15个文件已修改
2个文件已删除
375 ■■■■ 已修改文件
Main/Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/Socket/ClientSocket.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/ResModule/UILoader.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/GMCommand/GMInputWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Launch/LaunchWin.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Launch/LoadingWin.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Main/HomeWin.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/PhantasmPavilion/AvatarCell.cs 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Tip/ScrollTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/UIBase/UIBase.cs 66 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/Constants.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/EnumHelper.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/GMCommand.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/SafeAreaUI.cs 140 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/SafeAreaUI.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/UIHelper.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -57,6 +57,11 @@
        MainRedDot.Instance.Register();
        StageManager.Instance.ToGameScene();
        if (DebugUtility.Instance.debugAccount)
        {
            GMCommand.Instance.Begin();
        }
        
        //SettingMgr.Instance.SetIsRecordData(PlayerDatas.Instance.baseData.PlayerID.ToString());
Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -159,12 +159,6 @@
            // 实例化并强转为协议包基类
            var packageInstance = packageType.Assembly.CreateInstance(packageType.Name) as GameNetPackBasic;
            packageInstance.ReadFromBytes(vBytes);// 解析内容
            if (packageInstance.cmd == (ushort)0x03F0 || packageInstance.cmd == (ushort)0x1801)
            {
                byte[] vPyBody = new byte[vBytes.Length - 4];
                Array.Copy(vBytes, 4, vPyBody, 0, vPyBody.Length);
                packageInstance = TransForPyPack(vPyBody);
            }
            packageInstance.socketType = socketType;
#if UNITY_EDITOR
@@ -182,27 +176,5 @@
    }
    /// <summary>
    /// 解析PY的模拟包
    /// </summary>
    /// <param name="vBytes"></param>
    /// <returns></returns>
    private static GameNetPackBasic TransForPyPack(byte[] vBytes)
    {
        GameNetPackBasic vNetPackInst = null;
        ushort vPackCmd = (ushort)((ushort)(vBytes[0] << 8) + vBytes[1]);
        // 主工程封包
        if (packageTable.ContainsKey(vPackCmd))
        {
            Type vNetPackType = packageTable[vPackCmd];
            vNetPackInst = vNetPackType.Assembly.CreateInstance(vNetPackType.Name) as GameNetPackBasic;
            vNetPackInst.ReadFromBytes(vBytes);// 解析内容
        }
        else
        {
            Debug.Log("收到未定义的解包协议:" + vBytes[0].ToString("x2").ToUpper() + "," + vBytes[1].ToString("x2").ToUpper());
        }
        return vNetPackInst;
    }
}
Main/Core/NetworkPackage/Socket/ClientSocket.cs
@@ -262,7 +262,7 @@
    static byte[] vCmdBytes = new byte[2];
    /// <summary>
    /// 阅读信息
    /// 解析数据包: FFCC+封包长度+封包(封包头+数据)结构体内容
    /// </summary>
    /// <param name="vBytes"></param>
    private void ReadInfo(byte[] vBytes)
Main/ResModule/UILoader.cs
@@ -16,12 +16,12 @@
    public static GameObject LoadPrefab(string _name)
    {
        return ResManager.Instance.LoadAsset<GameObject>("Prefab", _name);
        return ResManager.Instance.LoadAsset<GameObject>("UIComp", _name);
    }
    public static void UnLoadPrefab(string _assetName)
    {
        ResManager.Instance.UnloadAsset("Prefab", _assetName);
        ResManager.Instance.UnloadAsset("UIComp", _assetName);
    }
    public static Sprite LoadSprite(string _iconKey)
Main/System/GMCommand/GMInputWin.cs
@@ -53,7 +53,6 @@
    protected override void OnOpen()
    {
