4581 【后端】【1.3.100】上古战场优化和分线调整——机器人AI、属性、伤害
12个文件已修改
12 ■■■■ 已修改文件
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_NormalNPC.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_21.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.pyc 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
@@ -97,7 +97,7 @@
},
# 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
[31170,31080],
[31160,31170,31080],
# 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
{31170:1, 51010:1, 31210:1},
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -1,6 +1,6 @@
#计算玩家本次攻击伤害
#计算类型: 1.物理攻击; 2.魔法攻击
#对象标识:  玩家(P), 宠物(Pet), NPC(E); 除玩家及宠物外, 其他暂时都算NPC
#对象标识:  玩家(P), 宠物(Pet), NPC(E), 机器人(Robot), 助战机器人(HelpRobot); 除玩家及宠物外, 其他暂时都算NPC
#公式key格式: 
#    1. 对象标识+V+对象标识_计算类型, 如 "PVP_1" 代表玩家对玩家物理攻击
#    2. 对象标识+V+对象标识_计算类型_地图ID, 如 "PVE_1_20000" 代表地图ID为20000的玩家对NPC物理攻击
@@ -87,7 +87,13 @@
    "EVE_1"    :"max(aMaxAtk-dDef,1)",
    "PetVE_1":"max(((aMinAtk + aMaxAtk)/2.0-dDef)*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0),(aMinAtk+aMaxAtk)/2.0*0.05 + (aMinAtk+aMaxAtk)/2.0*0.1*rand)",
    "PetVP_1":"max(max((aMinAtk+aMaxAtk)/2.0-dDef,0)*atkSkillPer*(1+aDamagePer/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand)",
    #副本机器人
    "PVRobot_1"    :"int(max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*max(1+aFinalHurtPer/10000.0,1)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
    "PetVRobot_1":"max(((aMinAtk + aMaxAtk)/2.0-dDef)*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0),(aMinAtk+aMaxAtk)/2.0*0.05 + (aMinAtk+aMaxAtk)/2.0*0.1*rand)",
    "RobotVP_1"    :"int(0.03*dMaxHP*min(max(0.4,aFightPower/dFightPower), 2))",
    "RobotVRobot_1" :"int(dMaxHP*0.05)",
    #世界小怪等级压制公式
    "EVP_1_2"    :"max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV*min(max((aMinAtk+aMaxAtk)/2.0-dDef,0)+max(suppressLV-20,0),1))-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(min(suppressLV,1)*min(max((aMaxAtk+aMinAtk)/2.0-dDef,0),1)*aMaxAtk+aFinalHurt+suppressValueFP*dMaxHP-dFinalHurtReduce, 0)+min(suppressLV,1)*atkSkillValue*0.2+atkSkillValue*0.8)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05)",
    
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_NormalNPC.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_21.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.pyc
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ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.pyc
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