27个文件已添加
10个文件已修改
21984 ■■■■■ 已修改文件
Effect/Spine.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode.atlas.txt 258 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode.json 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode.json.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode.png 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode.png.meta 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode_Atlas.asset 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode_Material.mat 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode_SkeletonData.asset 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_huode_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01.atlas.txt 181 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01.atlas.txt.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01.json 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01.json.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01.png 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01.png.meta 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01_Atlas.asset 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01_Atlas.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01_Material.mat 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01_Material.mat.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01_SkeletonData.asset 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine/SP_zhuangkuang01_SkeletonData.asset.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/UI/TX_CJ01.prefab 19589 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/UI/TX_CJ01.prefab.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Refdata/Config/CrossDailyQuestOpenTime.txt 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Refdata/Config/Effect.txt 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Refdata/Config/FuncConfig.txt 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Refdata/Config/Item.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Refdata/Config/Language.txt 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Refdata/Config/TreasureSet.txt 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Refdata/Config/WindowSearch.txt 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Window/CommonGetItemWin.prefab 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Window/CycleHallWin.prefab 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Window/YunShiXBActWin.prefab 1319 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Effect/Spine.meta
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Effect/Spine/SP_huode.atlas.txt
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SP_huode.png
size: 1024, 256
format: RGBA8888
filter: Linear, Linear
repeat: none
images/0/glow
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images/0/glow2
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images/1/1_01
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images/1/1_03
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images/1/1_05
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images/1/1_07
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images/1/1_11
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images/1/1_13
  rotate: false
  xy: 474, 178
  size: 61, 76
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images/1/1_15
  rotate: false
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  offset: 16, 1
  index: -1
images/1/1_17
  rotate: false
  xy: 600, 178
  size: 61, 76
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  offset: 16, 1
  index: -1
images/1/1_19
  rotate: true
  xy: 789, 194
  size: 60, 76
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  offset: 17, 1
  index: -1
images/1/1_21
  rotate: true
  xy: 158, 2
  size: 59, 76
  orig: 77, 77
  offset: 18, 1
  index: -1
images/1/1_23
  rotate: false
  xy: 751, 102
  size: 58, 75
  orig: 77, 77
  offset: 19, 2
