少年修仙传客户端代码仓库
client_Hale
2018-11-15 fa48a35d882440c159d9681c41dd774979df9c2c
2384 [1.3.0]守卫人皇朝向问题修复
4个文件已修改
6 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Guard.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorNpcFight.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorNpcNoFight.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs
@@ -55,6 +55,7 @@
            {
                case E_NpcType.Func:
                case E_NpcType.OpenWorldMap:
                case E_NpcType.Defend:
                    _actor = GAMgr.Instance.RequestNpcNoFight<GA_NpcFunc>(vNetData.ObjID, vNetData.NPCID, E_ActorGroup.FuncNpc, vNetData);
                    break;
                case E_NpcType.Collect:
Fight/GameActor/GA_Guard.cs
@@ -313,6 +313,7 @@
            m_Model.transform.SetParent(m_Root);
            m_Model.transform.localPosition = Vector3.zero;
            m_Model.transform.localScale = Vector3.one;
            m_Model.transform.localRotation = Quaternion.identity;
            RequestName();
@@ -505,7 +506,7 @@
                {
                    NextAction = GuardAction_Run;
                }
                GuardRun guardRun = m_Animator.GetBehaviour<GuardRun>();
                GuardRun guardRun = m_Animator.GetBehaviour<GuardRun>();
                guardRun.OnPickUpEnter();
            }
            return true;
Fight/GameActor/GActorNpcFight.cs
@@ -556,6 +556,7 @@
        m_Model.transform.SetParent(m_Root.transform);
        m_Model.transform.localPosition = Vector3.zero;
        m_Model.transform.localRotation = Quaternion.identity;
        m_Model.transform.localScale = Vector3.one;
    }
    /// <summary>
Fight/GameActor/GActorNpcNoFight.cs
@@ -213,6 +213,7 @@
            m_Model.transform.SetParent(m_Root);
            m_Model.transform.localPosition = Vector3.zero;
            m_Model.transform.localScale = Vector3.one;
            m_Model.transform.localRotation = Quaternion.identity;
            RequestName();