        base.HandleOpen();
        this.transform.SetAsLastSibling();
    }
    protected void LateUpdate()
Main/System/Launch/LaunchWin.cs
@@ -24,7 +24,6 @@
        [SerializeField] Text m_IosProgressTip;
        [SerializeField] Text m_BuildTime;
        [SerializeField] Text m_Version;
        [SerializeField] Button m_UserHelp;
        bool assetBuildTimeShowed = false;
@@ -64,11 +63,6 @@
            }
            // AddListener
            if (m_UserHelp)
            {
                m_UserHelp.SetListener(OpenUserHelp);
            }
        }
        protected override void OnPreOpen()
@@ -85,13 +79,6 @@
            m_BuildTime.text = VersionConfig.Get().debugVersion ? VersionConfig.Get().buildTime : "";
            if (m_UserHelp)
            {
                var appId = VersionConfig.Get().appId;
                var branch = VersionConfig.Get().branch;
                //m_UserHelp.SetActive(ContactConfig.GetConfig(appId, branch) != null);
                m_UserHelp.SetActive(false);
            }
            if (m_NetworkContainer != null)
            {
                m_NetworkContainer.SetActive(false);
@@ -118,8 +105,8 @@
            else
            {
                m_AndroidProgressContainer.SetActive(true);
                m_IosProgressContainer.SetActive(false);
                //打包版本 + 功能版本 + 语言ID
                m_IosProgressContainer.SetActive(false);
                //打包版本 + 功能版本 + 语言ID
                m_Version.text = LoginManager.Instance.GetVersionStr();
            }
Main/System/Launch/LoadingWin.cs
@@ -11,12 +11,9 @@
    // [SerializeField] UIAlphaTween m_AlphaTween;
    [SerializeField] Image m_BackGround;
    [SerializeField] RectTransform m_AndroidProgressContainer;
    [SerializeField] RectTransform m_NetworkContainer;
    [SerializeField] SmoothSlider m_PartProgressSlider;
    [SerializeField] SmoothSlider m_TotalProgressSlider;
    [SerializeField] Text m_StageDescription;
    [SerializeField] Text m_BuildTime;
    [SerializeField] Text m_Version;
    // [SerializeField] Button m_UserHelp;
@@ -59,8 +56,8 @@
    {
        base.OnPreOpen();
        currentProgress = targetProgress = 0;
        Refresh();
        //打包版本 + 功能版本 + 语言ID
        Refresh();
        //打包版本 + 功能版本 + 语言ID
        m_Version.text = LoginManager.Instance.GetVersionStr();
    }
Main/System/Main/HomeWin.cs
@@ -8,6 +8,14 @@
/// </summary>
public class HomeWin : UIBase
{
    [SerializeField] AvatarCell avatarCell;
    [SerializeField] Text playerNameText;
    [SerializeField] Text powerText;
    [SerializeField] Text rankName;
    [SerializeField] Text playerLevelText;
    [SerializeField] Slider expSlider;
    [SerializeField] Text goldText;
    [SerializeField] Text diamondText;
    /// <summary>
    /// 初始化组件
    /// </summary>
Main/System/PhantasmPavilion/AvatarCell.cs
@@ -1,10 +1,16 @@
using System.Collections.Generic;
using UnityEngine;
//头像模块(支持帧动画和特效)
public class AvatarCell : MonoBehaviour
{
    public float scale = 1.0f;
    private void Awake()
    {
        LoadPrefab();
    }
    ImageEx m_BgImage;
    public ImageEx bgImage
    {
@@ -12,7 +18,6 @@
        {
            if (m_BgImage == null)
            {
                LoadPrefab();
                m_BgImage = this.GetComponent<ImageEx>("AvatarCell/Img_BG");
            }
            return m_BgImage;
@@ -26,7 +31,6 @@
        {
            if (m_AvatarImage == null)
            {
                LoadPrefab();
                m_AvatarImage = this.GetComponent<ImageEx>("AvatarCell/Img_Avatar");
            }
            return m_AvatarImage;
@@ -40,7 +44,6 @@
        {
            if (m_AvatarFrameImage == null)
            {
                LoadPrefab();
                m_AvatarFrameImage = this.GetComponent<ImageEx>("AvatarCell/Img_AvatarFrame");
            }
