From 4f006de1a8a79c8ccee7a337f64e94dea18890e2 Mon Sep 17 00:00:00 2001
From: hwj35 <691170510@qq.com>
Date: 星期二, 21 十月 2025 10:40:40 +0800
Subject: [PATCH] 1111 初始装备-NPC血量修改
---
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt | 40 +++++++++++++++++++++-------------------
1 files changed, 21 insertions(+), 19 deletions(-)
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
index 2b5c039..b8a3568 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -74,7 +74,6 @@
BugleItem 2050 0 0 0 0
PetUpItem 4151 100 [4152, 4153, 4159] {"4150":[50106324, 50106325,50106326,50106327,50106328,50106329,50106330]}
LingQiTrain {"13":[4152, 4156, 4162], "14":[4152, 4155, 4161], "16":[4152, 4157, 4163], "17":[4152, 4158, 4164]}
-SignConsumption 10
ShopItemBuyCntLimitNPC [] 0 0 0 0
GodWeapon1 101|103 0 0 0 0
GodWeapon2 104|106 0 0 0 0
@@ -245,13 +244,8 @@
OpenServerRedPacketCfg 3 10 3600 50 5
FeastRedPacket 10 max(1,int((remainNum- 1*(remainPacketCnt-1))/float(remainPacketCnt)*random.uniform(0.5,min(remainPacketCnt-0.5, 1.5)))) [100,300,500,800,1000,1200,1500,1800] 0
RechargeRedPacket 2 {} {}
-FirstGold {"1":[[1015010,1,1],[221,1,1],[912,1,1],[4151,5,1],[2,1,1]],"2":[[2015010,1,1],[221,1,1],[912,1,1],[4151,5,1],[2,1,1]]} {"1":388,"2":388} 1800 [118,435,434]
CTG 20220201
-FirstGoldTryItem 1_1015010|2_2015010 1_1013010|2_2013010 9 100
OnlineRechargeTH 15 [75,74] [[3011,1,0],[2493,50,0],[2457,1,0],[181,100,0],[4151,100,0]]
-GeTuiTJG 离线挂机已开始托管角色挂机,角色当前修为效率:%s修为/分,剩余离线挂机时间:%s小时%s分钟 您被[%s]杀死,剩余离线挂机时间:%s小时%s分钟 当前背包已满,赶快上线查收战利品吧 您的离线挂机时间已不足1个小时
-EquipDecomposeAward 3 [(2500,14901),(5000,14902),(5200,14916),(5450,14915),(9950,804),(10000,5000)] [14901,14902] 633 100+max((itemColor-4),0)*40+isSuite*20+(itemClass-1)*20
-EquipDecomposeAward2 {"5":[3017,"1+itemClass"]}
ReloadQuests 0
GameNoticeReward [[17,1,1],[103,5,1],[106,5,1]] 5 1
ShareGameReward [[20,20,1]] 1 1 104
@@ -368,8 +362,6 @@
RealmDifficulty [10090,10120,10080,10060,10040,10030,10070,10100,10020,10050] [21,25,29,33,37,41,45,49,53,57,61]
CrossYaomoBoss 50103008 {"1":[[642,1,0],[3436,20,0],[2701,50,0],[3801,100,0]],"2":[[641,4,0],[3436,18,0],[2701,40,0],[3801,80,0]],"3":[[641,3,0],[3436,16,0],[2701,30,0],[3801,60,0]],"5":[[641,2,0],[3436,14,0],[2701,25,0],[3801,50,0]],"10":[[641,1,0],[3436,12,0],[2701,20,0],[3801,40,0]], "20":[[640,8,0],[3436,10,0],[2701,10,0],[3801,30,0]], "10":[[640,5,0],[3436,5,0],[2701,5,0],[3801,20,0]]} {"1":[75000000, [[640,1,0],[2493,10,0],[2700,1,0],[600,100,0]]], "2":[150000000, [[5001,2,0],[2493,15,0],[2700,2,0],[600,200,0]]], "3":[300000000, [[640,2,0],[2493,20,0],[2700,3,0],[600,300,0]]], "4":[600000000, [[5002,2,0],[2493,25,0],[2700,4,0],[600,400,0]]], "5":[900000000, [[5003,2,0],[2493,30,0],[2700,5,0],[600,500,0]]], "6":[1200000000, [[5001,5,0],[2493,35,0],[2700,6,0],[600,600,0]]], "7":[1500000000, [[640,3,0],[2493,40,0],[2700,7,0],[600,700,0]]]}
Shentong [1, 3, 7]
-GubaoPiece {"3":6,"4":6, "5":10}
-Zhanling {"1":[119], "2":[120], "3":[121], "4":[122], "5":[403], "6":[404], "7":[432], "8":[456], "9":[462], "10":[460], "11":[572]} {"5":[458],"6":[405],"7":[433],"8":[457],"10":[461],"11":[573]} {"5":4,"10":6}
GatherTheSoulHole 6 1|10
OpenServerDailyAward 111111 [[541,64800,0]]
RechargeLimit [513,263]
@@ -387,14 +379,17 @@
FamilyGCZItem 673 [671,672,673]
EncodingTex 0 utf8
CreateRole 主公%s
+PlayerRename ["%s", "playerName"] 21 1|1000
CreateFamily 100 1
FamilyNameFormat ["%s", "familyName"] 21 50000 {}
+FamilyRename 1|1000 24
