From a9501d2682bdb3be26d0c0f0c1bf84a13bcf8a65 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 16 一月 2026 19:45:57 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端
---
ServerPack/HB1_Role/HeroPresetInfo.des | 1
ServerPack/HB1_Role/BatPresetSwitchInfo.h | 14 ++++
ClientPack/CB2_NewFunction/BatPresetSwitch.des | 1
ClientPack/CB4_FightDefine/HeroPresetSave | 0
ServerPack/HB1_Role/FuncPresetSwitchInfo.des | 1
ClientPack/CB2_NewFunction/FuncPresetUpdName.h | 10 +++
ServerPack/HB1_Role/FuncPresetSwitchInfo | 0
ClientPack/CB2_NewFunction/FuncPresetUnlock.des | 1
ServerPack/HB1_Role/FuncPresetSwitchInfo.h | 21 +++++++
ClientPack/CB4_FightDefine/HeroPresetSave.h | 16 +++++
ClientPack/CB2_NewFunction/FuncPresetSwitch.des | 1
ClientPack/CB2_NewFunction/FuncPresetUpdName | 0
ClientPack/CB2_NewFunction/FuncPresetUnlock.h | 8 ++
ClientPack/CB2_NewFunction/FuncPresetSwitch | 0
ServerPack/HB1_Role/FuncPresetInfoList.des | 1
ClientPack/CB2_NewFunction/FuncPresetUnlock | 0
ServerPack/HB1_Role/FuncPresetInfoList.h | 23 +++++++
ClientPack/CB2_NewFunction/FuncPresetUpdName.des | 1
ClientPack/CB4_FightDefine/HeroPresetSave.des | 1
ClientPack/CB2_NewFunction/FuncPresetSwitch.h | 9 +++
ServerPack/HB1_Role/BatPresetSwitchInfo | 0
ServerPack/HB1_Role/FuncPresetInfoList | 0
ClientPack/CB2_NewFunction/BatPresetSwitch.h | 8 ++
/dev/null | 16 -----
ServerPack/HB1_Role/HeroPresetInfo | 0
ClientPack/CB2_NewFunction/BatPresetSwitch | 0
ServerPack/HB1_Role/BatPresetSwitchInfo.des | 1
ServerPack/HB1_Role/HeroPresetInfo.h | 16 +++++
28 files changed, 134 insertions(+), 16 deletions(-)
diff --git a/ClientPack/CB4_FightDefine/HeroLineupSave b/ClientPack/CB2_NewFunction/BatPresetSwitch
similarity index 100%
copy from ClientPack/CB4_FightDefine/HeroLineupSave
copy to ClientPack/CB2_NewFunction/BatPresetSwitch
diff --git a/ClientPack/CB2_NewFunction/BatPresetSwitch.des b/ClientPack/CB2_NewFunction/BatPresetSwitch.des
new file mode 100644
index 0000000..727db4f
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/BatPresetSwitch.des
@@ -0,0 +1 @@
+B2 63 战斗预设切换 #tagCSBatPresetSwitch
diff --git a/ClientPack/CB2_NewFunction/BatPresetSwitch.h b/ClientPack/CB2_NewFunction/BatPresetSwitch.h
new file mode 100644
index 0000000..beaf709
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/BatPresetSwitch.h
@@ -0,0 +1,8 @@
+// B2 63 战斗预设切换 #tagCSBatPresetSwitch
+
+struct tagCSBatPresetSwitch
+{
+ tagHead Head;
+ BYTE BatPresetType; //战斗预设类型:1-主线战斗;2-演武场防守;
+ BYTE BatPresetID; //切换至目标战斗预设ID
+};
diff --git a/ClientPack/CB4_FightDefine/HeroLineupSave b/ClientPack/CB2_NewFunction/FuncPresetSwitch
similarity index 100%
copy from ClientPack/CB4_FightDefine/HeroLineupSave
copy to ClientPack/CB2_NewFunction/FuncPresetSwitch
diff --git a/ClientPack/CB2_NewFunction/FuncPresetSwitch.des b/ClientPack/CB2_NewFunction/FuncPresetSwitch.des
new file mode 100644
index 0000000..d4cc020
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/FuncPresetSwitch.des
@@ -0,0 +1 @@
+B2 62 功能预设切换 #tagCSFuncPresetSwitch
diff --git a/ClientPack/CB2_NewFunction/FuncPresetSwitch.h b/ClientPack/CB2_NewFunction/FuncPresetSwitch.h
