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| | | [SerializeField] GameObject m_ImageBGObj;
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| | | public float _Delaytime = 0.1f;//延迟时间
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| | | public float _Contracttime = 0.15f;//发包时间
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| | |
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| | | private bool IsGuide=false;
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| | | void Awake()
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| | | {
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| | |
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| | | private void OnEnable()
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| | | {
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| | | IsGuide = NewBieCenter.Instance.inGuiding&&NewBieCenter.Instance.currentGuide==10;
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| | | _effects = true;
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| | | _open = true;
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| | | _money = PlayerDatas.Instance.baseData.allSliver;
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| | | PlayerStrengthengDatas.Event_Ha3b3 += EquipPartStar;//刷新服务器关于装备信息
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| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += RefreshMoney;//金钱的刷新
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| | | Initialize();
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| | | WindowCenter.Instance.windowBeforeCloseEvent += windowBeforeCloseEvent;
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| | | }
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| | |
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| | | private void windowBeforeCloseEvent(Window obj)
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| | | {
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| | | if (obj as GetItemPathWin)
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| | | {
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| | | if (IsGuide)
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| | | {
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| | | NewBieCenter.Instance.StartNewBieGuide(92);
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| | | IsGuide = false;
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| | | }
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| | | } |
| | | }
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| | |
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| | | void Start()
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| | |
| | | _position -= 444;
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| | | _Scrobar.verticalNormalizedPosition = Mathf.Clamp01(_position/(1076.0f-444));
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| | | _Scrobar.verticalNormalizedPosition = Mathf.Clamp01(_Scrobar.verticalNormalizedPosition+(50/(1076.0f-444)));
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| | | //Mathf.Clamp01(1 - type * 0.1f + type * 4);
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| | | //_Scrobar.verticalNormalizedPosition = (float)type / (float)_content.childCount;
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| | | }
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| | | else
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| | | {
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| | |
| | | else if (_theType == 2)
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| | | {
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| | | MessageWin.Inst.ShowFixedTip(Language.Get("Z1013"));//请佩戴装备
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| | | if (IsGuide)
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| | | {
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| | | NewBieCenter.Instance.StartNewBieGuide(92);
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| | | IsGuide = false;
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| | | }
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| | | }
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| | | else if (_theType == 3)
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| | | {
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| | | MessageWin.Inst.ShowFixedTip(Language.Get("Z1012"));//装备强化满级
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| | | }
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| | | |
| | | }
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| | |
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| | | IEnumerator AutomaticRein()//自动强化开始的协程
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| | |
| | | _tagEPlus.ItemIndex = (ushort)_tag;
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| | | _tagEPlus.PackType = 1;
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| | | GameNetSystem.Instance.SendInfo(_tagEPlus);//向服务器发送装备位
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| | | //if (NewBieCenter.Instance.inGuiding)
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| | | //{
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| | | // yield break;
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| | | //}
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| | | }
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| | | yield return new WaitForSeconds(_Contracttime);
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| | | }
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| | |
| | | _GridGreenB.gameObject.SetActive(true);
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| | | DisplayPromoteLv(_tag);
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| | | _UIEffect1D.StopImediatly();
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| | | //int _index = _wear.IndexOf(_tag);//得到所处数组的位置
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| | | //_wear.RemoveAt(_index);//删除数组所处下标的元素
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| | | //_fullLevel.Add(_tag);//给数组添加元素
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| | | FullLevel(_tag);
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| | | _wear.Clear();
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| | | _notWear.Clear();
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| | | _fullLevel.Clear();
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| | | TheEquipment();
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| | | if (IsGuide)
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| | | {
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| | | NewBieCenter.Instance.StartNewBieGuide(92);
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| | | IsGuide = false;
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| | | }
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| | | _automaticBtn.gameObject.SetActive(true);//自动强化按钮
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| | | _strengBtn.interactable = true;//强化按钮
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| | | _StrengImage.color = new Color32(51, 8, 0, 255);
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| | |
| | | StopBtn();//停止强化关闭携程
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| | | PlayerStrengthengDatas.Event_Ha3b3 -= EquipPartStar;//刷新服务器关于装备信息
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| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= RefreshMoney;//金钱的刷新
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| | | WindowCenter.Instance.windowBeforeCloseEvent -= windowBeforeCloseEvent;
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| | | int playerLv = PlayerDatas.Instance.baseData.LV;
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| | | if (playerLv >= 150)
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| | | {
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