From 68f7463ee284c66f9f02646b195e764915939c27 Mon Sep 17 00:00:00 2001
From: cjc <213123@qq.com>
Date: 星期三, 03 九月 2025 11:48:31 +0800
Subject: [PATCH] 153 武将招募配置

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt |   23 ++++++++++-------------
 1 files changed, 10 insertions(+), 13 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
index 736852a..d0450a2 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
@@ -199,7 +199,7 @@
 ElderBattlefieldTopAward	[[2224,1,1]]				
 ElderBattlefieldBuff	[23001,23002,23003,23004]	31609001	[102,105,106,107,108]	3	
 FBRobotCfg	{1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}				
-CreateRoleAward	[[7630,10],[400, 1],[3350, 1],[181, 10],[4151, 50],[4501, 3],[2, 1]]				
+CreateRoleAward	[[3,100]]				
 CornerPresentedMoney	0	1			
 CreateRoleMap	{1:[10010,196,82],2:[10010,196,82],3:[10010,196,82]}				
 SetWorldPosShunt	{10010:20, 10090:20, 10120:20, 10080:20, 10060:20, 10040:20,10030:20,10070:20,10100:20}	350			
@@ -380,9 +380,6 @@
 MineAreaRefresh	{"0":[1, 10]}	{"1":2, "2":100}	50		
 MineAreaTreasure	[[], [269], [270]]	[5, 2, 1]	[[[20,1000,0]],  [[20,2500,0]],  [[20,10000,0]]]	{"0":"鼠宝","1":"金蟾","2":"貔貅"}	[1000, 800, 500]
 MineAreaHelp	10	[[6505,1,0]]			
-GuajiTime	5	10	{"5":2, "9":4, "13":6, "17":8, "21":10}		
-GuajiQuick	2	0	1	[200, 300, 300, 400, 500]	
-GuajiAward	int(reExp*0.75+min(max(reLV-250,0),1)*0.3*reExp)	{3:"int((1000+reLV*5)/30)"}	{2:"30"}	30	{0:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[10000,[]]],150:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[10000,[]]],200:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[10000,[]]],250:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[10000,[]]],300:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[10000,[]]],350:[[100,[14901,1]],[200,[14902,1]],[300,[101,1]],[400,[104,1]],[500,[110,1]],[515,[3120,1]],[521,[3121,1]],[524,[3123,1]],[544,[7530,1]],[584,[4151,1]],[624,[4152,1]],[664,[182,1]],[669,[7531,1]],[674,[3001,1]],[675,[7532,1]],[10000,[]]]}
 GatherTheSoulHole	6	1|10			
 HorsePetTrainAct	{"181":1, "4150":1, "4151":1, "4152":1, "4153":5, "4154":5, "4159":30, "4160":30}				
 OpenServerDailyAward	111111	[[541,64800,0]]			
@@ -413,7 +410,7 @@
 TalkCache	{0:100, 3:30}				
 PlayerViewCache	50	7			
 MailLVAward	{}	[]			
-PutInItemPack	{"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}	{"100":41,"101":42}			
+PutInItemPack	{"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]}	{"100":41,"101":42,"102":1}			
 TransferItemPack	{20210510:{(2,32):[5409]}}				
 InitDepotCellCount	200	0	0	0	0
 DepotSortPriority	19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112	0	0	0	0
@@ -423,24 +420,24 @@
 ItemRecord	1	0			
 ItemRecordRule	{0:4}	[4,25,26,41,112,45,58]	[947,948,949,950,953,982,983,986,1128,4501]	[]	[]
 TreasureSet	{0:10,1:10}	{2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]}	200		
-NewRoleInit	{100101:1,100104:2}	{520001:2}			
+NewRoleInit	{100101:1,100104:2}	{510003:2}			
 HeroStarTalent	4	10	3	5	
-HeroWash	181|20	182|20			
+HeroWash	181	[20,40,60,100,150,230]			
 HeroRebirth	1	2			
-HeroAttrFormula	(lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	Atk*10+Def+MaxHP+StunRate+StunRateDef+SuperHitRate+SuperHitRateDef+ComboRate+ComboRateDef+MissRate+MissRateDef+ParryRate+ParryRateDef+SuckHPPer+SuckHPPerDef+FinalDamPer+FinalDamPerDef+PhyDamPer+PhyDamPerDef+MagDamPer+MagDamPerDef+NormalSkillPer+NormalSkillPerDef+AngerSkillPer+AngerSkillPerDef+SuperDamPer+SuperDamPerDef+CurePer+CurePerDef+ShieldPer+ShieldPerDef+DOTPer+DOTPerDef	SkillPower*OfficialLV	
+HeroAttrFormula	(lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue	(lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue	int(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0)	SkillPower*OfficialLV	
 DownReward	[(20,500,1),(2,1,1),(911,1,1)] 	20	[[150,50,0],[181,10,0],[4151,10,0],[3,1,0]]	1	1
 DailyPackBuyGift	{"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]}	{"1":[146], "2":[147], "3":[148]}	[149]	10	
 EquipGSFormula	int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0)	[67,68,6,7,8,16,139,13,136,26,27]	int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0)	{"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000}	0
-PlayerMaxLV	999	-1	0	0	0
+PlayerMaxLV	1000	-1	0	0	0
 ZhanchuiCost	2	2			
 Mainline	10	15	20		
-MainEquipDrop	5	42	[-3, 2]	int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))	
+MainEquipDrop	1	42	[-3, 2]	int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))	
 MainBootyDrop	{30:5, 6:10, 5:11, 1:12}	{30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}			
-TreeLVUP	42	4|300	10	30	60
+TreeLVUP	42	4|300	5	120	30
 AngerXP	50	100	50	5	
 MissCfg	int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))				
-ParryCfg	int(min((dParryRate-aParryRateDef)*pow(0.7,parryNum), 8000))	[100, 0]	0.5		
-ComboCfg	int((aComboRate-dComboRateDef)*pow(0.5,comboNum))				
+ParryCfg	0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000)	[100, 0]	0.5		
+ComboCfg	0 if comboNum>4 else int((aComboRate-dComboRateDef)*pow(0.5,comboNum))				
 SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)				
 StunCfg	min(aStunRate - dStunRateDef, 8000)	200			
 SuckHPCfg	int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)				

--
Gitblit v1.8.0