            return m_AvatarFrameImage;
@@ -54,7 +57,6 @@
        {
            if (m_button == null)
            {
                LoadPrefab();
                m_button = this.GetComponent<ButtonEx>("AvatarCell/Img_AvatarFrame");
            }
            return m_button;
@@ -68,7 +70,6 @@
        {
            if (m_AvatarUIFrame == null)
            {
                LoadPrefab();
                m_AvatarUIFrame = this.GetComponent<UIFrame>("AvatarCell/Img_Avatar");
            }
            return m_AvatarUIFrame;
@@ -82,7 +83,6 @@
        {
            if (m_AvatarFrameUIFrame == null)
            {
                LoadPrefab();
                m_AvatarFrameUIFrame = this.GetComponent<UIFrame>("AvatarCell/Img_AvatarFrame");
            }
            return m_AvatarFrameUIFrame;
@@ -96,7 +96,6 @@
        {
            if (m_AvatarUIEffect == null)
            {
                LoadPrefab();
                m_AvatarUIEffect = this.GetComponent<UIEffect>("AvatarCell/Img_Avatar");
            }
            return m_AvatarUIEffect;
@@ -110,7 +109,6 @@
        {
            if (m_AvatarFrameUIEffect == null)
            {
                LoadPrefab();
                m_AvatarFrameUIEffect = this.GetComponent<UIEffect>("AvatarCell/Img_AvatarFrame");
            }
            return m_AvatarFrameUIEffect;
@@ -122,6 +120,8 @@
    protected void LoadPrefab()
    {
        if (prefab != null)
            return;
        var tmp = transform.Find("AvatarCell");
        if (tmp != null)
@@ -129,25 +129,19 @@
            prefab = tmp.gameObject;
            return;
        }
        if (prefab == null)
        prefab = UIUtility.CreateWidget("AvatarCell", "AvatarCell");
        prefab.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
        prefab.transform.SetAsFirstSibling();
        RectTransform prefabRect = prefab.GetComponent<RectTransform>();
        RectTransform parentRect = GetComponent<RectTransform>();
        if (prefabRect != null && parentRect != null)
        {
            prefab = UIUtility.CreateWidget("AvatarCell", "AvatarCell");
            if (prefab != null)
            {
                prefab.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
                prefab.transform.SetAsFirstSibling();
                RectTransform prefabRect = prefab.GetComponent<RectTransform>();
                RectTransform parentRect = GetComponent<RectTransform>();
                if (prefabRect != null && parentRect != null)
                {
                    prefabRect.anchorMin = new Vector2(0.5f, 0.5f);
                    prefabRect.anchorMax = new Vector2(0.5f, 0.5f);
                    prefabRect.sizeDelta = new Vector2(parentRect.rect.width, parentRect.rect.height);
                    prefabRect.localScale = new Vector3(scale, scale, scale);
                }
            }
            prefabRect.anchorMin = new Vector2(0.5f, 0.5f);
            prefabRect.anchorMax = new Vector2(0.5f, 0.5f);
            prefabRect.sizeDelta = new Vector2(parentRect.rect.width, parentRect.rect.height);
            prefabRect.localScale = new Vector3(scale, scale, scale);
        }
    }
Main/System/Tip/ScrollTip.cs
@@ -59,7 +59,7 @@
            ScrollTipDetail tip = null;
            if (pool == null)
            {
                var _prefab = ResManager.Instance.LoadAsset<GameObject>("Prefab", "Tip");// UILoader.LoadPrefab("Tip");
                var _prefab = ResManager.Instance.LoadAsset<GameObject>("UIComp", "Tip");// UILoader.LoadPrefab("Tip");
                pool = GameObjectPoolManager.Instance.RequestPool(_prefab);
            }
            if (pool != null)
Main/System/UIBase/UIBase.cs
@@ -25,7 +25,7 @@
    SlideFromBottom, // 从底部滑入
    SlideFromLeft, // 从左侧滑入
    SlideFromRight, // 从右侧滑入
    ScaleOverInOut,// 缩放(超过)之后再返回
    ScaleOverInOut,// 缩放根据曲线
