From 9d2f0373cd68947ecfb2f45dee496014b00a784c Mon Sep 17 00:00:00 2001
From: gwj <123123@qq.com>
Date: 星期五, 12 十二月 2025 18:58:12 +0800
Subject: [PATCH] 1111 技能
---
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt | 48 ++++++++++++++++++++++++++++--------------------
1 files changed, 28 insertions(+), 20 deletions(-)
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
index 2bececc..1f2c1d6 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -240,7 +240,6 @@
FeastRedPacket 10 max(1,int((remainNum- 1*(remainPacketCnt-1))/float(remainPacketCnt)*random.uniform(0.5,min(remainPacketCnt-0.5, 1.5)))) [100,300,500,800,1000,1200,1500,1800] 0
RechargeRedPacket 2 {} {}
CTG 20220201
-OnlineRechargeTH 15 [75,74] [[3011,1,0],[2493,50,0],[2457,1,0],[181,100,0],[4151,100,0]]
ReloadQuests 0
GameNoticeReward [[17,1,1],[103,5,1],[106,5,1]] 5 1
ShareGameReward [[20,20,1]] 1 1 104
@@ -344,7 +343,6 @@
Yinji 5000 6
SkillCD [50700]
EquipPlusByFuncID {"91":2}
-EventReport [1404,1400] [1,2,15,18] [1100,1101,9001]
EquipShenDecompose 50
LoveGift 1
LoveRing 605 604
@@ -372,6 +370,7 @@
FamilyGCZContributionHigh 672 5 [[1000, [3010,1,0]],[1000, [2302,1,0]],[2000, [2701,2,0]],[1000, [3001,2,0]],[1000, [650,1,0]],[2000, [633,50,0]],[2000, [7512,15,0]]]
FamilyGCZItem 673 [671,672,673]
EncodingTex 0 utf8
+EventReport [] [1100,1101,9001]
CreateRole 主公%s
PlayerRename ["%s", "playerName"] 21 1|1000
CreateFamily 100 1
@@ -383,38 +382,42 @@
Zhenbaoge 1 2888 360 [5,10,20,30]
ZhenbaogeCut -500 int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand))
PersonalMail 200
-BillboardSet [] {0:1000, 1:9999, 2:9999} {}
-TalkCD {}
+BillboardSet [] {0:1000, 1:9999, 2:9999, 3:9999, 4:9999} {}
+OSABillboard {"3":[1, 2], "4":[2, 3]} {"1":[[5,40,0],[8,800,0],[7,40000,0]],"2":[[5,30,0],[8,600,0],[7,30000,0]],"3":[[5,20,0],[8,400,0],[7,20000,0]],"5":[[5,15,0],[8,300,0],[7,15000,0]],"10":[[5,10,0],[8,200,0],[7,10000,0]],"20":[[5,8,0],[8,160,0],[7,8000,0]],"50":[[5,6,0],[8,120,0],[7,6000,0]],"100":[[5,4,0],[8,80,0],[7,4000,0]],"200":[[5,4,0],[8,60,0],[7,3000,0]],"2000":[[5,2,0],[8,40,0],[7,2000,0]]} {"1":[[1005,1,0],[1001,3,0],[1,2000,0]],"2":[[1013,40,0],[1001,3,0],[1,1800,0]],"3":[[1013,30,0],[1001,2,0],[1,1500,0]],"5":[[1013,20,0],[1001,2,0],[1,1000,0]],"10":[[1001,2,0],[7,10000,0]],"20":[[1001,1,0],[7,8000,0]],"50":[[1003,1,0],[7,6000,0]],"100":[[1003,1,0],[7,4000,0]],"200":[[1002,1,0],[7,3000,0]],"2000":[[1002,1,0],[7,2000,0]]}
+OSACelebration 7 {"2000":[[3,100]],"3000":[[2,20000]],"5000":[[7,50000]],"8000":[[8,100]],"10000":[[5,10]]} 20
+TalkCD {"0":3,"3":3}
TalkCache {0:100, 3:30}
PlayerViewCache 50 7
MailLVAward {} []
PutInItemPack {"35":[150], "8":[101,102,103,104,105,106,107,108,109,110,111,112]} {"100":41,"101":42,"102":1,"103":53}
TransferItemPack {}
InitDepotCellCount 200 0 0 0 0
-DepotSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
-InitBagCellCount 100 {"35":200} 0 0 0
-PackageSortPriority 19|145|1|5|81|4|14|13|8|9|26|28|125|27|41|22|124|21|25|20|45|58|54|39|52|6|34|35|36|76|11|12|15|17|29|44|48|50|51|60|80|7|101|102|103|104|105|106|107|108|109|111|112 0 0 0 0
+DepotSortPriority 81|15|16|147 0 0 0 0
+InitBagCellCount 200 {"35":350} 0 0 0
+PackageSortPriority 81|15|16|147 0 0 0 0
OpenPack {"35":1} {"35":[300,300,300,300,500]} {"35":[25,25,25,25,50]}
+MoneyRecord [52, 53] {3:500000, 41:100, 42:100} [41, 52, 53] {3:500000, 41:100}
ItemRecord 1 0
-ItemRecordRule {0:4} [] [] [] []
+ItemRecordRule {0:4} [] [] [101,102,103,104,105,106,107,108,109,110,111,112] []
TreasureSet {0:10,1:10} {2330:[4318,4313,4323,4328,4358,4393,4383,4433,4348,4438,4388,4443,4363,4428,4343,4353],2331:[4319,4314,4324,4329,4359,4394,4384,4434,4349,4439,4389,4444,4364,4429,4344,4354],2332:[4320,4315,4325,4330,4360,4395,4385,4435,4350,4440,4390,4445,4365,4430,4345,4355],2214:[4183,4185,195,199]} 200
NewRoleInit {100101:100} {520003:2}
HeroStarTalent 4 10 3 5
HeroWash 10 [20,40,60,100,150,230] 5
HeroRebirth 1 2 heroLV 100 80
-HeroAttrFormula (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV
