From 4c46ccacd5c004b749592484e486b4a29cddf297 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 十一月 2025 19:57:01 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(完善战斗相关公式参数;竞技增减伤属性、战力系数改为PVP增减伤;)

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt |   15 ++++++++-------
 1 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
index 0389b46..72244b7 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -402,7 +402,7 @@
 HeroStarTalent	4	10	3	5	
 HeroWash	10	[20,40,60,100,150,230]	5		
 HeroRebirth	1	2	heroLV	100	80
-HeroAttrFormula	(lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+ArenaDamPer*ArenaDamPerRatio+ArenaDamPerDef*ArenaDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
+HeroAttrFormula	(lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
 DownReward	[(1,200,1),(2,5000,1),(3,500,1)] 	20	[[1,100,0],[3,200,0]]	1	1
 DailyPackBuyGift	{"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}	{"1":[146], "2":[147], "3":[148]}	[149]	10	
 PlayerMaxLV	1000	-1	0	0	0
@@ -418,13 +418,14 @@
 MissCfg	int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))				
 ParryCfg	0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)	[1]	0.5	2	
 ComboCfg	0 if comboNum>4 else int(min((aComboRate-dComboRateDef),10000)*pow(0.5,comboNum))				
-SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)				
+SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)	1.5			
 StunCfg	min(aStunRate - dStunRateDef, 8000)	200			
-SuckHPCfg	long(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
-HurtFormula	long((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer+aArenaDamPer-dArenaDamPerDef)*(max(1.5+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer+aArenaDamPer-dArenaDamPerDef)*(max(1.5+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	0	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer+aArenaDamPer-dArenaDamPerDef)*(max(1.5+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
-DOTFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aArenaDamPer-dArenaDamPerDef))				
-CalcTypeFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aArenaDamPer-dArenaDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long(aAtk*atkSkillPer*(1+aAddSkillPer))			
-CureFormula	long(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
+SuckHPCfg	long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))				
+HurtFormula	long((aAtk-dDef)*atkSkillPer*max(1, 1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aComboDamPer-dComboDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef))	long((aAtk-dDef)*atkSkillPer*max(1, 1+aAngerSkillPer-dAngerSkillPerDef)*(1+angerOverflow/100.0)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef))	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef))		
+DOTFormula	long((aAtk-dDef)*atkSkillPer*max(1, 1+aDOTPer-dDOTPerDef)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef))				
+CalcTypeFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPVPDamPer-dPVPDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long(aAtk*atkSkillPer*(1+aAddSkillPer))			
+CureFormula	long(max((baseValue*skillPer)*(1+aCurePer-dCureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
+ShieldFormula	long((baseValue*skillPer)*(1+aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0))				
 BuffStateGroup	{"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}				
 InvestCost	{"1":[116],"2":[117]} 				
 InvestDay	{"1":7}	{"1":180}	{"1":[[1,50], [3,100]], "2":[[1,100], [3,200]]} 		

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