少年修仙传客户端代码仓库
client_Hale
2018-08-23 fab78ef36f0f183bc1686278e381fc9549cd7b84
Fixed #1504 boss区域切换分线 战斗模式会切换为和平
2个文件已修改
22 ■■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/PreFightMission.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -46,7 +46,7 @@
            mapInitOkEvent();
        }
        //切地图重置pk boss状态
        //�е�ͼ����pk boss״̬
        PlayerDatas.Instance.extersion.bossState = 2;
        PlayerDatas.Instance.extersion.pkState = 2;
@@ -68,6 +68,20 @@
        }
        SettingMgr.Instance.SetIsRecordData(PlayerDatas.Instance.baseData.PlayerID.ToString());
        SnxxzGame.Instance.StartCoroutine(DelayHandleMapArea());
    }
    IEnumerator DelayHandleMapArea()
    {
        yield return WaitingForSecondConst.WaitMS500;
        bool _result = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);
        if (MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss))
        {
            PlayerDatas.Instance.hero.EnterArea((int)MapArea.E_Type.Boss);
        }
    }
    IEnumerator DelayNpcHandler(int npcID)
Fight/PreFightMission.cs
@@ -1538,6 +1538,12 @@
            return;
        }
        if (m_MoveToEffect)
        {
            SFXPlayUtility.Instance.Release(m_MoveToEffect);
            m_MoveToEffect = null;
        }
        mDestroy = true;
        m_SpecialGuideId = -1;