From 13f9ff08b98f77fdd920bed29909ac912996027d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 九月 2025 17:09:17 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(关卡boss改为B410请求战斗,支持多小队一次性完整战报;B420增加状态6代表结束并休息;)

---
 ClientPack/CB4_FightDefine/TurnFight.h    |    6 +++---
 ClientPack/CB4_FightDefine/MainFightReq.h |    2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ClientPack/CB4_FightDefine/MainFightReq.h b/ClientPack/CB4_FightDefine/MainFightReq.h
index d902307..354be2c 100644
--- a/ClientPack/CB4_FightDefine/MainFightReq.h
+++ b/ClientPack/CB4_FightDefine/MainFightReq.h
@@ -3,6 +3,6 @@
 struct	tagCSMainFightReq
 {
 	tagHead		Head;
-	BYTE		ReqType;		// 0-停止战斗回城;1-设置消耗倍值;2-挑战关卡小怪;3-挑战关卡boss;4-继续战斗;
+	BYTE		ReqType;		// 0-停止战斗回城;1-设置消耗倍值;2-挑战关卡小怪;4-继续战斗;
 	DWORD		ReqValue;	// 请求值,ReqType为1时发送消耗倍值
 };
diff --git a/ClientPack/CB4_FightDefine/TurnFight.h b/ClientPack/CB4_FightDefine/TurnFight.h
index d7f8bf3..c0ca742 100644
--- a/ClientPack/CB4_FightDefine/TurnFight.h
+++ b/ClientPack/CB4_FightDefine/TurnFight.h
@@ -3,10 +3,10 @@
 struct	tagCMTurnFight
 {
 	tagHead		Head;
-	DWORD		MapID;		// 自定义地图ID,可用于绑定战斗地图场景功能(如主线关卡、主线boss、爬塔、竞技场等)
+	DWORD		MapID;		// 自定义地图ID,可用于绑定战斗地图场景功能(如主线boss、爬塔、竞技场等)
 	DWORD		FuncLineID;	// MapID对应的扩展值,如具体某个关卡等
-	BYTE		TagType;	// 目标类型,0-NPC阵容,1-玩家
-	DWORD		TagID;	// 目标类型对应的ID,如阵容ID或玩家ID
+	BYTE		TagType;		// 目标类型,0-NPC阵容,1-玩家
+	DWORD		TagID;		// 目标类型对应的ID,如玩家ID
 	BYTE		ValueCount;
 	DWORD		ValueList[ValueCount]; // 附加值列表,可选,具体含义由MapID决定
 };

--
Gitblit v1.8.0