From 4f006de1a8a79c8ccee7a337f64e94dea18890e2 Mon Sep 17 00:00:00 2001
From: hwj35 <691170510@qq.com>
Date: 星期二, 21 十月 2025 10:40:40 +0800
Subject: [PATCH] 1111 初始装备-NPC血量修改

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt |   40 +++++++++++++++++++++-------------------
 1 files changed, 21 insertions(+), 19 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
index 2b5c039..b8a3568 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -74,7 +74,6 @@
 BugleItem	2050	0	0	0	0
 PetUpItem	4151	100	[4152, 4153, 4159]	{"4150":[50106324, 50106325,50106326,50106327,50106328,50106329,50106330]}	
 LingQiTrain	{"13":[4152, 4156, 4162], "14":[4152, 4155, 4161], "16":[4152, 4157, 4163], "17":[4152, 4158, 4164]}				
-SignConsumption	10				
 ShopItemBuyCntLimitNPC	[]	0	0	0	0
 GodWeapon1	101|103	0	0	0	0
 GodWeapon2	104|106	0	0	0	0
@@ -245,13 +244,8 @@
 OpenServerRedPacketCfg	3	10	3600	50	5
 FeastRedPacket	10	max(1,int((remainNum- 1*(remainPacketCnt-1))/float(remainPacketCnt)*random.uniform(0.5,min(remainPacketCnt-0.5, 1.5))))	[100,300,500,800,1000,1200,1500,1800]	0	
 RechargeRedPacket	2	{}	{}		
-FirstGold	{"1":[[1015010,1,1],[221,1,1],[912,1,1],[4151,5,1],[2,1,1]],"2":[[2015010,1,1],[221,1,1],[912,1,1],[4151,5,1],[2,1,1]]}	{"1":388,"2":388}	1800	[118,435,434]	
 CTG	20220201				
-FirstGoldTryItem	1_1015010|2_2015010	1_1013010|2_2013010	9	100	
 OnlineRechargeTH	15	[75,74]	[[3011,1,0],[2493,50,0],[2457,1,0],[181,100,0],[4151,100,0]]		
-GeTuiTJG	离线挂机已开始托管角色挂机,角色当前修为效率:%s修为/分,剩余离线挂机时间:%s小时%s分钟	您被[%s]杀死,剩余离线挂机时间:%s小时%s分钟	当前背包已满,赶快上线查收战利品吧	您的离线挂机时间已不足1个小时	
-EquipDecomposeAward	3	[(2500,14901),(5000,14902),(5200,14916),(5450,14915),(9950,804),(10000,5000)]	[14901,14902]	633	100+max((itemColor-4),0)*40+isSuite*20+(itemClass-1)*20
-EquipDecomposeAward2	{"5":[3017,"1+itemClass"]}				
 ReloadQuests	0				
 GameNoticeReward	[[17,1,1],[103,5,1],[106,5,1]] 	5	1		
 ShareGameReward	[[20,20,1]] 	1	1	104	
@@ -368,8 +362,6 @@
 RealmDifficulty	[10090,10120,10080,10060,10040,10030,10070,10100,10020,10050]	[21,25,29,33,37,41,45,49,53,57,61]			
 CrossYaomoBoss	50103008	{"1":[[642,1,0],[3436,20,0],[2701,50,0],[3801,100,0]],"2":[[641,4,0],[3436,18,0],[2701,40,0],[3801,80,0]],"3":[[641,3,0],[3436,16,0],[2701,30,0],[3801,60,0]],"5":[[641,2,0],[3436,14,0],[2701,25,0],[3801,50,0]],"10":[[641,1,0],[3436,12,0],[2701,20,0],[3801,40,0]], "20":[[640,8,0],[3436,10,0],[2701,10,0],[3801,30,0]], "10":[[640,5,0],[3436,5,0],[2701,5,0],[3801,20,0]]}	{"1":[75000000, [[640,1,0],[2493,10,0],[2700,1,0],[600,100,0]]], "2":[150000000, [[5001,2,0],[2493,15,0],[2700,2,0],[600,200,0]]], "3":[300000000, [[640,2,0],[2493,20,0],[2700,3,0],[600,300,0]]], "4":[600000000, [[5002,2,0],[2493,25,0],[2700,4,0],[600,400,0]]], "5":[900000000, [[5003,2,0],[2493,30,0],[2700,5,0],[600,500,0]]], "6":[1200000000, [[5001,5,0],[2493,35,0],[2700,6,0],[600,600,0]]], "7":[1500000000, [[640,3,0],[2493,40,0],[2700,7,0],[600,700,0]]]}		
 Shentong	[1, 3, 7]				
-GubaoPiece	{"3":6,"4":6, "5":10}				
-Zhanling	{"1":[119], "2":[120], "3":[121], "4":[122], "5":[403], "6":[404], "7":[432], "8":[456], "9":[462], "10":[460], "11":[572]}		{"5":[458],"6":[405],"7":[433],"8":[457],"10":[461],"11":[573]}	{"5":4,"10":6}	
 GatherTheSoulHole	6	1|10			
 OpenServerDailyAward	111111	[[541,64800,0]]			
 RechargeLimit	[513,263]				
@@ -387,14 +379,17 @@
 FamilyGCZItem	673	[671,672,673]			
 EncodingTex	0	utf8			
 CreateRole	主公%s				
+PlayerRename	["%s", "playerName"]	21	1|1000		
 CreateFamily	100	1			
 FamilyNameFormat	["%s", "familyName"]	21	50000	{}	
+FamilyRename	1|1000	24			
 FamilyReqJoin	30	5	0		
 FamilyPower	{"1":2, "2":2, "3":2, "4":2}				
+FamilyLeave	[0, 60]	[]	15	[50]	[]
 Zhenbaoge	1	2888	360	[5,10,20,30]	
 ZhenbaogeCut	-500	int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand))			