new file mode 100644
index 0000000..079a057
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/FuncPresetSwitch.h
@@ -0,0 +1,9 @@
+// B2 62 功能预设切换 #tagCSFuncPresetSwitch
+
+struct tagCSFuncPresetSwitch
+{
+ tagHead Head;
+ BYTE BatPresetID; //所属战斗预设ID
+ BYTE FuncPresetType; //预设类型,2-阵容;3-命格;
+ BYTE PresetID; //本功能切换至目标预设ID
+};
diff --git a/ClientPack/CB4_FightDefine/HeroLineupSave b/ClientPack/CB2_NewFunction/FuncPresetUnlock
similarity index 100%
copy from ClientPack/CB4_FightDefine/HeroLineupSave
copy to ClientPack/CB2_NewFunction/FuncPresetUnlock
diff --git a/ClientPack/CB2_NewFunction/FuncPresetUnlock.des b/ClientPack/CB2_NewFunction/FuncPresetUnlock.des
new file mode 100644
index 0000000..f11512c
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/FuncPresetUnlock.des
@@ -0,0 +1 @@
+B2 60 功能预设解锁 #tagCSFuncPresetUnlock
diff --git a/ClientPack/CB2_NewFunction/FuncPresetUnlock.h b/ClientPack/CB2_NewFunction/FuncPresetUnlock.h
new file mode 100644
index 0000000..930c6f6
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/FuncPresetUnlock.h
@@ -0,0 +1,8 @@
+// B2 60 功能预设解锁 #tagCSFuncPresetUnlock
+
+struct tagCSFuncPresetUnlock
+{
+ tagHead Head;
+ BYTE FuncPresetType; //预设类型,1-全局;2-阵容;3-命格;
+ BYTE PresetID; //预设ID
+};
diff --git a/ClientPack/CB4_FightDefine/HeroLineupSave b/ClientPack/CB2_NewFunction/FuncPresetUpdName
similarity index 100%
copy from ClientPack/CB4_FightDefine/HeroLineupSave
copy to ClientPack/CB2_NewFunction/FuncPresetUpdName
diff --git a/ClientPack/CB2_NewFunction/FuncPresetUpdName.des b/ClientPack/CB2_NewFunction/FuncPresetUpdName.des
new file mode 100644
index 0000000..c850c55
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/FuncPresetUpdName.des
@@ -0,0 +1 @@
+B2 61 功能预设改名 #tagCSFuncPresetUpdName
diff --git a/ClientPack/CB2_NewFunction/FuncPresetUpdName.h b/ClientPack/CB2_NewFunction/FuncPresetUpdName.h
new file mode 100644
index 0000000..f841929
--- /dev/null
+++ b/ClientPack/CB2_NewFunction/FuncPresetUpdName.h
@@ -0,0 +1,10 @@
+// B2 61 功能预设改名 #tagCSFuncPresetUpdName
+
+struct tagCSFuncPresetUpdName
+{
+ tagHead Head;
+ BYTE FuncPresetType; //预设类型,1-全局;2-阵容;3-命格;
+ BYTE PresetID; //预设ID
+ BYTE NameLen;
+ char PresetName[NameLen]; //预设名称
+};
diff --git a/ClientPack/CB4_FightDefine/HeroLineupSave.des b/ClientPack/CB4_FightDefine/HeroLineupSave.des
deleted file mode 100644
index f4cbe57..0000000
--- a/ClientPack/CB4_FightDefine/HeroLineupSave.des
+++ /dev/null
@@ -1 +0,0 @@
-B4 12 战斗阵容保存 #tagCSHeroLineupSave
diff --git a/ClientPack/CB4_FightDefine/HeroLineupSave.h b/ClientPack/CB4_FightDefine/HeroLineupSave.h
deleted file mode 100644
index a3018aa..0000000
--- a/ClientPack/CB4_FightDefine/HeroLineupSave.h
+++ /dev/null
@@ -1,16 +0,0 @@
-// B4 12 战斗阵容保存 #tagCSHeroLineupSave
-
-struct tagCSHeroLineupPos
-{
- WORD ItemIndex; //武将物品所在武将背包位置索引
- BYTE PosNum; //1~n上阵位置编号
-};
-
-struct tagCSHeroLineupSave
-{
- tagHead Head;
- BYTE LineupID; //阵容ID:1-主阵容;其他待扩展,如某个防守阵容
- BYTE ShapeType; //本阵容阵型,0为默认阵型,可扩展不同的阵型
- BYTE PosCnt;
- tagCSHeroLineupPos HeroPosList[PosCnt]; // 保存的阵容,只发送最终的阵容武将位置即可