  index: -1
images/1/1_25
  rotate: true
  xy: 474, 120
  size: 56, 76
  orig: 77, 77
  offset: 21, 1
  index: -1
images/1/1_27
  rotate: false
  xy: 931, 117
  size: 57, 75
  orig: 77, 77
  offset: 20, 2
  index: -1
images/1/1_29
  rotate: true
  xy: 552, 118
  size: 58, 76
  orig: 77, 77
  offset: 19, 1
  index: -1
images/1/1_31
  rotate: true
  xy: 343, 68
  size: 58, 76
  orig: 77, 77
  offset: 19, 1
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images/1/1_33
  rotate: true
  xy: 944, 195
  size: 59, 76
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  offset: 18, 1
  index: -1
images/1/1_35
  rotate: false
  xy: 236, 28
  size: 59, 76
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images/1/1_37
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images/1/1_39
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images/1/1_41
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images/1/1_43
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  xy: 768, 26
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images/1/1_45
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images/1/1_47
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  xy: 630, 25
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images/1/1_49
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images/1/1_51
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images/1/1_53
  rotate: true
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images/1/1_55
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images/1/1_57
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images/1/1_59
  rotate: true
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images/1/1_61
  rotate: true
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images/1/1_63
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images/D11
  rotate: false
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images/lizi2
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  size: 31, 32
  orig: 69, 68
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Effect/Spine/SP_huode.atlas.txt.meta
New file
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Effect/Spine/SP_huode.json
New file
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Refdata/Config/CrossDailyQuestOpenTime.txt
@@ -1,5 +1,3 @@
int    string    string    int
ID    ActionName    OpenTime    Duration
日常活動ID    活動名字    開啟時間    持續時間
150    跨服妖魔入侵    {"0":[[12,30]]}    10
151    逐鹿萬界    {"0":[[20,0]]}    25
日常活动ID    活动名字    开启时间    持续时间
Refdata/Config/Effect.txt
@@ -1201,5 +1201,4 @@
7305    ui    Effect_ItemBase_Pink    0    0    0    0        
7123    ui    Effect_JiHuo_RealMission    0    0    0    0        
7124    ui    TX_choujiang01    0    0    0    0        
7125    ui    Effect_ItemBase_Orange    0    0    0    0
7126    ui    Effect_ItemBase_Red    0    0    0    0
7125    ui    TX_CJ01    0    0    0    0
Refdata/Config/FuncConfig.txt
@@ -554,10 +554,10 @@
CrossFamilyFlagwarReborn    5                
CrossFamilyFlagwarFlag    {"9":[11000,11001,11002,11003], "8":[11100,11101,11102,11103,11104,11105], "7":[11200,11201,11202,11203,11204,11205,11206,11207,11208,11209,11210,11211,11212,11213]}    {"9":[100,100], "8":[50,50], "7":[20,20]}    {"9":[50,50], "8":[20,20], "7":[10,10]}    14|10    {"9":21110, "8":21111, "7":21112}
