少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-25 fffde3f7f1ece330a861dfbca4940bcb3933e5fa
3335 在更新完 builtin 资源后,卸载assetbundle包

(cherry picked from commit 35d83572657b178f06752886e2675ea94cee9047)
2个文件已修改
6 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/AssetBundle/AssetBundleUtility.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -133,6 +133,9 @@
    void Start()
    {
        WindowCenter.Instance.DestoryWinsByStage(WindowCenter.WindowStage.Launch);
        AssetBundleUtility.Instance.UnloadAssetBundle("builtin/prefabs", true, false);
        Application.backgroundLoadingPriority = ThreadPriority.High;
        SoundPlayer.Instance.PlayLoginMusic();
        Config.Instance.PreLoadConfigs();
@@ -140,7 +143,6 @@
        Config.Instance.RegisterGlobalEvent();
        PackageRegedit.Init();
        DebugUtility.Instance.CreateDebugRoot();
        WindowCenter.Instance.OpenFromLocal<LaunchWin>();
        var sdkInitedTask = new SDKInitedTask();
Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -49,8 +49,6 @@
    {
        WindowConfig.Release();
        UnloadAssetBundle("builtin/scriptableobjects", true, false);
        Snxxz.UI.WindowCenter.Instance.DestoryWinsByStage(Snxxz.UI.WindowCenter.WindowStage.Launch);
        UnloadAssetBundle("builtin/prefabs", true, false);
        var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle");
        var assetBundle = AssetBundle.LoadFromFile(path);