| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -378,6 +378,24 @@ } HandleBossAttack(); if (CrossServerUtility.IsCrossServerOneVsOne()) { if (SelectTarget is GActorNpcFight) { GAMgr.Instance.Release(SelectTarget); SelectTarget = null; } if (LockTarget is GActorNpcFight) { var _list = GAMgr.Instance.GetTypeList(E_ActorClassType.Player); if (_list != null && _list.Count > 0) { LockTarget = _list[0]; } } } } private void HandleBossAttack()