 PersonalMail	200				
-BillboardSet	[]	{1:1000, 2:9999}	{}		
+BillboardSet	[]	{0:1000, 1:9999, 2:9999}	{}		
 TalkCD	{}				
 TalkCache	{0:100, 3:30}				
 PlayerViewCache	50	7			
@@ -409,18 +404,19 @@
 ItemRecord	1	0			
 ItemRecordRule	{0:4}	[]	[]	[]	[]
 TreasureSet	{0:10,1:10}	{2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]}	200		
-NewRoleInit	{100101:1}	{510003:2}			
+NewRoleInit	{100101:100}	{520003:2}			
 HeroStarTalent	4	10	3	5	
 HeroWash	10	[20,40,60,100,150,230]	5		
 HeroRebirth	1	2	heroLV	100	80
-HeroAttrFormula	(lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
+HeroAttrFormula	(lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)	SkillPower*OfficialLV	
 DownReward	[(1,200,1),(2,5000,1),(3,500,1)] 	20	[[1,100,0],[3,200,0]]	1	1
 DailyPackBuyGift	{"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}	{"1":[146], "2":[147], "3":[148]}	[149]	10	
 PlayerMaxLV	1000	-1	0	0	0
 ZhanchuiCost	1	1			
 Mainline	10				
-MainEquipDrop	{0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}	42|30	[-3, 2]	int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))	
+MainEquipDrop	{0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}	42|30	[-3, 2]	long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))	
 MainBootyDrop	{7:5, 8:10,6:15, 5:50, 1:20}	{7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}			
+MainDropAppoint	{1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,2,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}				
 TreeLVUP	42	4|300	5	120	30
 TurnMax	15	20	{}		
 AngerXP	50	100	50	5	{"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
@@ -429,16 +425,22 @@
 ComboCfg	0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))				
 SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)				
 StunCfg	min(aStunRate - dStunRateDef, 8000)	200			
-SuckHPCfg	int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
-HurtFormula	int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	0	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
-DOTFormula	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))				
-CalcTypeFormula	int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))				
-CureFormula	int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
+SuckHPCfg	long(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				
+HurtFormula	long((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	0	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	
+DOTFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))				
+CalcTypeFormula	long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))	long(aAtk*atkSkillPer*(1+aAddSkillPer))			
+CureFormula	long(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))				
+BuffStateGroup	{1:[1,3,12,15], 2:[9,10,13,16,17], 3:[1,3,12,15,13], 4:[1,3,12,15,9,10,17], 5:[1,3,12,15,10,17]}				
 InvestCost	{}	{}	{"7":[101],"12":[102]} 	{}	{}
 InvestMaxDay	{"7":28,"12":0}	[7,8]			
 GoldRush	12|12	60|60	10		
-GoldRushAuto	[3, 7, 30]	[[1], [2]]			
-GoldRushRefresh	1	42	[10,20,30,40,50]	30	{"1":195}
+GoldRushAuto	[3,  30]	[[1]]	[1,2,3,4]		
+GoldRushRefresh	1	42	[10,20,30,40,50]	30	
 ArenaSet	1000	30	3	[[2,1000],[12,2]]	
 ArenaMatch	[[30,15],[25,12],[20,10],[15,7],[10,5]]	2|10	{50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]}	42|50	
 ArenaBillboradAward	{"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]}	{"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}			
+TianziBillboradAward	{"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]}				
+SignInSet	1|30				
+Zhanling	{"1":[119], "2":[120], "3":[121], "4":[122], "5":[123], "6":[124]}		{}	{}	
+Gubao	{"3":[12, 100], "4":[12, 200], "5":[12, 300]}				
+LLMJ	2				

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