From afc0fbbdbf49abbf0096bf997d26da2fb6c28093 Mon Sep 17 00:00:00 2001
From: cjc <213123@qq.com>
Date: 星期三, 04 二月 2026 20:23:03 +0800
Subject: [PATCH] 999 优化前期主线任务 减少锤子频率增加玉髓频率 新增100-200章奖励
---
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt | 31 ++++++++++++++++---------------
1 files changed, 16 insertions(+), 15 deletions(-)
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
index a34b744..1d07719 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -376,10 +376,11 @@
CreateFamily 100 1
FamilyNameFormat ["%s", "familyName"] 21 50000 {}
FamilyRename 1|1000 24
-FamilyReqJoin 30 5 0
+FamilyReqJoin 30 5 1
FamilyPower {"1":2, "2":2, "3":2, "4":2}
FamilyLeave [0, 60] [] 15 [50] []
FamilyLeaderAutoChange 72 24
+FamilyCross 8
Zhenbaoge 1 2888 60 [5,10,20,30]
ZhenbaogeCut -350 int(initPrice*cutWeight/totalWeight*1.0*(minRatio+randRatio*rand)) [3,10]
PersonalMail 200
@@ -408,14 +409,14 @@
HeroWash 10 [20,40,60,100,150,230] 5
HeroRebirth 1 2 max(0,heroLV-40) 100 80
HeroRebirth2 max(0,breakLV-4)*10
-HeroAttrFormula (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+AtkSpeed*AtkSpeedRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000) SkillPower*OfficialLV
+HeroAttrFormula (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+AtkSpeed*AtkSpeedRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000) SkillPower*OfficialLV
DownReward [[1,100,1]] 1
DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
PlayerMaxLV 1000 -1 0 0 0
ZhanchuiCost 1 1
Mainline 10
MainEquipDrop 1 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
-MainBootyDrop {7:1,8:15,6:3,5:50,1:20} {7:[12,28],8:[0,2],6:[1,1],5:[0,2],1:[2,6]}
+MainBootyDrop {7:1,8:15,6:3,5:50,1:20,30:20} {7:[12,28],8:[0,2],6:[1,1],5:[0,2],1:[2,6],30:[0,2]}
MainDropAppoint {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,1,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}
TreeLVUP 42 4|300
TreeEnergy 3 3 120 30 1|50
@@ -429,7 +430,7 @@
ZhaojiaCfg 100|1 1|50 3000
ComboCfg 0 if comboNum>4 else int(min((aComboRate-dComboRateDef),10000)*pow(0.5,comboNum))
SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) 1.5
-StunCfg min(aStunRate - dStunRateDef, 8000) 200
+StunCfg min(aStunRate - dStunRateDef, 7000) 200
SuckHPCfg long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))
HurtFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))
DOTFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef))))
@@ -440,30 +441,30 @@
InvestCost {"1":[116],"2":[117]}
InvestDay {"1":30} {"1":180} {"1":[[4,10],[3,100]], "2":[[1,100], [3,100]]}
InvestPower {"1":{"30010":2}} {"2":[30010]} {"1":3, "2":3} {"2":3} {"1":60}
-AutoGuaji [1,5,8,12,16] 1260 [1.4,2.2,3]
+AutoGuaji [1,5,8,12,16] 1260 3 [1.4,2.2,3] 5
GoldRush 12|12 60|60 10
GoldRushAuto [3, 30] [[1]] [1,2,3,4]
-GoldRushRefresh 1 42 [10,20,30,40,50] 30
+GoldRushRefresh 1 42 [10,20,30,40,50] 720
ArenaSet 1000 30 3 [[2,1000],[12,2]]
ArenaMatch [[30,15],[25,12],[20,10],[15,7],[10,5]] 2|10 42|100
ArenaMatchRobot 1.3 [[-30, -20], [-5, -5], [5, 10], [10, 12], [12, 15]] 1