FamilyReqJoin 30 5 0
FamilyPower {"1":2, "2":2, "3":2, "4":2}
+FamilyLeave [0, 60] [] 15 [50] []
Zhenbaoge 1 2888 360 [5,10,20,30]
ZhenbaogeCut -500 int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand))
PersonalMail 200
-BillboardSet [] {1:1000, 2:9999} {}
+BillboardSet [] {0:1000, 1:9999, 2:9999} {}
TalkCD {}
TalkCache {0:100, 3:30}
PlayerViewCache 50 7
@@ -409,18 +404,19 @@
ItemRecord 1 0
ItemRecordRule {0:4} [] [] [] []
TreasureSet {0:10,1:10} {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]} 200
-NewRoleInit {100101:1} {510003:2}
+NewRoleInit {100101:100} {520003:2}
HeroStarTalent 4 10 3 5
HeroWash 10 [20,40,60,100,150,230] 5
HeroRebirth 1 2 heroLV 100 80
-HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV
+HeroAttrFormula (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV
DownReward [(1,200,1),(2,5000,1),(3,500,1)] 20 [[1,100,0],[3,200,0]] 1 1
DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
PlayerMaxLV 1000 -1 0 0 0
ZhanchuiCost 1 1
Mainline 10
-MainEquipDrop {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
+MainEquipDrop {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainBootyDrop {7:5, 8:10,6:15, 5:50, 1:20} {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}
+MainDropAppoint {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,2,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}
TreeLVUP 42 4|300 5 120 30
TurnMax 15 20 {}
AngerXP 50 100 50 5 {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
@@ -429,16 +425,22 @@
ComboCfg 0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))
SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0)
StunCfg min(aStunRate - dStunRateDef, 8000) 200
-SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
-HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))
-DOTFormula int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))
-CalcTypeFormula int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))
-CureFormula int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
+SuckHPCfg long(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
+HurtFormula long((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) long((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))
+DOTFormula long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))
+CalcTypeFormula long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) long(aAtk*atkSkillPer*(1+aAddSkillPer))
+CureFormula long(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
+BuffStateGroup {1:[1,3,12,15], 2:[9,10,13,16,17], 3:[1,3,12,15,13], 4:[1,3,12,15,9,10,17], 5:[1,3,12,15,10,17]}
InvestCost {} {} {"7":[101],"12":[102]} {} {}
InvestMaxDay {"7":28,"12":0} [7,8]
GoldRush 12|12 60|60 10
-GoldRushAuto [3, 7, 30] [[1], [2]]
-GoldRushRefresh 1 42 [10,20,30,40,50] 30 {"1":195}
+GoldRushAuto [3, 30] [[1]] [1,2,3,4]
+GoldRushRefresh 1 42 [10,20,30,40,50] 30
ArenaSet 1000 30 3 [[2,1000],[12,2]]
ArenaMatch [[30,15],[25,12],[20,10],[15,7],[10,5]] 2|10 {50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]} 42|50
ArenaBillboradAward {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]} {"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}
+TianziBillboradAward {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]}
+SignInSet 1|30
+Zhanling {"1":[119], "2":[120], "3":[121], "4":[122], "5":[123], "6":[124]} {} {}
+Gubao {"3":[12, 100], "4":[12, 200], "5":[12, 300]}
+LLMJ 2
--
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