From 390a95fe9d6c8ee20644a708f66b6783ac9139ff Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 16:09:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;)

---
 ServerPack/HB4_FightDefine/ObjPropertyRefreshView.h |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPack/HB4_FightDefine/ObjPropertyRefreshView.h b/ServerPack/HB4_FightDefine/ObjPropertyRefreshView.h
index b951c06..516360b 100644
--- a/ServerPack/HB4_FightDefine/ObjPropertyRefreshView.h
+++ b/ServerPack/HB4_FightDefine/ObjPropertyRefreshView.h
@@ -5,6 +5,7 @@
 	tagHead		Head;
 	DWORD		ObjID;
 	WORD		RefreshType;	// 同0418刷新类型,如血量、怒气
+	DWORD		AttackTypes;	// 飘字类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
 	DWORD		Value;		// 更新值
 	DWORD		ValueEx;		// 更新值,如果是大数值的此值为整除亿部分
 	BYTE		DiffType;		// 变化类型,0-减少;1-增加

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