4387 【1.2】【测试】骑宠争夺怪物成长属性修改
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| | | # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数 或 {npcID:{"属性名":"人数成长系数公式", ...}, ...}
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| | | # key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式人数参数名: strengthenPlayerCnt
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| | | # key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式 人数参数名: strengthenPlayerCnt, 成长等级:strengthenLV 等级由成长表配置的类型决定
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| | | {
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| | | #骑宠boss
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| | | 50103001:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
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| | | 50103002:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
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| | | 50103003:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
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| | | 50103004:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
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| | | 50103005:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
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| | | 50103006:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
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| | | 50103007:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
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| | | 50103001:{"MaxHP":(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)}, |
| | | 50103002:{"MaxHP":(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)}, |
| | | 50103003:{"MaxHP":(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)}, |
| | | 50103004:{"MaxHP":(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)}, |
| | | 50103005:{"MaxHP":(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)}, |
| | | 50103006:{"MaxHP":(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)}, |
| | | 50103007:{"MaxHP":(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)}, |
| | | },
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| | | # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
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| | | 61203006 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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| | | 61203007 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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| | | 61203008 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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| | | 50103001 1 3 1 874300 10000 0 8000 2 9900 50 1 0 0 1311 0
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| | | 50103002 1 3 1 947200 10000 0 8000 2 9900 50 1 0 0 1238 0
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| | | 50103003 1 3 1 1020100 10000 0 8000 2 9900 50 1 0 0 1165 0
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| | | 50103004 1 3 1 1092900 10000 0 8000 2 9900 50 1 0 0 1092 0
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| | | 50103005 1 3 1 1165800 10000 0 8000 2 9900 50 1 0 0 1020 0
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| | | 50103006 1 3 1 1238700 10000 0 8000 2 9900 50 1 0 0 947 0
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| | | 50103007 1 3 1 1311500 10000 0 8000 2 9900 50 1 0 0 874 0
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| | | 50103001 1 3 1 232800 10000 0 8000 2 9900 50 1 0 0 1311 0
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| | | 50103002 1 3 1 251400 10000 0 8000 2 9900 50 1 0 0 1238 0
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| | | 50103003 1 3 1 279300 10000 0 8000 2 9900 50 1 0 0 1165 0
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| | | 50103004 1 3 1 325900 10000 0 8000 2 9900 50 1 0 0 1092 0
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| | | 50103005 1 3 1 372500 10000 0 8000 2 9900 50 1 0 0 1020 0
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| | | 50103006 1 3 1 419000 10000 0 8000 2 9900 50 1 0 0 947 0
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| | | 50103007 1 3 1 465600 10000 0 8000 2 9900 50 1 0 0 874 0
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