}
@@ -49,7 +49,7 @@
    // 动画相关
    [SerializeField] public UIAnimationType openAnimationType = UIAnimationType.None;
    [SerializeField] public UIAnimationType closeAnimationType = UIAnimationType.None;
    [SerializeField] protected RectTransform _rectTransform; //界面默认添加根节点用于表现界面开启关闭动画
    [SerializeField] protected RectTransform _rectTransform; //界面默认添加根节点用于表现界面开启关闭动画,或者设置适配用
    
    [SerializeField]/*[HideInInspector]*/ public float animeDuration = 0.2f;
    [SerializeField]public TweenCurve scaleOverInOutCurve;
@@ -58,8 +58,6 @@
    // 运行时状态
    [HideInInspector] public int lastUsedRound = 0;
    [HideInInspector] public UIBase parentUI;
    [HideInInspector] public GameObject rootNode; // 根节点
    // 子UI管理
    [HideInInspector] public List<UIBase> childrenUI = new List<UIBase>();
@@ -111,7 +109,8 @@
        // 保存原始值用于动画
        if (_rectTransform != null)
        {
            originalPosition = _rectTransform.anchoredPosition;
            originalPosition = _rectTransform.anchoredPosition;;
        }
        ApplySettings();
@@ -195,6 +194,9 @@
        }
        canvasScaler = GetComponent<CanvasScaler>();
        canvasScaler.referenceResolution = Constants.DESIGN_RESOLUTION;
        canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
        canvasScaler.matchWidthOrHeight = 0;
    }
    // 获取必要的组件
@@ -225,6 +227,12 @@
    // 打开UI
    public void HandleOpen()
    {
        if (_rectTransform == null)
        {
            Debug.LogError($"界面: {uiName} 需要设置根节点_rectTransform ");
            return;
        }
        OnPreOpen();
        // 如果正在播放动画,先停止
        StopCurrentAnimation();
@@ -237,6 +245,10 @@
        // 根据动画类型播放打开动画
        PlayOpenAnimation();
        // // 如果后续需要统一处理刘海或者小游戏的界面适配问题
        // _rectTransform.offsetMin = new Vector2(0, 10);  //下方
        // _rectTransform.offsetMax = new Vector2(0, -50); //上方
        OnOpen();
@@ -394,9 +406,9 @@
                    canvasGroup.alpha = 0f;
                    canvasGroup.blocksRaycasts = false;
                }
                if (canvasScaler != null)
                if (_rectTransform != null)
                {
                    canvasScaler.scaleFactor = 1f;
                    _rectTransform.localScale = Vector3.one;
                }
                break;
@@ -406,9 +418,9 @@
                    canvasGroup.alpha = 1f;
                    canvasGroup.blocksRaycasts = false;
                }
                if (canvasScaler != null)
                if (_rectTransform != null)
                {
                    canvasScaler.scaleFactor = 0.3f;
                    _rectTransform.localScale = Vector3.one * 0.3f;
                }
                break;
@@ -457,9 +469,9 @@
                    canvasGroup.alpha = 1f;
                    canvasGroup.blocksRaycasts = false;
                }
                if (canvasScaler != null)
                if (_rectTransform != null)
                {
                    canvasScaler.scaleFactor = 0.3f;
                    _rectTransform.localScale = Vector3.one * 0.3f;
                }
                break;
        }
@@ -482,7 +494,7 @@
                case UIAnimationType.ScaleInOut:
                    if (_rectTransform != null)
                    {
                        currentAnimation.Append(DOVirtual.Float(0.3f, 1f, animeDuration, (value) => {canvasScaler.scaleFactor = value;}).SetEase(animationEase));
                        currentAnimation.Append(DOVirtual.Float(0.3f, 1f, animeDuration, (value) => {_rectTransform.localScale = Vector3.one * value;}).SetEase(animationEase));
                    }
                    break;
@@ -498,19 +510,19 @@
                case UIAnimationType.ScaleOverInOut:
                    if (_rectTransform != null)
                    {
                        if (null == scaleOverInOutCurve)