-};
diff --git a/ClientPack/CB4_FightDefine/HeroLineupSave b/ClientPack/CB4_FightDefine/HeroPresetSave
similarity index 100%
rename from ClientPack/CB4_FightDefine/HeroLineupSave
rename to ClientPack/CB4_FightDefine/HeroPresetSave
diff --git a/ClientPack/CB4_FightDefine/HeroPresetSave.des b/ClientPack/CB4_FightDefine/HeroPresetSave.des
new file mode 100644
index 0000000..90cb522
--- /dev/null
+++ b/ClientPack/CB4_FightDefine/HeroPresetSave.des
@@ -0,0 +1 @@
+B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
diff --git a/ClientPack/CB4_FightDefine/HeroPresetSave.h b/ClientPack/CB4_FightDefine/HeroPresetSave.h
new file mode 100644
index 0000000..5c4c880
--- /dev/null
+++ b/ClientPack/CB4_FightDefine/HeroPresetSave.h
@@ -0,0 +1,16 @@
+// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
+
+struct tagCSHeroPresetPos
+{
+ WORD ItemIndex; //武将物品所在武将背包位置索引
+ BYTE PosNum; //1~n上阵位置编号
+};
+
+struct tagCSHeroPresetSave
+{
+ tagHead Head;
+ BYTE PresetID; //阵容方案预设ID
+ BYTE ShapeType; //本阵容阵型,0为默认阵型,可扩展不同的阵型
+ BYTE PosCnt;
+ tagCSHeroPresetPos HeroPosList[PosCnt]; // 保存的阵容,只发送最终的阵容武将位置即可
+};
diff --git a/ServerPack/HB1_Role/LineupInfo b/ServerPack/HB1_Role/BatPresetSwitchInfo
similarity index 100%
copy from ServerPack/HB1_Role/LineupInfo
copy to ServerPack/HB1_Role/BatPresetSwitchInfo
diff --git a/ServerPack/HB1_Role/BatPresetSwitchInfo.des b/ServerPack/HB1_Role/BatPresetSwitchInfo.des
new file mode 100644
index 0000000..36de000
--- /dev/null
+++ b/ServerPack/HB1_Role/BatPresetSwitchInfo.des
@@ -0,0 +1 @@
+B1 63 战斗预设切换信息 #tagSCBatPresetSwitchInfo
diff --git a/ServerPack/HB1_Role/BatPresetSwitchInfo.h b/ServerPack/HB1_Role/BatPresetSwitchInfo.h
new file mode 100644
index 0000000..0c0249c
--- /dev/null
+++ b/ServerPack/HB1_Role/BatPresetSwitchInfo.h
@@ -0,0 +1,14 @@
+// B1 63 战斗预设切换信息 #tagSCBatPresetSwitchInfo
+
+struct tagSCBatPresetSwitch
+{
+ BYTE BatPresetType; //战斗预设类型:1-主线战斗;2-演武场防守;
+ BYTE BatPresetID; //该战斗功能所使用的战斗预设ID
+};
+
+struct tagSCBatPresetSwitchInfo
+{
+ tagHead Head;
+ BYTE BatFuncCnt;
+ tagSCBatPresetSwitch BatPresetList[BatFuncCnt];
+};
diff --git a/ServerPack/HB1_Role/LineupInfo b/ServerPack/HB1_Role/FuncPresetInfoList
similarity index 100%
copy from ServerPack/HB1_Role/LineupInfo
copy to ServerPack/HB1_Role/FuncPresetInfoList
diff --git a/ServerPack/HB1_Role/FuncPresetInfoList.des b/ServerPack/HB1_Role/FuncPresetInfoList.des
new file mode 100644
index 0000000..e1d81cd
--- /dev/null
+++ b/ServerPack/HB1_Role/FuncPresetInfoList.des
@@ -0,0 +1 @@
+B1 61 功能预设信息 #tagSCFuncPresetInfoList
diff --git a/ServerPack/HB1_Role/FuncPresetInfoList.h b/ServerPack/HB1_Role/FuncPresetInfoList.h
new file mode 100644
index 0000000..fc8fb35
--- /dev/null
+++ b/ServerPack/HB1_Role/FuncPresetInfoList.h
@@ -0,0 +1,23 @@
+// B1 61 功能预设信息 #tagSCFuncPresetInfoList
+
+struct tagSCFuncPreset
+{
+ BYTE PresetID; //预设方案ID
+ BYTE NameLen;
+ char PresetName[NameLen]; //预设名称
+};
+
+struct tagSCFuncPresetInfo
+{
+ BYTE FuncPresetType; //预设类型,1-全局战斗;2-阵容;3-命格;
+ DWORD UnlockState; //该功能预设解锁状态,按预设ID二进制位运算记录是否已解锁
+ BYTE PresetCnt;
