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| | | LegendAttrValueByColor2 {51:{3:200,4:320,5:400,6:400},19:{3:200,4:320,5:400,6:400},11:{3:625,4:1000,5:1250,6:1250},12:{3:250,4:400,5:500,6:500},70:{3:1000,4:1600,5:2000,6:2000},20:{3:200,4:320,5:400,6:400},50:{3:200,4:320,5:400,6:400},69:{3:250,4:400,5:500,6:500},15:{3:500,4:800,5:1000,6:1000},25:{3:500,4:800,5:1000,6:1000},52:{3:20,4:25,5:33,6:33},45:{3:500,4:800,5:1000,6:1000},44:{3:500,4:800,5:1000,6:1000},22:{3:250,4:400,5:500,6:500},53:{3:3,4:4,5:5,6:5},54:{3:250,4:400,5:500,6:500},55:{3:250,4:400,5:500,6:500}}
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| | | LegendAttrValueByClassLV {29:{9:600,10:900,11:1200,12:1320,13:1425,14:1500,15:1575},30:{9:2000,10:3000,11:4000,12:4400,13:4750,14:5000,15:5250},14:{9:1600,10:2400,11:3200,12:3520,13:3800,14:4000,15:4200},18:{9:2000,10:3000,11:4000,12:4400,13:4750,14:5000,15:5250},71:{9:800,10:1200,11:1600,12:1760,13:1900,14:2000,15:2100}} 0 0 0 0
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| | | EquipGSTypeForSort 101|102|103|104|105|106|107|108|109|110|111|112|119|120|121|122|123 0 0 0 0
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| | | EquipGSFormula int(((MinAtk+MaxAtk)*5.0+Def*5.0+MaxHP/4.0+AtkPer/10000.0+DamagePer/10000.0+SuperHitRate/10000.0+SuperHitPer/10000.0+DamReducePer/10000.0+MaxHPPer/10000.0+DefPer/10000.0+LuckyHitRate/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+MissRate/10000.0+HitRate/10000.0+DamBackPer/10000.0+PerLVMaxHP+DropEquipPer/10000.0+DropMoneyPer/10000.0+IgnoreDefRateReduce/10000.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SkillAtkRate/10000.0+SpeedPer/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedC+OnlyFinalHurt*5.0/2.0+PVPAtkBackHP*5.0+SkillAtkRateReduceC/10000.0)) [67,68,6,8,11,20,19,23] int(((MinAtk+MaxAtk)*5.0+Def*5.0+MaxHP/4.0+AtkPer/10000.0+DamagePer/10000.0+SuperHitRate/10000.0+SuperHitPer/10000.0+DamReducePer/10000.0+MaxHPPer/10000.0+DefPer/10000.0+LuckyHitRate/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+MissRate/10000.0+HitRate/10000.0+DamBackPer/10000.0+PerLVMaxHP+DropEquipPer/10000.0+DropMoneyPer/10000.0+IgnoreDefRateReduce/10000.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SkillAtkRate/10000.0+SpeedPer/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedC+OnlyFinalHurt*5.0/2.0+PVPAtkBackHP*5.0)) 0 0
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| | | EquipGSFormula int(((MinAtk+MaxAtk)*5.0+Def*5.0+MaxHP/4.0+AtkPer/10000.0+DamagePer/10000.0+SuperHitRate/10000.0+SuperHitPer/10000.0+DamReducePer/10000.0+MaxHPPer/10000.0+DefPer/10000.0+LuckyHitRate/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+MissRate/10000.0+HitRate/10000.0+DamBackPer/10000.0+PerLVMaxHP+DropEquipPer/10000.0+DropMoneyPer/10000.0+IgnoreDefRateReduce/10000.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SkillAtkRate/10000.0+SpeedPer/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedC+OnlyFinalHurt*5.0/2.0+PVPAtkBackHP*5.0+SkillAtkRateReduce/10000.0)) [67,68,6,8,11,20,19,23] int(((MinAtk+MaxAtk)*5.0+Def*5.0+MaxHP/4.0+AtkPer/10000.0+DamagePer/10000.0+SuperHitRate/10000.0+SuperHitPer/10000.0+DamReducePer/10000.0+MaxHPPer/10000.0+DefPer/10000.0+LuckyHitRate/10000.0+PetDamPer/10000.0+PerLVAtk/100.0+MissRate/10000.0+HitRate/10000.0+DamBackPer/10000.0+PerLVMaxHP+DropEquipPer/10000.0+DropMoneyPer/10000.0+IgnoreDefRateReduce/10000.0+DamChanceDef/10000.0+SuperHitReduce/10000.0+SkillAtkRate/10000.0+SpeedPer/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedC+OnlyFinalHurt*5.0/2.0+PVPAtkBackHP*5.0)) 0 0
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| | | HorseUpItem 181 20 0 0 0
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| | | HorseSuperRate {} 0 0 0 0
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| | | NeedSysHorseLV {100:(3,6,9),101:(3,6,9),102:(3,6,9),103:(3,6,9),104:(3,6,9),105:(3,6,9),106:(3,6,9),107:(3,6,9),108:(3,6,9),109:(3,6,9),110:(3,6,9)}
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