少年修仙传客户端代码仓库
client_linchunjie
2019-06-22 ffc290880f69c0c631776efa9fc75c44c03953f8
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
20 ■■■■■ 已修改文件
Fight/MapTransferUtility.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/ClientSceneManager.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/TransferGroup.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/MapTransferUtility.cs
@@ -262,6 +262,8 @@
            yield break;
        }
        ClientSceneManager.Instance.ExitTransStatus();
        var sid = data.sid;
        NpcID = data.npcID;
        MapTransferDoType = E_MapTransferDoType.Npc;
Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -15,6 +15,14 @@
    private Dictionary<int, List<GActor>> m_EventActorDict = new Dictionary<int, List<GActor>>();
    public bool IsClientFightMode { get; private set; }
    public void ExitTransStatus()
    {
        foreach (var _t in m_TransferGroupList)
        {
            _t.StartMoveTo();
        }
    }
    private IEnumerator DelayUnTrigger(int id)
    {
        while (m_MapData == null)
Fight/Stage/MapEditor/Game/TransferGroup.cs
@@ -10,6 +10,16 @@
    private int startPoint;
    private List<SFXController> m_EffectList = new List<SFXController>();
    public void StartMoveTo()
    {
        if (m_Step == 3)
        {
            m_Step = 0;
            m_InCreaseTime = 0;
            targetPoint = -1;
        }
    }
    public TransferGroup(H2Engine.MapTrasfer data)
    {
        m_Data = data;