+ tagSCFuncPreset PresetList[PresetCnt]; //本功能下预设列表
+};
+
+struct tagSCFuncPresetInfoList
+{
+ tagHead Head;
+ BYTE FuncCnt;
+ tagSCFuncPresetInfo FuncPresetList[FuncCnt];
+};
diff --git a/ServerPack/HB1_Role/LineupInfo b/ServerPack/HB1_Role/FuncPresetSwitchInfo
similarity index 100%
copy from ServerPack/HB1_Role/LineupInfo
copy to ServerPack/HB1_Role/FuncPresetSwitchInfo
diff --git a/ServerPack/HB1_Role/FuncPresetSwitchInfo.des b/ServerPack/HB1_Role/FuncPresetSwitchInfo.des
new file mode 100644
index 0000000..650cc20
--- /dev/null
+++ b/ServerPack/HB1_Role/FuncPresetSwitchInfo.des
@@ -0,0 +1 @@
+B1 62 功能预设切换信息 #tagSCFuncPresetSwitchInfo
diff --git a/ServerPack/HB1_Role/FuncPresetSwitchInfo.h b/ServerPack/HB1_Role/FuncPresetSwitchInfo.h
new file mode 100644
index 0000000..94df09e
--- /dev/null
+++ b/ServerPack/HB1_Role/FuncPresetSwitchInfo.h
@@ -0,0 +1,21 @@
+// B1 62 功能预设切换信息 #tagSCFuncPresetSwitchInfo
+
+struct tagSCFuncPresetFunc
+{
+ BYTE FuncPresetType; //预设类型,2-阵容;3-命格;
+ BYTE FuncPresetID; //该全局战斗预设下本功能使用的预设ID
+};
+
+struct tagSCFuncPresetBat
+{
+ BYTE BatPresetID; //所属全局战斗预设ID
+ BYTE FuncCnt;
+ tagSCFuncPresetFunc FuncPresetList[FuncCnt];
+};
+
+struct tagSCFuncPresetSwitchInfo
+{
+ tagHead Head;
+ BYTE BatPresetCnt;
+ tagSCFuncPresetBat BatPresetList[BatPresetCnt];
+};
diff --git a/ServerPack/HB1_Role/LineupInfo b/ServerPack/HB1_Role/HeroPresetInfo
similarity index 100%
rename from ServerPack/HB1_Role/LineupInfo
rename to ServerPack/HB1_Role/HeroPresetInfo
diff --git a/ServerPack/HB1_Role/HeroPresetInfo.des b/ServerPack/HB1_Role/HeroPresetInfo.des
new file mode 100644
index 0000000..7830d3f
--- /dev/null
+++ b/ServerPack/HB1_Role/HeroPresetInfo.des
@@ -0,0 +1 @@
+B1 24 武将预设信息 #tagSCHeroPresetInfo
diff --git a/ServerPack/HB1_Role/HeroPresetInfo.h b/ServerPack/HB1_Role/HeroPresetInfo.h
new file mode 100644
index 0000000..ae58aa7
--- /dev/null
+++ b/ServerPack/HB1_Role/HeroPresetInfo.h
@@ -0,0 +1,16 @@
+// B1 24 武将预设信息 #tagSCHeroPresetInfo
+
+struct tagSCHeroPreset
+{
+ BYTE PresetID; //阵容方案预设ID
+ BYTE ShapeType; // 阵型
+ BYTE HeroCnt;
+ WORD HeroItemIndexList[HeroCnt]; // 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0
+};
+
+struct tagSCHeroPresetInfo
+{
+ tagHead Head;
+ BYTE PresetCnt;
+ tagSCHeroPreset PresetList[PresetCnt];
+};
diff --git a/ServerPack/HB1_Role/LineupInfo.des b/ServerPack/HB1_Role/LineupInfo.des
deleted file mode 100644
index c29aca2..0000000
--- a/ServerPack/HB1_Role/LineupInfo.des
+++ /dev/null
@@ -1 +0,0 @@
-B1 24 阵容信息 #tagSCLineupInfo
diff --git a/ServerPack/HB1_Role/LineupInfo.h b/ServerPack/HB1_Role/LineupInfo.h
deleted file mode 100644
index 90d448c..0000000
--- a/ServerPack/HB1_Role/LineupInfo.h
+++ /dev/null
@@ -1,16 +0,0 @@
-// B1 24 阵容信息 #tagSCLineupInfo
-
-struct tagSCLineup
-{
- BYTE LineupID; // 阵容ID
- BYTE ShapeType; // 阵型
- BYTE HeroCnt;
- WORD HeroItemIndexList[HeroCnt]; // 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0
-};
-
-struct tagSCLineupInfo
-{
- tagHead Head;
- BYTE LineupCnt;
- tagSCLineup LineupList[LineupCnt];
-};
--
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