cehua_wcy
2018-09-12 21be05a5bc15d3d2c7642abeb41938b5d1275d14
3415 【测试】主干 骑宠争夺boss血量成长和伤害buff增加
2个文件已修改
16 ■■■■ 已修改文件
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
@@ -87,13 +87,13 @@
# key支持两个格式:1-直接配,2-范围用小括号(min,max)
{
    #骑宠boss
    50103001:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
    50103002:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
    50103003:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
    50103004:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
    50103005:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
    50103006:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
    50103007:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
    50103001:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
    50103002:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
    50103003:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
    50103004:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
    50103005:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
    50103006:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
    50103007:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
},
# 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -130,7 +130,7 @@
    "EVP_1_31190"    :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
    #抢boss
    "PVE_1_5"    :"int(wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
    "PVE_1_5"    :"int((wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))*(1+aFinalHurtPer/10000.0)",
}