From 41d9103fbccc7c66f8be95d2065c9b58c788b444 Mon Sep 17 00:00:00 2001
From: hwj35 <691170510@qq.com>
Date: 星期二, 30 九月 2025 14:40:24 +0800
Subject: [PATCH] 1111 攻击、战力、装备相关的公式int修改成long

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt |   18 +++++++++---------
 ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt |   18 +++++++++---------
 2 files changed, 18 insertions(+), 18 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
index 60794c8..b50242b 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
@@ -408,13 +408,13 @@
 HeroStarTalent	4	10	3	5	
 HeroWash	10	[20,40,60,100,150,230]	5		
 HeroRebirth	1	2	heroLV	100	80
-HeroAttrFormula	(lvValue+equipValue+bookValue+realmValue)*(1+lineupHaloPer+bookPer+realmPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue+realmValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
+HeroAttrFormula	(lvValue+equipValue+bookValue+realmValue)*(1+lineupHaloPer+bookPer+realmPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue+realmValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
 DownReward	[(1,200,1),(2,5000,1),(3,500,1)] 	20	[[1,100,0],[3,200,0]]	1	1
 DailyPackBuyGift	{"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}	{"1":[146], "2":[147], "3":[148]}	[149]	10	
 PlayerMaxLV	1000	-1	0	0	0
 ZhanchuiCost	1	1			
 Mainline	10				
-MainEquipDrop	{0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}	42|30	[-3, 2]	int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))	
+MainEquipDrop	{0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}	42|30	[-3, 2]	long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))	
 MainBootyDrop	{7:5, 8:10,6:15, 5:50, 1:20}	{7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}			
 TreeLVUP	42	4|300	5	120	30
 TurnMax	15	20	{}		
@@ -424,17 +424,17 @@
 ComboCfg	0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))				
 SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)				
 StunCfg	min(aStunRate - dStunRateDef, 8000)	200			
-SuckHPCfg	int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
-HurtFormula	int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	0	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
-DOTFormula	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))				
-CalcTypeFormula	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int(aAtk*atkSkillPer*(1+aAddSkillPer))			
-CureFormula	int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
+SuckHPCfg	long(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
+HurtFormula	long((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	0	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
+DOTFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))				
+CalcTypeFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long(aAtk*atkSkillPer*(1+aAddSkillPer))			
+CureFormula	long(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
 BuffStateGroup	{1:[1,3,12,15], 2:[9,10,13,16,17], 3:[1,3,12,15,13], 4:[1,3,12,15,9,10,17], 5:[1,3,12,15,10,17]}				
 InvestCost	{}	{}	{"7":[101],"12":[102]} 	{}	{}
 InvestMaxDay	{"7":28,"12":0}	[7,8]			
 GoldRush	12|12	60|60	10		
-GoldRushAuto	[3,  30]	[[1]]			
-GoldRushRefresh	1	42	[10,20,30,40,50]	30	{}
+GoldRushAuto	[3,  30]	[[1]]	[1,2,3,4]		
+GoldRushRefresh	1	42	[10,20,30,40,50]	30	
 ArenaSet	1000	30	3	[[2,1000],[12,2]]	
 ArenaMatch	[[30,15],[25,12],[20,10],[15,7],[10,5]]	2|10	{50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]}	42|50	
 ArenaBillboradAward	{"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]}	{"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}			
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
index 60794c8..b50242b 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -408,13 +408,13 @@
 HeroStarTalent	4	10	3	5	
 HeroWash	10	[20,40,60,100,150,230]	5		
 HeroRebirth	1	2	heroLV	100	80
-HeroAttrFormula	(lvValue+equipValue+bookValue+realmValue)*(1+lineupHaloPer+bookPer+realmPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue+realmValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
+HeroAttrFormula	(lvValue+equipValue+bookValue+realmValue)*(1+lineupHaloPer+bookPer+realmPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue+realmValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
 DownReward	[(1,200,1),(2,5000,1),(3,500,1)] 	20	[[1,100,0],[3,200,0]]	1	1
 DailyPackBuyGift	{"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}	{"1":[146], "2":[147], "3":[148]}	[149]	10	
 PlayerMaxLV	1000	-1	0	0	0
 ZhanchuiCost	1	1			
 Mainline	10				
-MainEquipDrop	{0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}	42|30	[-3, 2]	int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))	
+MainEquipDrop	{0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}	42|30	[-3, 2]	long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))	
 MainBootyDrop	{7:5, 8:10,6:15, 5:50, 1:20}	{7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}			
 TreeLVUP	42	4|300	5	120	30
 TurnMax	15	20	{}		
@@ -424,17 +424,17 @@
 ComboCfg	0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))				
 SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)				
 StunCfg	min(aStunRate - dStunRateDef, 8000)	200			
-SuckHPCfg	int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
-HurtFormula	int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	0	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
-DOTFormula	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))				
-CalcTypeFormula	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int(aAtk*atkSkillPer*(1+aAddSkillPer))			
-CureFormula	int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
+SuckHPCfg	long(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
+HurtFormula	long((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	0	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
+DOTFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))				
+CalcTypeFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long(aAtk*atkSkillPer*(1+aAddSkillPer))			
+CureFormula	long(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
 BuffStateGroup	{1:[1,3,12,15], 2:[9,10,13,16,17], 3:[1,3,12,15,13], 4:[1,3,12,15,9,10,17], 5:[1,3,12,15,10,17]}				
 InvestCost	{}	{}	{"7":[101],"12":[102]} 	{}	{}
 InvestMaxDay	{"7":28,"12":0}	[7,8]			
 GoldRush	12|12	60|60	10		
-GoldRushAuto	[3,  30]	[[1]]			
-GoldRushRefresh	1	42	[10,20,30,40,50]	30	{}
+GoldRushAuto	[3,  30]	[[1]]	[1,2,3,4]		
+GoldRushRefresh	1	42	[10,20,30,40,50]	30	
 ArenaSet	1000	30	3	[[2,1000],[12,2]]	
 ArenaMatch	[[30,15],[25,12],[20,10],[15,7],[10,5]]	2|10	{50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]}	42|50	
 ArenaBillboradAward	{"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]}	{"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}			

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