ArenaBillboradAward {"1":[[1,300,0],[12,100,0],[10,20,0]],"2":[[1,200,0],[12,80,0],[10,10,0]],"3":[[1,100,0],[12,60,0],[10,5,0]],"5":[[1,80,0],[12,50,0]],"10":[[1,70,0],[12,40,0]],"50":[[1,60,0],[12,30,0]],"100":[[1,50,0],[12,25,0]],"200":[[1,40,0],[12,20,0]],"500":[[1,20,0],[12,10,0]],"9999":[[1,10,0],[12,5,0]]} {"1":[[1,2000,0],[13,50,0],[10000,20,0]],"2":[[1,1500,0],[13,40,0],[10000,10,0]],"3":[[1,1000,0],[13,30,0],[10000,5,0]],"5":[[1,800,0],[13,25,0],[10000,3,0]],"10":[[1,600,0],[13,20,0],[10000,2,0]],"50":[[1,400,0],[13,20,0]],"100":[[1,300,0],[13,15,0]],"200":[[1,200,0],[13,13,0]],"500":[[1,100,0],[13,10,0]],"9999":[[1,50,0],[13,5,0]]}
TianziBillboradAward {"1":[[1,300,0],[8,300,0],[7,20000,0]],"2":[[1,200,0],[8,200,0],[7,18000,0]],"3":[[1,100,0],[8,100,0],[7,16000,0]],"10":[[1,80,0],[8,80,0],[7,14000,0]],"50":[[1,50,0],[8,60,0],[7,12000,0]],"100":[[1,20,0],[8,40,0],[7,10000,0]],"500":[[1,10,0],[8,20,0],[7,8000,0]],"9999":[[1,5,0],[8,10,0],[7,5000,0]]}
SignInSet 1|30
-Zhanling {"1":[110], "2":[111], "3":[112], "4":[113], "5":[114], "6":[115], "7":[1000]} {} {} [2,1,3,7,5,4]
+Zhanling {"1":[110], "2":[111], "3":[112], "4":[113], "5":[114], "6":[115], "7":[1000], "8":[1001]} {} {} [2,1,3,7,5,8,4]
Gubao {"2":[10002, 1],"3":[10003, 1], "4":[10004, 1], "5":[10005, 1]}
LLMJ 2
StoreHeroSoul 12 43|100 1
-FamilyTaofaBuzhen 2000 100|200 20 60
-FamilyTaofaAtk 10 [[15,10], [16,100]] 2 10|50|100 10
-FamilyTaofaBox [10000, 25000, 50000, 100000, 200000, 350000, 600000, 1000000, 2000000, 3000000] 100 200 [[100, 1, 10], [100, 2, 100], [100, 3, 10], [50, 4, 1], [30, 5, 1], [50, 11, 200]]
+FamilyTaofaBuzhen 2000 200|200 20 60
+FamilyTaofaAtk 10 [[15,3], [16,150]] 2 10|50|100 10
+FamilyTaofaBox [98000000,231000000,770000000,2310000000,3850000000,15750000000,42000000000,126000000000,357000000000,658000000000,931000000000,1739500000000] 50 500 [[800,8,1],[100,31,1],[700,1029,1],[1600,3,1],[300,12,1],[500,30,1],[2000,7,50],[2000,2,100],[2000,16,20]]
HorseUpItem 12 13 3
RechargeLimit [210,211,212,213,214,215,216,217,218,219]
BeautyLVUP [200,201,202] [1,3,10] 10 20
-TravelSet 60 10 6|5
+TravelSet 60 10 6|5 32 10
TravelRate [1,8] 2000 [[60,1],[30,4],[10,6]]
DailyTehui [220,221,222] 223 36
-Dingjunge 2 [6,7,8,9,12,13,14,15,16,17,18,19,21,22,23,24,25,26,27,28,29,30,31,32,35,36,37,38,39,40,41,42,43,44,45,46,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80] [3,10,400]
-DingjungeEff [0,0,0,1010,2010,2210,2510,3010] 10 3 5
-MinggeCfg 3 30 31
-MinggeTY 7|10 [-3, 2] long(round(baseValue*plusValue*attrProportion*randfloat(0.9,1.1))) [201,202,203,204] [9000011,9000021,9000031,9000041]
+Dingjunge 2 [6,7,8,9,12,13,14,15,16,17,18,19,21,22,23,24,25,26,27,28,29,30,31,32,35,36,37,38,39,40,41,42,43,44,45,46,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80] [10,10,156] [10,10,156] 3
+DingjungeEff [0,0,0,1010,2010,2510,3010,3510] 10 3 5
+MinggeCfg [6,11,21] 30 31
+MinggeTY 7|10 [-1, 1] long(round(baseValue*plusValue*attrProportion*randfloat(0.95,1.05))) [201,202,203,204] [9000011,9000021,9000031,9000041,9000051,9000061,9000071,9000081,9000091,9000101]
--
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