| | |
| | | m_RoleInformation2.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
|
| | | m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
|
| | |
|
| | | m_RoleInformation2.SetShieldNumber(0, 0);
|
| | | m_RoleInformation2.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef);
|
| | | }
|
| | | else//右
|
| | | {
|
| | |
| | | string OpponentName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.opponentName);
|
| | | m_RoleInformation1.SetHeroLvAndName((int)CrossServerLogin.Instance.oneVsOnePlayerData.opponentLevel, OpponentName);
|
| | | m_RoleInformation1.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
|
| | | m_RoleInformation1.SetShieldNumber(0, 0);
|
| | | m_RoleInformation1.SetShieldNumber(CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef, CrossServerLogin.Instance.oneVsOnePlayerData.MaxProDef);
|
| | | }
|
| | | }
|
| | |
|