10366 【越南】【英语】【BT】【砍树】仙盟攻城战-客户端
1.修复特效层级 大本营-高级捐献 大本营-城池等级详情
2.所有奖励获得物品界面层级调到Modal
3.修复圣泉排行奖励查看tips错误
4.隐藏城池界面规则按钮
5.显示城池血条小数点浮点数精度错误
6.移除没用到的界面FairySiegeDonateGetItemWin
| | |
| | | }
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| | | txtRank.text = data.Rank.ToString();
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| | |
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| | | float rate = Mathf.Round((float)data.HP / (float)data.HPMax * 1000f) / 1000f;
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| | | string rateStr = Language.Get("BlessedLand039", (rate * 100).ToString());
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| | | float rate = (float)data.HP / (float)data.HPMax; |
| | | string rateStr = Language.Get("BlessedLand039", (rate * 100).ToString("F2"));
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| | | slidCity.value = rate;
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| | | txtSlidExp.text = rateStr;
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| | | string serverName = ServerListCenter.Instance.GetServerName((int)familyInfo.ServerID);
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| | |
| | | if (model.TryGetBossCityData(model.showBatType, model.showBatGroup, out FairySiegeBatSceneCity bossCityData))
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| | | {
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| | | rectBossCity.SetActive(true);
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| | | float rate = Mathf.Round((float)bossCityData.HP / (float)bossCityData.HPMax * 1000f) / 1000f;
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| | | string rateStr = Language.Get("BlessedLand039", (rate * 100).ToString());
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| | | float rate = (float)bossCityData.HP / (float)bossCityData.HPMax;
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| | | string rateStr = Language.Get("BlessedLand039", (rate * 100).ToString("F2"));
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| | | slidBossCity.Display(rate, rateStr);
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| | | }
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| | | }
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| | |
| | | var itemId = arr[i][0];
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| | | var count = arr[i][1];
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| | | awards[i].Init(new ItemCellModel(itemId, false, (ulong)count));
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| | | awards[i].button.SetListener(() => ItemTipUtility.Show(count));
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| | | awards[i].button.SetListener(() => ItemTipUtility.Show(itemId));
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| | | }
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| | | else
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| | | {
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| | |
| | | var itemId = arrEx[i][1];
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| | | var count = arrEx[i][2];
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| | | awardExs[i].Init(new ItemCellModel(itemId, false, (ulong)count));
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| | | awardExs[i].button.SetListener(() => ItemTipUtility.Show(count));
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| | | awardExs[i].button.SetListener(() => ItemTipUtility.Show(itemId));
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| | | }
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| | | else
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| | | {
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| | |
| | | var itemId = arr[i][0];
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| | | var count = arr[i][1];
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| | | itemCells[i].Init(new ItemCellModel(itemId, false, (ulong)count));
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| | | itemCells[i].button.SetListener(() => ItemTipUtility.Show(count));
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| | | itemCells[i].button.SetListener(() => ItemTipUtility.Show(itemId));
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| | | }
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| | | else
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| | | {
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