| System/EquipGem/EquipGemSelectBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipGem/EquipGemWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarUpgradeMaterialBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/EquipGem/EquipGemSelectBehaviour.cs
@@ -14,6 +14,7 @@ [SerializeField] Text m_EquipPlaceName; [SerializeField] Transform m_ContainerSelect; [SerializeField] ItemCell m_Item; [SerializeField] Text m_EquipStar; [SerializeField] Text m_ItemName; [SerializeField] TinyGem[] m_TinyGems; [SerializeField] Button m_Select; @@ -70,6 +71,10 @@ m_Item.Init(item); m_ItemName.text = item.config.ItemName; m_ItemName.color = UIHelper.GetUIColor(item.config.ItemColor, true); var maxStar = EquipStarModel.GetMaxStarLevel(item.config.ItemColor, item.config.LV); var starLevel = Mathf.Min(maxStar, equipStarModel.GetEquipStarLevel(new Int2(equipLevel, equipPlace))); m_EquipStar.text = Language.Get("EquipStarLevel", starLevel); } } System/EquipGem/EquipGemWin.cs
@@ -16,6 +16,7 @@ { [SerializeField] ScrollerController m_Controller; [SerializeField] ItemCell m_EquipItem; [SerializeField] Text m_EquipStar; [SerializeField] EquipGemHoleBehaviour[] m_GemHoles; EquipGemModel model @@ -25,6 +26,7 @@ EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } } PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } } EquipStarModel equipStarModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } } #region Built-in protected override void BindController() @@ -240,6 +242,10 @@ itemTipsModel.SetItemTipsModel(PackType.Item, equipGuid, false, true); itemTipsModel.ShowUICtrl(); }); var maxStar = EquipStarModel.GetMaxStarLevel(equip.config.ItemColor, equip.config.LV); var starLevel = Mathf.Min(maxStar, equipStarModel.GetEquipStarLevel(equipPosition)); m_EquipStar.text = Language.Get("EquipStarLevel", starLevel); } for (int i = 0; i < m_GemHoles.Length; i++) System/EquipStar/EquipStarModel.cs
@@ -20,9 +20,9 @@ {3,new LogicString () }, {4,new LogicString () }, {5,new LogicString () }, {6,new LogicString () }, }; public readonly LogicInt specialMaterial = new LogicInt(); public readonly LogicInt starResultEffect = new LogicInt(); Dictionary<int, EquipSetStar> equipStars = new Dictionary<int, EquipSetStar>(); @@ -105,8 +105,7 @@ return; } var specialMaterial = packModel.GetItemByGuid(materials[6].value); if (config.CostItemDict.x > 0 && (specialMaterial == null || specialMaterial.config.ID != config.CostItemDict.x)) if (config.CostItemDict.x > 0 && packModel.GetItemCountByID(PackType.Item, config.CostItemDict.x) < config.CostItemDict.y) { SysNotifyMgr.Instance.ShowTip("StarLevelUp2", config.CostItemDict.x); return; @@ -365,7 +364,7 @@ } } for (var i = 1; i <= 6; i++) for (var i = 1; i <= 5; i++) { var placedMaterialGuid = GetMaterialLogicStringByIndex(i).value; var materialItem = packModel.GetItemByGuid(placedMaterialGuid); @@ -432,12 +431,11 @@ if (config.CostItemDict.x > 0) { var itemId = config.CostItemDict.x; var items = packModel.GetItemsById(PackType.Item, itemId); materials[6].value = items.IsNullOrEmpty() ? string.Empty : items[0].guid; specialMaterial.value = itemId; } else { materials[6].value = string.Empty; specialMaterial.value = 0; } } else System/EquipStar/EquipStarUpgradeMaterialBehaviour.cs
@@ -29,7 +29,7 @@ DisplayBaseInfo(this.isUnLocked); DisplayDynamicInfo(true); m_AddMaterial.SetListener(OpenCandidateMaterials); m_AddMaterial.SetListener(AddMaterials); m_RemoveMaterial.SetListener(RemoveMaterial); } @@ -69,7 +69,7 @@ } } private void OpenCandidateMaterials() private void AddMaterials() { model.operateMaterialIndex.value = m_Index; } System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs
