| | |
| | | mapInitOkEvent();
|
| | | }
|
| | |
|
| | | //切地图重置pk boss状态
|
| | | //�е�ͼ����pk boss״̬
|
| | | PlayerDatas.Instance.extersion.bossState = 2;
|
| | | PlayerDatas.Instance.extersion.pkState = 2;
|
| | |
|
| | |
| | | }
|
| | |
|
| | | SettingMgr.Instance.SetIsRecordData(PlayerDatas.Instance.baseData.PlayerID.ToString());
|
| | | |
| | | SnxxzGame.Instance.StartCoroutine(DelayHandleMapArea());
|
| | | }
|
| | |
|
| | | IEnumerator DelayHandleMapArea()
|
| | | {
|
| | | yield return WaitingForSecondConst.WaitMS500;
|
| | |
|
| | | bool _result = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);
|
| | |
|
| | | if (MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss))
|
| | | {
|
| | | PlayerDatas.Instance.hero.EnterArea((int)MapArea.E_Type.Boss);
|
| | | }
|
| | | }
|
| | |
|
| | | IEnumerator DelayNpcHandler(int npcID)
|