cehua_hzl
2019-01-24 8520c14429e0a3b7e0a0d29736704582254eb00d
6051 诛仙装备公式
1个文件已修改
2 ■■■ 已修改文件
db/PyMongoDataServer/PySysDB/tagFuncConfig.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
db/PyMongoDataServer/PySysDB/tagFuncConfig.txt
@@ -179,7 +179,7 @@
LegendAttrValueByColor2    {30:{2:100,3:140,4:180,5:200,6:220},26:{2:250,3:350,4:450,5:500,6:550},27:{2:250,3:350,4:450,5:500,6:550},14:{2:300,3:420,4:540,5:600,6:660},70:{2:300,3:420,4:540,5:600,6:660},29:{2:350,3:490,4:630,5:700,6:770},10:{1:450,2:750,3:1050,4:1125,5:1200},9:{1:450,2:750,3:1050,4:1125,5:1200},25:{1:120,2:200,3:280,4:300,5:320},55:{1:120,2:200,3:280,4:300,5:320},52:{1:6,2:10,3:14,4:15,5:16},53:{1:1,2:2,3:2,4:3,5:4}}                
LegendAttrValueByClassLV    {29:{8:600,9:900,10:1200,11:1320,12:1425,13:1500,14:1575},30:{8:1200,9:1800,10:2400,11:2640,12:2850,13:3000,14:3150},14:{8:1600,9:2400,10:3200,11:3520,12:3800,13:4000,14:4200},18:{8:1000,9:1500,10:2000,11:2200,12:2375,13:2500,14:2625},71:{8:800,9:1200,10:1600,11:1760,12:1900,13:2000,14:2100}}    0    0    0    0
EquipGSTypeForSort    101|102|103|104|105|106|107|108|109|110|111|112|119|120|121|122|123|128|129|130|131|132|133|134|135|136|137    0    0    0    0
EquipGSFormula    int(((MinAtk+MaxAtk)/2.0*10.0+Def*10.0+MaxHP/2.0+AtkPer/10000.0+DamagePer/10000.0+SuperHitRate/10000.0+SuperHitPer/10000.0+DamReducePer/10000.0+MaxHPPer/10000.0+DefPer/10000.0+LuckyHitRate/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+MissRate/10000.0+HitRate/10000.0+DamBackPer/10000.0+PerLVMaxHP+DropEquipPer/10000.0+DropMoneyPer/10000.0+IgnoreDefRateReduce/10000.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SkillAtkRate/10000.0+SpeedPer/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedC+OnlyFinalHurt*5.0+PVPAtkBackHP*5.0+SpeedPer/10000.0+SkillAtkRateReduce/10000.0))    [67,68,6,7,8,9,10,11,20,19,23]    int((MinAtk+MaxAtk)/2.0*5.0+Def*5.0+MaxHP/4.0+AtkPer/10000.0+IceAtk*10.0+IceDef*10.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SuperHitPer/10000.0+IgnoreDefRateReduce/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+PerLVMaxHP+Hit/10000.0+Miss/10000.0)    int((MinAtk+MaxAtk)/2.0*5.0+Def*5.0+MaxHP/4.0+Hit/10000.0+Miss/10000.0+SkillAddPer1/10000.0+SkillAddPer2/10000.0+SkillAddPer3/10000.0+SkillAddPer4/10000.0+SkillAddPer5/10000.0+SkillAddPer6/10000.0+SkillAddPer7/10000.0+SkillReducePer1/10000.0+SkillReducePer2/10000.0+SkillReducePer3/10000.0+SkillReducePer4/10000.0+SkillReducePer5/10000.0+SkillReducePer6/10000.0+SkillReducePer7/10000.0)    0
EquipGSFormula    int(((MinAtk+MaxAtk)/2.0*10.0+Def*10.0+MaxHP/2.0+AtkPer/10000.0+DamagePer/10000.0+SuperHitRate/10000.0+SuperHitPer/10000.0+DamReducePer/10000.0+MaxHPPer/10000.0+DefPer/10000.0+LuckyHitRate/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+MissRate/10000.0+HitRate/10000.0+DamBackPer/10000.0+PerLVMaxHP+DropEquipPer/10000.0+DropMoneyPer/10000.0+IgnoreDefRateReduce/10000.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SkillAtkRate/10000.0+SpeedPer/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedC+OnlyFinalHurt*5.0+PVPAtkBackHP*5.0+SpeedPer/10000.0+SkillAtkRateReduce/10000.0))    [67,68,6,7,8,9,10,11,20,19,23]    int((MinAtk+MaxAtk)/2.0*5.0+Def*5.0+MaxHP/4.0+AtkPer/10000.0+IceAtk*10.0+IceDef*10.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SuperHitPer/10000.0+IgnoreDefRateReduce/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+PerLVMaxHP+Hit/10000.0+Miss/10000.0)    int((MinAtk+MaxAtk)/2.0*5.0+Def*5.0+MaxHP/4.0+Hit/10000.0+Miss/10000.0+(SkillAddPer1)/10000.0+(SkillAddPer2)/10000.0+(SkillAddPer3)/10000.0+(SkillAddPer4)/10000.0+(SkillAddPer5)/10000.0+(SkillAddPer6)/10000.0+(SkillAddPer7)/10000.0+(SkillReducePer1)/10000.0+(SkillReducePer2)/10000.0+(SkillReducePer3)/10000.0+(SkillReducePer4)/10000.0+(SkillReducePer5)/10000.0+(SkillReducePer6)/10000.0+(SkillReducePer7)/10000.0)    0
HorseUpItem    181    100    0    0    0
HorseSuperRate    {}    0    0    0    0
NeedSysHorseLV    {100:(3,6,9),101:(3,6,9),102:(3,6,9),103:(3,6,9),104:(3,6,9),105:(3,6,9),106:(3,6,9),107:(3,6,9),108:(3,6,9),109:(3,6,9),110:(3,6,9)}