CoreServerGroup/GameServer/Script/ShareDefine.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -27,6 +27,7 @@ # isLuckyHit 是否会心一击 0否1是 # isSuperHit 是否暴击 0否1是 # wReFightPower 世界等级对应等级表参考战力 固定值 # isZhuxianHit 是否触发诛仙一击 # # 攻击方: # aLV 等级 固定值 @@ -46,6 +47,7 @@ # aOnlyFinalHurt 附加伤害 固定值 # aReFightPower 等级表参考战力 固定值 # aNPCHurtAddPer pve附加伤害 百分比 # aZhuxianHurtPer 诛仙一击伤害百分比 默认0 # 防守方: # dMinAtk 最低攻击 # dMaxAtk 最高攻击 ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcHurtTypeInfo.txt
@@ -9,7 +9,7 @@ [ # 伤害类型优先级, 最终客户端飘字表现取该优先级 [7,8,5], [13,7,8,5], # 互斥的伤害类型列表, 互斥优先级为互斥伤害类型配置的顺序 ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.pycBinary files differ
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4069.pycBinary files differ