From 4e3d281d34119eb26551811e1cfbec8d71434967 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 28 八月 2025 21:08:13 +0800
Subject: [PATCH] 0312 同步表格

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt |   45 ++++++++++++++++++---------------------------
 1 files changed, 18 insertions(+), 27 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
index 7977424..e043745 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
@@ -45,12 +45,6 @@
 RuneAwardColor	{(101,1608):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(1000000,1)]},(1701,3208):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(500000,1),(1000000,2)]}}	{(101,1608):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(1000000,1)]},(1701,3208):{(1,2,3,4,7,8,9,10,11,15,16,17,24,25,26,27):[(500000,1),(1000000,2)]}}	0	0	0
 PreFourAward	{}				
 RuneTowerSweepBuy	2	25			
-ItemDecompound	103|104|105|106|107	6	0	0	0
-ComposeAddonsType	101|102|103|104|105|106|107	0	0	0	0
-ComposeAddonsQuality	1|2	0	0	0	0
-ComposeAddonsFormula	min(int((800+100*itemClassLV)*(0.6+(itemColor-2)*0.4)),2500)	0	0	0	0
-ComposeMustSuccess	1_1|2_3|3_1				
-ComposeLiantai	5423	[9015129, 9025129, 9035129,9045129,9055129,9065129,9075129,9085129,9095129,9105129,9115129,9125129,9135129,9145129,9155129,9165129]	{(9015120,9025120,9035120,9045120,9055120,9065120,9075120,9085120.9095120,9105120,9115120,9125120,9135120,9145120,9155120,9165120,9035122,9045122,9055122,9065122,9075122,9085122,9095122,9105122,9115122,9125122,9135122,9145122,9155122,9165122):2,(9015121,9025121,9035121,9045121,9055121,9065121,9075121,9085121,9095121,9105121,9115121,9125121,9135121,9145121,9155121,9165121,9045123,9055123,9065123,9075123,9085123,9095123,9105123,9115123,9125123,9135123,9145123,9155123,9165123,9045124,9055124,9065124,9075124,9085124,9095124,9105124,9115124,9125124,9135124,9145124,9155124,9165124):3}	["白莲", "青莲", "金莲", "红莲", "黑莲"]	
 SkillXPAddByFB	31090|31060|31250	0	0	0	0
 SkillActTypeIdSort	50000|400|50100|50500|51000|50400|50300|50600|50200|50700|50800	55000|600|55100|55500|56000|55400|55300|55600|55200|55700|55800	350|60000|60100|60400|60200|60300|60500|60600|60700|60800	0	0
 JobFitterSkill	100|101|102|103	200|201|202|203	300|301|302|303	0	0
@@ -131,7 +125,6 @@
 FamilyMatchDayReward	[[150,10,1],[2493,1,1]]	11|12	41		
 WingLV	{"5":1,"6":2,"8":3,"10":4,"12":5}				
 WingRealmLimit	3711_1|3712_4|3713_8|3714_12|3715_16|3721_1|3722_4|3723_8|3724_12|3725_16				
-WingInitialWashValue	[[6190,0],[7142,7],[7857,15],[8476,25],[9047,43],[10000,52]]	3711|3721			
 AngryNPCCount	{31080:20}	8	0	0	0
 OpenJob	1|2	0	0	0	0
 ChangeJob	1560|1	5	1	{1:[3710,3711,3712,3716,3713,3717,3714,3718,3740,3741,3742,3743,3744,3745,3746,3747,3748,3749], 2:[3720,3721,3722,3726,3723,3727,3724,3728,3750,3751,3752,3753,3754,3755,3756,3757,3758,3759]}	
@@ -243,8 +236,6 @@
 SucceeScore	{"0":[500, [[6714,1,0]]],"1":[1000, [[6600,1,0]]],"2":[2000, [[6714,1,0]]],"3":[3000, [[6600,1,0]]],"4":[5000, [[7708,10,0]]],"5":[7000, [[6715,1,0]]],"6":[10000, [[7602,10,0]]],"7":[15000, [[6715,1,0]]],"8":[20000, [[7600,10,0]]],"9":[30000, [[6618,1,0]]],"10":[50000, [[7702,10,0]]],"11":[70000, [[6618,1,0]]],"12":[100000, [[1721,1,0]]],"13":[150000, [[1722,1,0]]]}				
 QuickFinishMission	1|10				
 RechargeDayAward	{"2000000":[[540,64800,0]],"5000000":[[540,200000,0]], "10000000":[[540,648000,0]]}				
-InvestCost	{"2":[98],"3":[300]}	{"2":2,"3":3}	{"7":[116],"8":[115],"10":[124],"11":[125]} 	{"12":28880000} 	{"12":[[4230,1,0],[1730,1,0],[2442,1,0]]}
-InvestMaxDay	{"7":28,"8":28,"9":15,"10":0,"11":0,"12":0}	[7,8]			
 InvestPower	{"0":10}	{"60010":5,"52010":10,"31240":10}	[12]	{"1":10}	{"31080":5}
 InvestPower2	10000				
 InvestRedPackAward	{2:51,3:50,7:4,8:3}				
@@ -389,9 +380,6 @@
 MineAreaRefresh	{"0":[1, 10]}	{"1":2, "2":100}	50		
 MineAreaTreasure	[[], [269], [270]]	[5, 2, 1]	[[[20,1000,0]],  [[20,2500,0]],  [[20,10000,0]]]	{"0":"鼠宝","1":"金蟾","2":"貔貅"}	[1000, 800, 500]
 MineAreaHelp	10	[[6505,1,0]]			
-GuajiTime	5	10	{"5":2, "9":4, "13":6, "17":8, "21":10}		
-GuajiQuick	2	0	1	[200, 300, 300, 400, 500]	
