| | |
| | | PlayerMaxLV 500 0 0 0 0
|
| | | MaxLVExpStore 20000000000 0 0 0 0
|
| | | GreatMasterStartLV 800 0 0 0 0
|
| | | LVUPAttr1 6_LV*58|7_int(LV*2.08)|8_int(LV*0.35)|9_LV*20|10_LV*2 0 0 0 0
|
| | | LVUPAttr2 6_LV*50|7_int(LV*2.4)|8_int(LV*0.3)|9_int(LV*19.5)|10_LV*3 0 0 0 0
|
| | | LVUPAttr3 6_LV*55|7_int(LV*2.08)|8_int(LV*0.35)|9_LV*19|10_LV*4 0 0 0 0
|
| | | LVUPAttr1 6_LV*58|7_int(LV*2)|8_int(LV*1)|9_LV*20|10_LV*2 0 0 0 0
|
| | | LVUPAttr2 6_LV*50|7_int(LV*3)|8_int(LV*0)|9_int(LV*19)|10_LV*3 0 0 0 0
|
| | | LVUPAttr3 6_LV*58|7_int(LV*2)|8_int(LV*1)|9_LV*20|10_LV*2 0 0 0 0
|
| | | ExpAttenuation max(baseExp*max(1-max(playerLV-npcLV-10,0)*0.02,0),1) 0 0 0 0
|
| | | AtkInterval int(1000*max(1/math.sqrt(atkSpeed/10000.0),0.5)) 0 0 0 0
|
| | | MoveSpeed max(int(1.0/(3+(math.sqrt(speed/100.0)-1)*2)/2.0*1000),100) 50 25 0 0
|