From 13f9ff08b98f77fdd920bed29909ac912996027d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 九月 2025 17:09:17 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(关卡boss改为B410请求战斗,支持多小队一次性完整战报;B420增加状态6代表结束并休息;)
---
ClientPack/CB4_FightDefine/TurnFight.h | 6 +++---
ClientPack/CB4_FightDefine/MainFightReq.h | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/ClientPack/CB4_FightDefine/MainFightReq.h b/ClientPack/CB4_FightDefine/MainFightReq.h
index d902307..354be2c 100644
--- a/ClientPack/CB4_FightDefine/MainFightReq.h
+++ b/ClientPack/CB4_FightDefine/MainFightReq.h
@@ -3,6 +3,6 @@
struct tagCSMainFightReq
{
tagHead Head;
- BYTE ReqType; // 0-停止战斗回城;1-设置消耗倍值;2-挑战关卡小怪;3-挑战关卡boss;4-继续战斗;
+ BYTE ReqType; // 0-停止战斗回城;1-设置消耗倍值;2-挑战关卡小怪;4-继续战斗;
DWORD ReqValue; // 请求值,ReqType为1时发送消耗倍值
};
diff --git a/ClientPack/CB4_FightDefine/TurnFight.h b/ClientPack/CB4_FightDefine/TurnFight.h
index d7f8bf3..c0ca742 100644
--- a/ClientPack/CB4_FightDefine/TurnFight.h
+++ b/ClientPack/CB4_FightDefine/TurnFight.h
@@ -3,10 +3,10 @@
struct tagCMTurnFight
{
tagHead Head;
- DWORD MapID; // 自定义地图ID,可用于绑定战斗地图场景功能(如主线关卡、主线boss、爬塔、竞技场等)
+ DWORD MapID; // 自定义地图ID,可用于绑定战斗地图场景功能(如主线boss、爬塔、竞技场等)
DWORD FuncLineID; // MapID对应的扩展值,如具体某个关卡等
- BYTE TagType; // 目标类型,0-NPC阵容,1-玩家
- DWORD TagID; // 目标类型对应的ID,如阵容ID或玩家ID
+ BYTE TagType; // 目标类型,0-NPC阵容,1-玩家
+ DWORD TagID; // 目标类型对应的ID,如玩家ID
BYTE ValueCount;
DWORD ValueList[ValueCount]; // 附加值列表,可选,具体含义由MapID决定
};
--
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