                        {
                            currentAnimation.Append(DOVirtual.Float(0.3f, 1.2f, animeDuration,
                            (value) => {canvasScaler.scaleFactor = value;}).SetEase(animationEase));
                        }
                        else
                        {
                            currentAnimation.Append(DOVirtual.Float(0.3f, 1.2f, animeDuration,
                                (value) => {canvasScaler.scaleFactor = value;}).SetEase(scaleOverInOutCurve.curve));
                        }
                        float startScale = scaleOverInOutCurve.curve.Evaluate(0f);
                        _rectTransform.localScale = Vector3.one * startScale;
                        currentAnimation.Append(
                            DOTween.To(
                                () => _rectTransform.localScale.x,
                                (value) => _rectTransform.localScale = Vector3.one * value,
                                1f,
                                animeDuration
                            )
                            .SetEase(scaleOverInOutCurve.curve)
                            .OnComplete(() => _rectTransform.localScale = Vector3.one) // 确保最终值1正确
                        );
                        
                        // currentAnimation.Append(DOVirtual.Float(1.2f, 1f, 0.1f, (value) => {canvasScaler.scaleFactor = value;}).SetEase(scaleOverInOutCurve));
                    }
                    break;
            }
@@ -560,9 +572,9 @@
            canvasGroup.alpha = 1f;
            canvasGroup.blocksRaycasts = true;
        }
        if (canvasScaler != null)
        if (_rectTransform != null)
        {
            canvasScaler.scaleFactor = 1f;
            _rectTransform.localScale = Vector3.one;
        }
        if (_rectTransform != null)
@@ -606,7 +618,7 @@
                case UIAnimationType.ScaleOverInOut:
                    if (_rectTransform != null)
                    {
                        currentAnimation.Append(DOVirtual.Float(1f, 0.3f, animeDuration, (value) => {canvasScaler.scaleFactor = value;}).SetEase(animationEase));
                        currentAnimation.Append(DOVirtual.Float(1f, 0.3f, animeDuration, (value) => {_rectTransform.localScale = Vector3.one * value;}).SetEase(animationEase));
                    }
                    break;
Main/Utility/Constants.cs
@@ -41,7 +41,7 @@
    public const ulong ExpPointValue = 100000000;
    public static readonly Vector3 Special_Hide_Position = new Vector3(10000, -10000, 10000);
    public readonly static Vector2 DESIGN_RESOLUTION = new Vector2(1334, 750);
    public readonly static Vector2 DESIGN_RESOLUTION = new Vector2(750, 1334);
    public static int UnUsedRes_Unload_Delay = 300;
Main/Utility/EnumHelper.cs
@@ -703,14 +703,14 @@
    default23,
    default24,
    default25,
    default26,
    default27,
    default26,  // 254 战锤
    default27,
    default28,
    default29,
    default30,
    default31,
    default32,
    default33,
    default33,  // 261 结晶
    default34,  // 262 凭证积分
    default35,  // 263 聚魂精华
    default36,  // 264 Boss最终伤害加成
Main/Utility/GMCommand.cs
@@ -2,6 +2,10 @@
public class GMCommand : SingletonMonobehaviour<GMCommand>
{
    public void Begin()
    {
    }
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.F1))
Main/Utility/SafeAreaUI.cs
File was deleted
Main/Utility/SafeAreaUI.cs.meta
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Main/Utility/UIHelper.cs
@@ -498,14 +498,14 @@
    #endregion
    #region 文字色值
    #region 文字色值 Bright 和 Dark指背景色系是明还是暗,暗底亮字,亮底暗字的规则
    public static readonly Color s_BrightPinkColor = new Color32(246, 64, 141, 255);
    public static readonly Color s_BrightRedColor = new Color32(255, 3, 3, 255);