New file @@ -0,0 +1,72 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, March 26, 2019 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Snxxz.UI { public class EquipStarUpgradeSpecialMaterialBehaviour : MonoBehaviour { [SerializeField] RectTransform m_Empty; [SerializeField] ItemBehaviour m_Item; [SerializeField] Button m_AddMaterial; [SerializeField] RectTransform m_Locked; PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } } bool isUnLocked = false; int itemId = 0; public void Display(bool isUnLocked, int itemId) { this.isUnLocked = isUnLocked; this.itemId = itemId; DisplayBaseInfo(); m_AddMaterial.SetListener(AddMaterials); } private void DisplayBaseInfo() { m_Locked.gameObject.SetActive(!isUnLocked); if (isUnLocked) { var own = packModel.GetItemCountByID(PackType.Item, itemId); if (own > 0) { m_Item.gameObject.SetActive(true); m_Item.SetItem(itemId, 1); m_Empty.gameObject.SetActive(false); m_AddMaterial.gameObject.SetActive(false); } else { m_Item.gameObject.SetActive(false); m_Empty.gameObject.SetActive(true); m_AddMaterial.gameObject.SetActive(true); } } else { m_Empty.gameObject.SetActive(true); m_AddMaterial.gameObject.SetActive(false); m_Item.gameObject.SetActive(false); } } private void AddMaterials() { ModelCenter.Instance.GetModel<GetItemPathModel>().SetChinItemModel(itemId); } } } System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 739e6ee2c7736cf4aaaeacb69f7fd362 timeCreated: 1553586646 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/EquipStar/EquipStarWin.cs
@@ -26,8 +26,8 @@ [SerializeField] Button m_StarUpgrade; [SerializeField] RectTransform m_MaxStarLevelHint; [SerializeField] EquipStarMaterialCandidateWidget m_MaterialCandidateWidget; [SerializeField] UIEffect m_EffectSuccessfu1; [SerializeField] UIEffect m_EffectSuccessfu2; [SerializeField] UIEffect m_EffectStarFill; [SerializeField] UIEffect m_EffectSuccess; [SerializeField] UIEffect m_EffectFailed; List<EquipStarLevelSelectBehaviour> levelBehaviours = new List<EquipStarLevelSelectBehaviour>(); @@ -197,10 +197,12 @@ if (!upgradable || isMax) { for (var i = 1; i <= 6; i++) for (var i = 1; i <= 5; i++) { m_Materials[i].Display(false); } m_Materials.materialSpecial.Display(false, 0); } else { @@ -210,7 +212,7 @@ m_Materials[i].Display(starConfig != null && i <= starConfig.CostEquipCnt); } m_Materials[6].Display(starConfig != null && starConfig.CostItemDict.x != 0); m_Materials.materialSpecial.Display(starConfig != null && starConfig.CostItemDict.x != 0, starConfig.CostItemDict.x); } } @@ -386,26 +388,33 @@ private void PlayStarUpgradeEffect(int result) { if (result == 1) if (result == 1 || result == -1) { StopCoroutine("Co_PlaySuccessEffect"); StopCoroutine("Co_PlayFailedEffect"); } if (result == 1) { StartCoroutine("Co_PlaySuccessEffect"); } else if (result == -1) { PlayFailedEffect(); StartCoroutine("Co_PlayFailedEffect"); } } IEnumerator Co_PlaySuccessEffect() { m_EffectSuccessfu1.Play(); yield return WaitingForSecondConst.WaitMS500; m_EffectSuccessfu2.Play(); m_EffectStarFill.Play(); yield return WaitingForSecondConst.WaitMS700; m_EffectSuccess.Play(); } private void PlayFailedEffect() IEnumerator Co_PlayFailedEffect() { m_EffectStarFill.Play(); yield return WaitingForSecondConst.WaitMS700; m_EffectFailed.Play(); } @@ -436,7 +445,7 @@ public EquipStarUpgradeMaterialBehaviour m_Material3; public EquipStarUpgradeMaterialBehaviour m_Material4; public EquipStarUpgradeMaterialBehaviour m_Material5; public EquipStarUpgradeMaterialBehaviour m_MaterialSpecial; public EquipStarUpgradeSpecialMaterialBehaviour materialSpecial; public EquipStarUpgradeMaterialBehaviour this[int index] { get { @@ -452,8 +461,6 @@ return m_Material4; case 5: return m_Material5; case 6: return m_MaterialSpecial; default: return null; }