4201 【BUG】【2.0】查看其他玩家信息,套装特效没有显示
| | |
| | | public sealed override void Init() |
| | | { |
| | | m_Target.dieNoFall = true; |
| | | m_Target.ActorInfo.SyncServerHp = 0; |
| | | m_Target.ActorInfo.ReduceHp(GActorInfo.FullHp); |
| | | m_Target.Die(); |
| | | #if UNITY_EDITOR |
| | | if (RuntimeLogUtility.s_LogProcessInfo) |
| | |
| | | public override void Init(uint sid, int skillId, uint srcSid, int type, int lastTime) |
| | | { |
| | | base.Init(sid, skillId, srcSid, type, lastTime); |
| | | m_FinishTime = Time.time + lastTime * Constants.F_GAMMA; |
| | | m_FinishTime = Time.time + lastTime * Constants.F_GAMMA + Time.deltaTime * 2; |
| | | m_SkillInfo = SkillHelper.Instance.Get(skillId); |
| | | m_Target = GAMgr.Instance.GetBySID(sid) as GActorFight; |
| | | |
| | | var _hero = PlayerDatas.Instance.hero; |
| | | AttackHandler.CalculateDamage(_hero, m_Target, _hero.SkillMgr.Get(skillId), 0, ref m_HurtValue, ref m_AttackType); |
| | | |
| | |
| | | {
|
| | | RlsSuitEffect();
|
| | |
|
| | | onOrOff = (PlayerDatas.Instance.baseData.equipShowSwitch % 10) > 0;
|
| | |
|
| | | var _itemConfig = ItemConfig.Get((int)ClothesItemID);
|
| | | if (_itemConfig != null)
|
| | | {
|