少年修仙传客户端代码仓库
hch
2025-02-18 fdbf8c40dce78d9e747e7300a84df4c82aaacc8c
10349 【越南】【英文】【BT】【砍树】跨服竞技场优化 - 护盾
1个文件已修改
4 ■■■■ 已修改文件
System/CrossServerOneVsOne/FightingPKWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -574,7 +574,7 @@
                m_RoleInformation2.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
                m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
                m_RoleInformation2.SetShieldNumber(0, 0);
                m_RoleInformation2.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef);
            }
            else//右
            {
@@ -591,7 +591,7 @@
                string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
                m_RoleInformation1.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
                m_RoleInformation1.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
                m_RoleInformation1.SetShieldNumber(0, 0);
                m_RoleInformation1.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef);
            }
        }