-DownReward [(1,200,1),(2,5000,1),(3,500,1)] 20 [[1,100,0],[3,200,0]] 1 1
+HeroAttrFormula (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio)/100.0-55000) SkillPower*OfficialLV
+DownReward [[1,100,1]] 1
DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
PlayerMaxLV 1000 -1 0 0 0
ZhanchuiCost 1 1
Mainline 10
MainEquipDrop 1 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
-MainBootyDrop {7:1,8:15,6:50,5:50,1:20} {7:[4,10],8:[0,2],6:[0,1],5:[0,2],1:[2,6]}
+MainBootyDrop {7:1,8:15,6:3,5:50,1:20} {7:[12,28],8:[0,2],6:[1,1],5:[0,2],1:[2,6]}
MainDropAppoint {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,1,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}
TreeLVUP 42 4|300
TreeEnergy 3 3 120 30 1|50
+TurnFightProcess 2
TurnFightCD 0 800
-TurnMax 15 20 {}
+TurnMax 15 15 {}
AngerXP 50 100 50 5 {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))
ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [1] 0.5 2
@@ -422,30 +425,35 @@
SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) 1.5
StunCfg min(aStunRate - dStunRateDef, 8000) 200
SuckHPCfg long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))
-HurtFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))
-DOTFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef))))
-CalcTypeFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer)
+HurtFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))
+DOTFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef))))
+CalcTypeFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer)
CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05))
ShieldFormula long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)))
BuffStateGroup {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}
InvestCost {"1":[116],"2":[117]}
-InvestDay {"1":30} {"1":180} {"1":[[3,100]], "2":[[1,100], [3,200]]}
-InvestPower {"1":{"30010":2}} {"2":[30010]} {"1":3, "2":3} {"1":3}
-AutoGuaji [1,8,12,16,20] 1260 [1.4,1.8,2.2]
+InvestDay {"1":30} {"1":180} {"1":[[4,10],[3,100]], "2":[[1,100], [3,100]]}
+InvestPower {"1":{"30010":2}} {"2":[30010]} {"1":3, "2":3} {"2":3}
+AutoGuaji [1,5,8,12,16] 1260 [1.4,1.8,2.2]
GoldRush 12|12 60|60 10
GoldRushAuto [3, 30] [[1]] [1,2,3,4]
GoldRushRefresh 1 42 [10,20,30,40,50] 30
ArenaSet 1000 30 3 [[2,1000],[12,2]]
-ArenaMatch [[30,15],[25,12],[20,10],[15,7],[10,5]] 2|10 {50:[1, 1], 200:[1, 2], 500:[2, 3],1000:[3,4]} 42|100
+ArenaMatch [[30,15],[25,12],[20,10],[15,7],[10,5]] 2|10 42|100
+ArenaMatchRobot 1.3 [[-30, -20], [-5, -5], [5, 10], [10, 12], [12, 15]] 1
ArenaBillboradAward {"1":[[1,300,0],[12,80,0]],"2":[[1,200,0],[12,60,0]],"3":[[1,100,0],[12,40,0]],"5":[[1,80,0],[12,20,0]],"10":[[1,60,0],[12,16,0]],"50":[[1,40,0],[12,12,0]],"500":[[1,30,0],[12,10,0]],"9999":[[1,20,0],[12,10,0]]} {"1":[[1,2000,0],[13,50,0]],"2":[[1,1600,0],[13,40,0]],"3":[[1,1200,0],[13,30,0]],"5":[[1,1000,0],[13,25,0]],"10":[[1,800,0],[13,20,0]],"50":[[1,600,0],[13,15,0]],"500":[[1,400,0],[13,10,0]],"9999":[[1,200,0],[13,5,0]]}
TianziBillboradAward {"1":[[1,300,0],[8,100,0],[7,500,0]],"2":[[1,200,0],[8,80,0],[7,450,0]],"3":[[1,100,0],[8,60,0],[7,400,0]],"10":[[1,80,0],[8,50,0],[7,350,0]],"50":[[1,60,0],[8,40,0],[7,300,0]],"100":[[1,40,0],[8,30,0],[7,250,0]],"500":[[1,20,0],[8,20,0],[7,200,0]],"9999":[[1,20,0],[8,10,0],[7,150,0]]}
SignInSet 1|30
Zhanling {"1":[110], "2":[111], "3":[112], "4":[113], "5":[114], "6":[115]} {} {} [2,1,3,5,4]
Gubao {"3":[12, 100], "4":[12, 200], "5":[12, 300]}
LLMJ 2
-StoreHeroSoul 12 43|5000 1
+StoreHeroSoul 12 43|100 3
FamilyTaofaBuzhen 2000 100|200 20 60
FamilyTaofaAtk 10 [[15,10], [16,100]] 2 10|50|100 10
FamilyTaofaBox [10000, 25000, 50000, 100000, 200000, 350000, 600000, 1000000, 2000000, 3000000] 100 200 [[100, 1, 10], [100, 2, 100], [100, 3, 10], [50, 4, 1], [30, 5, 1], [50, 11, 200]]
HorseUpItem 12 13 3
RechargeLimit [210,211,212,213,214,215,216,217,218,219]
+BeautyLVUP [200,201,202] [1,3,10] 10 20
+TravelSet 50 30 6|5
+TravelRate [1] 2000 [[60,1],[30,4],[10,6]]
+DailyTehui [220,221,222] 223
--
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