-GuajiAward	int(reExp*0.75+min(max(reLV-250,0),1)*0.3*reExp)	{3:"int((1000+reLV*5)/30)"}	{2:"30"}	30	{0:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[10000,[]]],150:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[10000,[]]],200:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[10000,[]]],250:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[10000,[]]],300:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[10000,[]]],350:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[675,[7532,1]],[10000,[]]]}
 GatherTheSoulHole	6	1|10			
 HorsePetTrainAct	{"181":1, "4150":1, "4151":1, "4152":1, "4153":5, "4154":5, "4159":30, "4160":30}				
 OpenServerDailyAward	111111	[[541,64800,0]]			
@@ -422,7 +410,7 @@
 TalkCache	{0:100, 3:30}				
 PlayerViewCache	50	7			
 MailLVAward	{}	[]			
-PutInItemPack	{"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}	{"3":41}			
+PutInItemPack	{"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}	{"100":41,"101":42,"102":1}			
 TransferItemPack	{20210510:{(2,32):[5409]}}				
 InitDepotCellCount	200	0	0	0	0
 DepotSortPriority	19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112	0	0	0	0
@@ -435,23 +423,26 @@
 NewRoleInit	{100101:1,100104:2}	{520001:2}			
 HeroStarTalent	4	10	3	5	
 HeroWash	181|20	182|20			
-HeroAttrFormula	(lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue)*inheritPer+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	Atk*10+Def+MaxHP+StunRate+StunRateDef+SuperHitRate+SuperHitRateDef+ComboRate+ComboRateDef+MissRate+MissRateDef+ParryRate+ParryRateDef+SuckHPPer+SuckHPPerDef+FinalDamPer+FinalDamPerDef+PhyDamPer+PhyDamPerDef+MagDamPer+MagDamPerDef+NormalSkillPer+NormalSkillPerDef+AngerSkillPer+AngerSkillPerDef+SuperDamPer+SuperDamPerDef+CurePer+CurePerDef+ShieldPer+ShieldPerDef+DOTPer+DOTPerDef		
+HeroRebirth	1	2			
+HeroAttrFormula	(lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio	SkillPower*OfficialLV	
 DownReward	[(20,500,1),(2,1,1),(911,1,1)] 	20	[[150,50,0],[181,10,0],[4151,10,0],[3,1,0]]	1	1
 DailyPackBuyGift	{"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}	{"1":[146], "2":[147], "3":[148]}	[149]	10	
 EquipGSFormula	int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0)	[67,68,6,7,8,16,139,13,136,26,27]	int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0)	{"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000}	0
-PlayerMaxLV	999	-1	0	0	0
-ZhanchuiCost	2	2	1	1	1
+PlayerMaxLV	1000	-1	0	0	0
+ZhanchuiCost	2	2			
 Mainline	10	15	20		
-MainEquipDrop	5	42	[-3, 2]	int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))	
-TreeLVUP	42	480|300			
+MainEquipDrop	1	42	[-3, 2]	int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))	
+MainBootyDrop	{30:5, 6:10, 5:11, 1:12}	{30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}			
+TreeLVUP	42	4|300	5	120	30
 AngerXP	50	100	50	5	
-MissCfg	int(min((dMiss-aHit)*pow(0.7,missNum), 8000))				
-ParryCfg		0	[100, 0]	30	
-ComboCfg					
-SuperHitCfg					
-FaintCfg					
-SuckHPCfg					
-HurtFormula	int((aAtk-dDef)*atkSkillPer*(1+aFinalHurtPer-dFinalHurtReducePer+angerOverflow/100.0))	int((aAtk-dDef)*atkSkillPer*(1+aNormalAtkPer-dNormalAtkDefPer)*(1+aFinalHurtPer-dFinalHurtReducePer))	int((aAtk-dDef)*(1+aFinalHurtPer-dFinalHurtReducePer))	int((aAtk-dDef)*atkSkillPer*(1+aFinalHurtPer-dFinalHurtReducePer))	
-DOTFormula					
+MissCfg	int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))				
+ParryCfg	0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)	[100, 0]	0.5		
+ComboCfg	0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))				
+SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)				
+StunCfg	min(aStunRate - dStunRateDef, 8000)	200			
+SuckHPCfg	int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
+HurtFormula	int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int((aAtk-dDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int((aAtk-dDef)*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
+DOTFormula	int(aAtk*atkSkillPer*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))				
 CureFormula	int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
-ShieldFormula					
+InvestCost	{}	{}	{"7":[101],"12":[102]} 	{}	{}
+InvestMaxDay	{"7":28,"12":0}	[7,8]			

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