hch
2018-08-28 25394c8f1222306f1feec000d65f3aa5bd9698fd
fix:2965 子 境界压制规则修改 / 【后端】境界压制规则修改
3个文件已修改
5 ■■■■ 已修改文件
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.pyc 补丁 | 查看 | 原始文档 | blame | 历史
db/PyMongoDataServer/PySysDB/tagFuncConfig.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -23,6 +23,7 @@
#    suppressValueFP            战力最终压制值, 由公式 SuppressValueFP_是否boss 计算得出,无压制默认值为0
#    suppressRealm            境界压制差, 可为负数 PVP 攻击方境界所属组 - 防守方境界所属组  PVE 攻击方境界等级 - 防守方境界等级
#    SuppressValueRealmRate    境界最终压制伤害增减比例, 由公式 SuppressValueRealmAdd (高境界打低境界伤害增加)及 SuppressValueRealmDec (低境界打高境界伤害减少)计算得出, 默认10000,PVP PVE都有效,宠物无效
# suppressRealmHurtPer  境界压制加成百分比,存在负数, 配表获取
#    isLuckyHit                是否会心一击        0否1是
#    isSuperHit                是否暴击            0否1是
#
@@ -64,6 +65,7 @@
#   dMaxHP                  防守方生命上限
#   PVPSuppressValueRealm   PVP境界压制 境界最终压制伤害增减比例, 由公式 PVPSuppressValueRealm (高境界打低境界伤害增加)及 SuppressValueRealmDec计算得出, 默认10000 PVE有效,宠物无效  大境界压制
#   PVESuppressValueRealm    PVE境界压制 境界最终压制伤害增减比例, 由公式 PVESuppressValueRealm (高境界打低境界伤害增加)及 SuppressValueRealmDec计算得出, 默认10000 PVE有效,宠物无效 小境界压制
#   EVPSuppressValueRealm    EVP境界压制 境界最终压制伤害增减比例, 由公式 EVPSuppressValueRealm (高境界打低境界伤害增加)及 SuppressValueRealmDec计算得出, 默认10000 PVE有效,宠物无效 小境界压制
(
{
@@ -74,6 +76,7 @@
    "SuppressValueFP_1":"min(max(suppressFightPower*1.0/suppressNPCFightPower-0,0),0.05)*5+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.05,0),0.15)*8+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.2,0),1)*10",
    "PVPSuppressValueRealm":"min(max(5000, 10000+max(suppressRealm,-6)*1000),15000)",
    "PVESuppressValueRealm":"min(max(5000, 10000+max(suppressRealm,-6)*1000),15000)",
    "EVPSuppressValueRealm":"min(max(5000, 10000+max(suppressRealm,-6)*1000),15000)",
    
    #常规公式-通用
    "PVP_1"    :"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))- dDef*(1-max(aIgnoreDefRate - dIgnoreDefRateReduce,0)/10000.0),0))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+ (aSuperHit*max(1-dSuperHitReduce/10000.0,0) if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+max(aSkillAtkRate-dSkillAtkRateReduce,0)/10000.0)*(1+(aDamagePer+aDamagePerPVP)/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamagePerPVPReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.pyc
Binary files differ
db/PyMongoDataServer/PySysDB/tagFuncConfig.txt
@@ -81,7 +81,7 @@
ReduceSitTimeItemID    4503    4504    2|1        
CollectSitItemLostHP    maxHP*1/100+1333                
BigRealmSitTime    12|14    18|20            
RealmGroup    2|5|7|9|12|15|18|21|24|27|28
RealmGroup    2|5|7|9|12|15|18|21|24|27|28    {1:1500, 2:1500,3:4500,4:1500,5:2500}    {1:1500, 2:1500,3:4500,4:1500,5:2500}
BugleItem    2050    0    0    0    0
PetUpItem    4151                
SignConsumption    10