CrossFamilyFlagwarAward    {"100":[[540,100,0],[8354,1,0],[3000,1,0]],"300":[[540,150,0],[8354,2,0],[3000,1,0]],"500":[[540,200,0],[8354,3,0],[3000,1,0]],"800":[[540,250,0],[8354,4,0],[3000,1,0]],"1200":[[540,300,0],[8354,5,0],[3000,2,0]],"2000":[[540,500,0],[8354,6,0],[3000,2,0]],"4000":[[540,1000,0],[8354,7,0],[3000,3,0]],"7000":[[540,1500,0],[8354,9,0],[3000,4,0]],"10000":[[540,2000,0],[8354,11,0],[3000,5,0]],"15000":[[540,2500,0],[8354,13,0],[3000,6,0]],"20000":[[540,3000,0],[8354,15,0],[3000,7,0]]}    {}    {"1":[[[3029,20,0],[4510,400,0],[540,10000,0]],[[540,500,0],[4510,40,0]]],"2":[[[3029,18,0],[4510,350,0],[540,9000,0]],[[540,450,0],[4510,35,0]]],"3":[[[3029,16,0],[4510,300,0],[540,8000,0]],[[540,400,0],[4510,30,0]]],"4":[[[3029,14,0],[4510,250,0],[540,7000,0]],[[540,350,0],[4510,25,0]]],"5":[[[3029,12,0],[4510,200,0],[540,6000,0]],[[540,300,0],[4510,20,0]]],"6":[[[3029,10,0],[4510,180,0],[540,5000,0]],[[540,250,0],[4510,18,0]]],"7":[[[3029,9,0],[4510,160,0],[540,4600,0]],[[540,230,0],[4510,16,0]]],"8":[[[3029,8,0],[4510,140,0],[540,4200,0]],[[540,210,0],[4510,14,0]]],"9":[[[3029,7,0],[4510,120,0],[540,3800,0]],[[540,190,0],[4510,12,0]]],"10":[[[3029,6,0],[4510,100,0],[540,3400,0]],[[540,170,0],[4510,10,0]]],"20":[[[3029,5,0],[4510,80,0],[540,3000,0]],[[540,150,0],[4510,8,0]]],"50":[[[3029,4,0],[4510,60,0],[540,2600,0]],[[540,130,0],[4510,6,0]]],"100":[[[3029,3,0],[4510,40,0],[540,2200,0]],[[540,110,0],[4510,4,0]]],"200":[[[3029,2,0],[4510,20,0],[540,2000,0]],[[540,100,0],[4510,2,0]]]}    {"1":[[3030,20,0],[7526,40,0],[3001,20,0],[540,30000,0]],"2":[[3030,18,0],[7526,36,0],[3001,18,0],[540,27000,0]],"3":[[3030,16,0],[7526,32,0],[3001,16,0],[540,24000,0]],"4":[[3030,14,0],[7526,28,0],[3001,14,0],[540,21000,0]],"5":[[3030,12,0],[7526,24,0],[3001,12,0],[540,18000,0]],"6":[[3030,10,0],[7526,20,0],[3001,10,0],[540,15000,0]],"7":[[3030,9,0],[7526,18,0],[3001,9,0],[540,13800,0]],"8":[[3030,8,0],[7526,16,0],[3001,8,0],[540,12600,0]],"9":[[3030,7,0],[7526,14,0],[3001,7,0],[540,11400,0]],"10":[[3030,6,0],[7526,12,0],[3001,6,0],[540,10200,0]],"20":[[3030,5,0],[7526,10,0],[3001,5,0],[540,9000,0]],"50":[[3030,4,0],[7526,8,0],[3001,4,0],[540,7800,0]],"100":[[3030,3,0],[7526,6,0],[3001,3,0],[540,6600,0]],"200":[[3030,2,0],[7526,4,0],[3001,2,0],[540,6000,0]]}    
CrossRealmPKCfg    [100, 10]    180    50
CrossRealmPKAward    {"5":[[1148,1,1],[3002,1,1]],"7":[[1148,1,1],[3002,1,1]], "10":[[1148,1,1],[3002,2,1]],"15":[[1148,1,1],[3002,3,1]]}    {"1":[[1148,1,1],[3002,1,1]],"2":[[1148,1,1],[3002,1,1]], "3":[[1148,1,1],[3002,2,1]],"8":[[1148,1,1],[3002,3,1]]}            
CrossRealmPKScore    0    [120, 100]    (cWinCount*20!120)
CrossRealmPKMatchCount    10    10    10+((todayBuyCount-1@0)!1)*10+((todayBuyCount-3@0)!1)*10+((todayBuyCount-5@0)!1)*10+((todayBuyCount-7@0)!1)*10        
CrossRealmPKCfg    [100, 10]    180    50
CrossRealmPKScore    0    [120, 100]    (cWinCount*20!120)
CrossRealmPKFB    [30, 3, 60,30,10]    [[14,18,19,11,42], [30,33,36,28,50]]    2        
KingTreasureScore    ((MaxHP+Atk*40+FaintRate*100+FaintDefRate*100+LuckyHitRate*200+LuckyHitRateReduce*200+FinalHurtPer*500+FinalHurtReducePer*500)/4.0#)                
CrossChamFB    ["2024-6-10","2024-6-24","2024-7-8","2024-7-22","2024-8-5","2024-8-19","2024-9-2","2024-9-16","2024-9-30","2024-10-14","2024-10-28","2024-11-9","2024-11-23","2024-12-7","2024-12-21","2025-1-4","2025-1-18","2025-2-1"]    [(10, 7), (40,37)]    [32070,32071,32072,32073,32074,32075,32076,32077,32078,32079,33000,33001]        
@@ -667,7 +667,7 @@
CrossServerDisReason    [22,28]                
DaiJQCTG    [255,256,257,258,259,260]                
ArenaSet1    200                
MissionAction    {"1":82, "2":83, "3":44, "4":335, "5":466, "6":499, "7":499, "8":498, "9":32, "10":33, "11":421, "12":422, "13":421, "14":422, "15":33,"16":1030,"17":204,"21":494,"23":102,"25":103,"26":2011,"27":2041,"28":2041,"29":138,"30":175,"31":104,"32":12,"33":15,"34":421,"35":422}
MissionAction    {"1":82, "2":83, "3":44, "4":335, "5":466, "6":499, "7":499, "8":498, "9":32, "10":33, "11":421, "12":422, "13":421, "14":422, "15":33,"16":1030,"17":204,"20":272,"21":494,"23":102,"24":103,"25":103,"26":2011,"27":2041,"28":2041,"29":138,"30":175,"31":104,"32":12,"33":15,"34":421,"35":422}
GuajiTime    5    10    {"5":2, "9":4, "13":6, "17":8, "21":10}        
GuajiQuick    2    0    1    [200, 500, 1000, 2000, 3000]    
