From e843e063cbbf9d3c795a2d3c4e7f0e9d8cb75669 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 29 六月 2026 19:01:12 +0800
Subject: [PATCH] 652 【内政】神兽系统-服务端(神兽战斗支持;神兽技能支持等级技能、塑魂技能;增加效果6041;效果6011支持配置按buff技能类型;)

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
index f72c779..e0e5a4d 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -422,11 +422,11 @@
 SuperHitCfg	max(aSuperHitRate - dSuperHitRateDef, 0)	1.5			
 StunCfg	min((aStunRate - dStunRateDef)*pow(0.5,stunCnt), 7000)	200			
 SuckHPCfg	long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))				
-HurtFormula	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))		
-DOTFormula	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef))))				
-CalcTypeFormula	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)))	long(aAtk*atkSkillPer)			
-CureFormula	long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05))				
-ShieldFormula	long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)))				
+HurtFormula	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef))))	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)))	
+DOTFormula	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef))))				
+CalcTypeFormula	long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)))	long(aAtk*atkSkillPer)			
+CureFormula	long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+angerOverflow/100.0), baseValue*0.05))				
+ShieldFormula	long((baseValue*skillPer)*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)))				
 BuffStateGroup	{"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}				
 InvestCost	{"1":[116],"2":[117]} 				
 InvestDay	{"1":30}	{"1":180}	{"1":[[4,10],[3,100]], "2":[[1,100], [3,100]]} 		

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