| System/Treasure/TreasureBaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasureLevelUpWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Treasure/TreasureBaseWin.cs
@@ -258,6 +258,11 @@ UI3DTreasureSelectStage.Instance.StartBack(); } public void DisplayContainer(bool active) { m_DisplayContainer.gameObject.SetActive(active); } private bool AllowSelectTreasure(int treasureId) { Treasure treasure; System/Treasure/TreasureLevelUpWin.cs
@@ -830,11 +830,20 @@ private void PlaySkillShow() { var baseWin = WindowCenter.Instance.Get<TreasureBaseWin>(); if (baseWin != null) { baseWin.DisplayContainer(false); } m_DisplayContainer.gameObject.SetActive(false); UI3DTreasureSelectStage.Instance.CloseRenderCamera(); UI3DHeroSkillShow.Instance.ShowTreasureSkill(m_Treasure.id, () => { m_DisplayContainer.gameObject.SetActive(true); if (baseWin != null) { baseWin.DisplayContainer(true); } UI3DTreasureSelectStage.Instance.OpenRenderCamera(); StartScreenShot(); });