GuajiAward    (reExp*0.75+((reLV-250@0)!1)*0.3*reExp#)    {3:"((1000+reLV*5)/30#)"}    {2:"30"}    30    {0:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[1000,[600,0]],[1020,[7530,1]],[1060,[4151,1]],[10000,[]]],150:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[1000,[600,0]],[1020,[7530,1]],[1060,[4151,1]],[1100,[4152,1]],[10000,[]]],200:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[1000,[600,0]],[1020,[7530,1]],[1060,[4151,1]],[1100,[4152,1]],[1140,[182,1]],[10000,[]]],250:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[1000,[600,1]],[1020,[7530,1]],[1060,[4151,1]],[1100,[4152,1]],[1140,[182,1]],[1145,[7531,1]],[10000,[]]],300:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[1000,[600,1]],[1020,[7530,1]],[1060,[4151,1]],[1100,[4152,1]],[1140,[182,1]],[1145,[7531,1]],[1150,[3001,1]],[10000,[]]],350:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[1000,[600,1]],[1020,[7530,1]],[1060,[4151,1]],[1100,[4152,1]],[1140,[182,1]],[1145,[7531,1]],[1150,[3001,1]],[1151,[7532,1]],[10000,[]]]}
@@ -679,7 +679,7 @@
Zhenbaoge    1    2888    360    [5,10,20,30]    
FairyEmblem    1                
PhantasmPavilion    {"0":1, "1":1, "2":2}    {"0":1, "1":1, "2":1}    0        
CommonShowAwards    ["LVAward","CTG","ActLoginNew","ActTask","TotalRechargeAward","Lunhuidian","ActivityPlace","FuncSysPrivilegeAward","OpenServerCampaign","GoldGiftFirst","HistoryRecharge","Pray","Invest","LoginDayAward","SuccessAward","SuccessScore","Recover","BuyVIPGift","OpenServerDailyAward","LikeXiangong","ActBuyCountGift","BuyItem","TiandaoTree","Zhanling","Zhenbaoge"]
CommonShowAwards    ["LVAward","CTG","ActLoginNew","ActTask","TotalRechargeAward","Lunhuidian","ActivityPlace","FuncSysPrivilegeAward","OpenServerCampaign","GoldGiftFirst","HistoryRecharge","Pray","Invest","LoginDayAward","SuccessAward","SuccessScore","Recover","BuyVIPGift","OpenServerDailyAward","LikeXiangong","ActBuyCountGift","BuyItem","TiandaoTree","Zhanling","Zhenbaoge","TreasureCntAward"]
FairyAffinity    91000    35000            
CycleHall    {"1":240, "2":74, "10":498, "11":240, "12":33,"13":272}    {"1":8, "2":113, "10":234, "11":8, "12":6,"13":155}            
FBQuickPass    1.1    10            
Refdata/Config/Item.txt
@@ -420,7 +420,7 @@
986    1    Phù Cầu Nguyện Tu Vi    15    0    0    60000    1    1    1        0    1    0    0    0    20    3    50    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    0    0    0    0    0    0    0    0    <%>    TB_DJ_986    0    Tiêu để Cầu Nguyện Tu Vi, mỗi lần cầu nguyện tiêu x1, không trừ lượt Cầu Nguyện Tu Vi</r></r><color=#03deff>Cách nhận: </color></r>[Nhận từ SK]    <%>    0    0    0    0    ItemInfoPanel    2    1    0    103        Đồ bỏ        
987    1    Tụ Linh Đan Phong Ma    13    0    0    60000    1    1    1        0    1    0    0    0    5    3    50    1    215    6000    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    0    0    0    0    0    0    0    0    <%>    TB_DJ_984    0    Dùng nhận nhiều Tu Vi, tăng theo cấp nhân vật</r>Tu Vi được nhận: <color=#35e122>{Exp}</color>    <%>    0    0    0    0    ItemInfoPanel    2    1    2    0        Tụ Linh Đan        
988    1    Tụ Linh Đan Phong Ma    13    0    0    60000    1    1    1        0    1    0    0    0    5    3    50    1    215    6000    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    0    0    0    0    0    0    0    0    <%>    TB_DJ_984    0    Dùng nhận nhiều Tu Vi, tăng theo cấp nhân vật</r>Tu Vi được nhận: <color=#35e122>{Exp}</color>    <%>    0    0    0    0    ItemInfoPanel    2    1    2    0        Tụ Linh Đan        
989    1    Vé Rút Thăm Vận May    16    0    0    60000    1    0    1        0    1    0    0    0    200    3    50    1    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    4    0    0    0    0    0    0    0    0    0    0    <%>    Yunshi_ysf    0    Dùng để rút thưởng trong Vận May, mỗi lần rút thưởng sẽ tiêu hao 1 Vé, sự kiện kết thúc sẽ xóa vật phẩm.    <%>    0    0    0    0    ItemInfoPanel    2    1    0    204        Tầm Bảo Lệnh
