| New file |
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| | | using UnityEngine;
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| | | using System.Collections;
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| | |
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| | | // A5 C6 装备部位星级套装激活 #tagCMEquipPartSuiteActivate
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| | | public class CA5C6_tagCMEquipPartSuiteActivate : GameNetPackBasic {
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| | | public byte ClassLV; // 所属装备阶
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| | | public ushort SuiteID; // 套装ID
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| | | public byte SuiteCount; // 件数
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| | | public byte Star; // 星数
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| | | public CA5C6_tagCMEquipPartSuiteActivate () {
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| | | combineCmd = (ushort)0x03FE;
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| | | _cmd = (ushort)0xA5C6;
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| | | }
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| | | public override void WriteToBytes () {
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| | | WriteBytes (ClassLV, NetDataType.BYTE);
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| | | WriteBytes (SuiteID, NetDataType.WORD);
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| | | WriteBytes (SuiteCount, NetDataType.BYTE);
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| | | WriteBytes (Star, NetDataType.BYTE);
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| | | }
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| | | }
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| New file |
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| | | using UnityEngine;
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| | | using System.Collections;
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| | |
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| | | // A3 B2 装备部位星级套装激活信息 #tagMCEquipPartSuiteActivateInfo
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| | | public class DTCA3B2_tagMCEquipPartSuiteActivateInfo : DtcBasic {
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| | | public override void Done(GameNetPackBasic vNetPack) {
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| | | base.Done(vNetPack);
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| | | HA3B2_tagMCEquipPartSuiteActivateInfo vNetData = vNetPack as HA3B2_tagMCEquipPartSuiteActivateInfo;
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| | | }
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| | | }
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| New file |
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| | | using UnityEngine;
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| | | using System.Collections;
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| | |
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| | | // B5 11 部位升星自动购买拍品消耗信息 #tagGCEquipStarAutoBuyCostInfo
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| | | public class DTCB511_tagGCEquipStarAutoBuyCostInfo : DtcBasic {
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| | | public override void Done(GameNetPackBasic vNetPack) {
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| | | base.Done(vNetPack);
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| | | HB511_tagGCEquipStarAutoBuyCostInfo vNetData = vNetPack as HB511_tagGCEquipStarAutoBuyCostInfo;
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| | | }
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| | | }
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| New file |
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| | | using UnityEngine;
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| | | using System.Collections;
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| | |
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| | | // A3 B2 装备部位星级套装激活信息 #tagMCEquipPartSuiteActivateInfo
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| | | public class HA3B2_tagMCEquipPartSuiteActivateInfo : GameNetPackBasic {
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| | | public byte Count;
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| | | public uint[] SuiteActivateStateInfo; //激活状态值列表,每个数按位存31个激活索引,每个位代表对应的激活索引是否已激活
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| | | public HA3B2_tagMCEquipPartSuiteActivateInfo () {
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| | | _cmd = (ushort)0xA3B2;
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| | | }
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| | | public override void ReadFromBytes (byte[] vBytes) {
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| | | TransBytes (out Count, vBytes, NetDataType.BYTE);
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| | | TransBytes (out SuiteActivateStateInfo, vBytes, NetDataType.DWORD, Count);
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| | | }
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| | | }
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| New file |
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| | | using UnityEngine;
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| | | using System.Collections;
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| | |
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| | | // B5 11 部位升星自动购买拍品消耗信息 #tagGCEquipStarAutoBuyCostInfo
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| | | public class HB511_tagGCEquipStarAutoBuyCostInfo : GameNetPackBasic {
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| | | public byte ClassLV; // 当前要升星的境界阶
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| | | public byte EquipPlace; //当前要升星的装备位
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| | | public byte CurStar; //当前星级
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| | | public byte CurRate; //当前自动购买后的总概率,不满100则代表拍品库存不足
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| | | public ushort AutoBuyCostMoney; //自动购买所需总消耗
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| | | public HB511_tagGCEquipStarAutoBuyCostInfo () {
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| | | _cmd = (ushort)0xB511;
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| | | }
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| | | public override void ReadFromBytes (byte[] vBytes) {
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| | | TransBytes (out ClassLV, vBytes, NetDataType.BYTE);
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| | | TransBytes (out EquipPlace, vBytes, NetDataType.BYTE);
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| | | TransBytes (out CurStar, vBytes, NetDataType.BYTE);
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| | | TransBytes (out CurRate, vBytes, NetDataType.BYTE);
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| | | TransBytes (out AutoBuyCostMoney, vBytes, NetDataType.WORD);
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| | | }
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| | | }
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