| System/OpenServerActivity/FlashSaleBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/OpenServerActivity/FlashSaleBehaviour.cs
@@ -61,8 +61,11 @@ { buyCount = buyInfo.BuyCnt; } m_BuyComplete.gameObject.SetActive(buyCount >= gift.limitNum); m_BuyButton.gameObject.SetActive(buyCount < gift.limitNum); var isAdvance = model.IsAdvance; m_BuyComplete.gameObject.SetActive(buyCount >= gift.limitNum && !isAdvance); m_BuyButton.gameObject.SetActive(buyCount < gift.limitNum || isAdvance); m_BuyButton.AddListener(() => { model.SendBuyFlashSale(gift);