| System/Rune/RuneComposeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Rune/RuneComposeWin.cs
@@ -238,12 +238,14 @@ } model.presentSelectComposeRune = cell.index; scrollerController.m_Scorller.RefreshActiveCellViews(); m_PlayEffect = false; RefreshRuneCompose(); } private void OnRuneQualityClick(CellView cell) { model.presentSelectRuneQuality = model.presentSelectRuneQuality == cell.index ? 0 : cell.index; model.presentSelectComposeRune = -1; m_PlayEffect = false; RefreshRuneType(); RefreshRuneCompose(); }