.z * 2 + GA_Hero.MapOffset.z), WorldTick = PlayerDatas.Instance.GetWorldTick() }; GameNetSystem.Instance.SendInfo(_proto); if (!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_proto); } else { GameNetSystem.Instance.SendToCrossServer(_proto); } } } } Fight/Actor/UserInputHandler.cs
@@ -394,7 +394,15 @@ _b409.Dir = (ushort)(_hero.Root.transform.eulerAngles.y * 100); } GameNetSystem.Instance.SendInfo(_b409); if (GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendToCrossServer(_b409); } else { GameNetSystem.Instance.SendInfo(_b409); } #if UNITY_EDITOR if (RuntimeLogUtility.s_MoveLog) Fight/GameActor/GActorPlayerBase.cs
@@ -2394,7 +2394,16 @@ } _b404.PosX = (ushort)(Pos.x * 2 + GA_Hero.MapOffset.x); _b404.PosY = (ushort)(Pos.z * 2 + GA_Hero.MapOffset.z); GameNetSystem.Instance.SendInfo(_b404); if (!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_b404); } else { GameNetSystem.Instance.SendToCrossServer(_b404); } } PrevPos = Pos; }