From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 26 +++++++++++++-------------
1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 4d17c83..74a1e71 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,7 +29,6 @@
import GameWorld
import PlayerLLMJ
import PlayerPrestigeSys
-import CrossServerPackLogic
import DataRecordPack
import PlayerSuccess
import IpyGameDataPY
@@ -45,6 +44,7 @@
import TurnBuff
import FBCommon
import CommFunc
+import CrossMsg
import FBLogic
import random
@@ -1279,17 +1279,17 @@
isMultiMap = True
if isMultiMap:
- CrossServerPackLogic.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
+ CrossMsg.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
else:
- SSMsg_BattleRequest(reqInfo, fromServerID)
+ S2B_BattleRequest(reqInfo, fromServerID)
return
-def SSMsg_BattleRequest(reqInfo, fromServerID, msgType=""):
+def S2B_BattleRequest(reqInfo, fromServerID, msgType=""):
## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
- if msgType:
- GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
- % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+ #if msgType:
+ # GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
+ # % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
if npcLineupIDList:
turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
@@ -1308,20 +1308,20 @@
# 本地图自己处理的
if fromServerID == GameWorld.GetGameWorld().GetServerID():
- SSMsg_BattleResult(retInfo, fromServerID)
+ B2S_BattleResult(retInfo, fromServerID)
# 其他服务器地图请求的,发送战斗结果回去
else:
- CrossServerPackLogic.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
+ CrossMsg.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
return
-def SSMsg_BattleResult(retInfo, fromServerID, msgType=""):
+def B2S_BattleResult(retInfo, fromServerID, msgType=""):
## 收到战斗结果信息
guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
- if msgType:
- GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
- % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+ #if msgType:
+ # GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
+ # % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
curPlayer = None
if reqPlayerID:
--
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