| | |
| | | {
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| | | public class DungeonAncientTargetWin : Window
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| | | {
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| | | //[SerializeField] List<Text> m_DungeonTargets;
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| | | [SerializeField] Text m_DungeonName;
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| | | [SerializeField] DungeonTargetBehaviour m_DungeonTargetBehaviour;
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| | |
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| | | DungeonModel m_Model;
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| | |
| | | protected override void OnPreOpen()
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| | | {
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| | | //model.updateMissionEvent += UpdateTargets;
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| | | var line = PlayerDatas.Instance.baseData.FBID + 1;
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| | | m_DungeonName.text = StringUtility.Contact(Language.Get("AncientBattle"), "(", Language.Get("FBLine", line), ")");
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| | | m_DungeonTargetBehaviour.Init(31160);
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| | | //UpdateTargets();
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| | | }
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