    public static readonly Color s_BrightPurpleColor = new Color32(218, 72, 213, 255);
    public static readonly Color s_BrightBlueColor = new Color32(0, 107, 227, 255); //006BE3FF
    public static readonly Color s_BrightOrangeColor = new Color32(255, 103, 1, 255); //FF6701FF
    public static readonly Color s_BrightWhiteColor = new Color32(104, 104, 104, 255); //686868
    public static readonly Color s_BrightGreenColor = new Color32(16, 157, 6, 255); //109d06
    public static readonly Color s_BrightGreenColor = new Color32(36, 139, 18, 255); //248b12
    public static readonly Color s_DarkPinkColor = new Color32(255, 124, 124, 255);
    public static readonly Color s_DarkRedColor = new Color32(250, 1, 1, 255);
@@ -513,13 +513,13 @@
    public static readonly Color s_DarkBlueColor = new Color32(49, 206, 251, 255);//31cefb
    public static readonly Color s_DarkOrangeColor = new Color32(248, 152, 59, 255);
    public static readonly Color s_DarkWhiteColor = new Color32(247, 247, 247, 255);
    public static readonly Color s_DarkGreenColor = new Color32(53, 225, 34, 255); //35e122
    public static readonly Color s_DarkGreenColor = new Color32(42, 227, 55, 255);//2ae337
    public static readonly Color s_NavyBrown = new Color32(64, 28, 6, 255);//401c06
    public static readonly Color s_NavyBrown = new Color32(110, 76, 49, 255);//6e4c31
    public static readonly Color s_Black = new Color32(0, 0, 0, 255);
    public static readonly Color s_NavyYellow = new Color32(255, 239, 71, 255);
    public static readonly Color s_LightGreen = new Color32(141, 220, 17, 255);//8ddc11
    public static readonly Color s_LightYellow = new Color32(255, 244, 205, 255); //fff4cd
    public static readonly Color s_LightGreen = new Color32(42, 227, 55, 255);//2ae337
    public static readonly Color s_LightYellow = new Color32(245, 246, 230, 255); //f5f6e6
    public static readonly Color s_Gray = new Color32(204, 204, 204, 255);
    public static readonly Color s_Gold = new Color32(255, 239, 71, 255);//ffef47
    public static readonly Color s_EarthYellow = new Color32(248, 152, 59, 255);//f8983b
@@ -622,6 +622,7 @@
    public static Color GetUIColor(TextColType type, bool bright = false)
    {
        //Bright 和 Dark指背景色系是明还是暗,暗底亮字,亮底暗字的规则
        switch (type)
        {
            case TextColType.None:
@@ -685,13 +686,13 @@
            case TextColType.Green:
                return StringUtility.Contact("<color=#", bright ? "109d06" : "35e122", ">", msg, "</color>");
            case TextColType.NavyBrown:
                return StringUtility.Contact("<color=#", "401c06", ">", msg, "</color>");
                return StringUtility.Contact("<color=#", "6e4c31", ">", msg, "</color>");
            case TextColType.DarkGreen:
                return StringUtility.Contact("<color=#", "109d06", ">", msg, "</color>");
            case TextColType.Black:
                return StringUtility.Contact("<color=#", "000000", ">", msg, "</color>");
            case TextColType.LightYellow:
                return StringUtility.Contact("<color=#", "fff4cd", ">", msg, "</color>");
                return StringUtility.Contact("<color=#", "f5f646", ">", msg, "</color>");
            case TextColType.LightGreen:
                return StringUtility.Contact("<color=#", "8ddc11", ">", msg, "</color>");
            case TextColType.Gray:
@@ -1070,8 +1071,13 @@
                }
            case 41:
                {
                    //符印精华
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.RuneSplinters);
                    //战锤
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default26);
                }
            case 42:
                {
                    //结晶
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default33);
                }
            case 43:
                {