989    1    Vé Rút Thăm Vận May    16    0    0    60000    1    0    1        0    1    0    0    0    200    3    50    1    277    20    20    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    4    0    0    0    0    0    0    0    0    0    0    <%>    Yunshi_ysf    0    Dùng để rút thưởng trong Vận May, mỗi lần rút thưởng sẽ tiêu hao 1 Vé, sự kiện kết thúc sẽ xóa vật phẩm.    <%>    0    0    0    0    ItemInfoPanel    2    1    0    2042        Tầm Bảo Lệnh
992    1    Tụ Linh Đan Tiên Ma Chiến    13    0    0    60000    1    1    1        0    1    0    0    0    24    3    50    1    215    6300    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    4    0    0    0    0    0    0    0    0    0    0    <%>    TB_DJ_984    0    Dùng nhận nhiều Tu Vi, tăng theo cấp nhân vật</r>Tu Vi được nhận: <color=#35e122>{Exp}</color>    <%>    0    0    0    0    ItemInfoPanel    2    1    2    0        Tụ Linh Đan        
993    1    Tụ Linh Đan Tiên Ma Chiến    13    0    0    60000    1    1    1        0    1    0    0    0    18    3    50    1    215    5040    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    0    0    0    0    0    0    0    0    <%>    TB_DJ_984    0    Dùng nhận nhiều Tu Vi, tăng theo cấp nhân vật</r>Tu Vi được nhận: <color=#35e122>{Exp}</color>    <%>    0    0    0    0    ItemInfoPanel    2    1    2    0        Tụ Linh Đan        
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Refdata/Config/Language.txt
@@ -5736,5 +5736,5 @@
YunShi04    (Khi SK kết thúc sẽ xóa Vé Rút Thăm Vận May)
YunShi05    Giới hạn {0}
YunShi06    Tỷ lệ
YunShiRule    <color=#FFFF00>[Vận May]</color></r> 1. Sử dụng Vé Rút Thăm Vận May để rút thưởng đạo cụ ngẫu nhiên. Mỗi lần rút tiêu hao 1 Vé Rút Thăm Vận May, rút 10 lần tiêu hao 10 Vé Rút Thăm Vận May.</r> 2. Khi số lần rút đạt đến tiến độ quy định sẽ nhận thêm phần thưởng tiến độ. Mỗi kỳ, tiến độ rút thăm sẽ được reset và phần thưởng tiến độ sẽ không được gửi bù.</r> 3. Vé Đầu Tư Vận May có thể nhận bằng cách hoàn thành nhiệm vụ, mua Gói Quà. Khi kết thúc kỳ sự kiện, Vé Rút Thăm Vận May sẽ bị xóa và hoàn trả Tiên Ngọc theo tỷ lệ nhất định. </r><color=#FFFF00>[Nhiệm vụ]</color></r> 1. Hoàn thành nhiệm vụ để nhận phần thưởng nhiệm vụ</r> 2. Tiến độ nhiệm vụ và thu thập phần thưởng sẽ được reset hàng ngày. Phần thưởng nhiệm vụ sẽ không được gửi bù. <color=#FFFF00>[Gói Quà]</color></r> 1. Mỗi ngày sẽ được nhận 1 Gói Phúc Lợi miễn phí
YunShi07    抽{0}次
YunShiRule    <color=#FFFF00>[Vận May]</color></r>1. Sử dụng Vé Rút Thăm Vận May để rút thưởng đạo cụ ngẫu nhiên. Mỗi lần rút tiêu hao 1 Vé Rút Thăm Vận May, rút 10 lần tiêu hao 10 Vé Rút Thăm Vận May.</r>2. Khi số lần rút đạt đến tiến độ quy định sẽ nhận thêm phần thưởng tiến độ. Mỗi kỳ, tiến độ rút thăm sẽ được reset và phần thưởng tiến độ sẽ không được gửi bù.</r>3. Vé Đầu Tư Vận May có thể nhận bằng cách hoàn thành nhiệm vụ, mua Gói Quà. Khi kết thúc kỳ sự kiện, Vé Rút Thăm Vận May sẽ bị xóa và hoàn trả Tiên Ngọc theo tỷ lệ nhất định. </r><color=#FFFF00>[Nhiệm vụ]</color></r>1. Hoàn thành nhiệm vụ để nhận phần thưởng nhiệm vụ</r>2. Tiến độ nhiệm vụ và thu thập phần thưởng sẽ được reset hàng ngày. Phần thưởng nhiệm vụ sẽ không được gửi bù.</r><color=#FFFF00>[Gói Quà]</color></r>1. Mỗi ngày sẽ được nhận 1 Gói Phúc Lợi miễn phí
YunShi07    Rút {0} lần
Refdata/Config/TreasureSet.txt
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Refdata/Config/WindowSearch.txt
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UI/Window/CommonGetItemWin.prefab
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UI/Window/CycleHallWin.prefab
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UI/Window/YunShiXBActWin.prefab
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