From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   26 +++++++++++++-------------
 1 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 4d17c83..74a1e71 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,7 +29,6 @@
 import GameWorld
 import PlayerLLMJ
 import PlayerPrestigeSys
-import CrossServerPackLogic
 import DataRecordPack
 import PlayerSuccess
 import IpyGameDataPY
@@ -45,6 +44,7 @@
 import TurnBuff
 import FBCommon
 import CommFunc
+import CrossMsg
 import FBLogic
 
 import random
@@ -1279,17 +1279,17 @@
             isMultiMap = True
             
     if isMultiMap:
-        CrossServerPackLogic.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
+        CrossMsg.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
     else:
-        SSMsg_BattleRequest(reqInfo, fromServerID)
+        S2B_BattleRequest(reqInfo, fromServerID)
     return
 
-def SSMsg_BattleRequest(reqInfo, fromServerID, msgType=""):
+def S2B_BattleRequest(reqInfo, fromServerID, msgType=""):
     ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
     guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
-    if msgType:
-        GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
-                      % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+    #if msgType:
+    #    GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
+    #                  % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
         
     if npcLineupIDList:
         turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
@@ -1308,20 +1308,20 @@
     
     # 本地图自己处理的
     if fromServerID == GameWorld.GetGameWorld().GetServerID():
-        SSMsg_BattleResult(retInfo, fromServerID)
+        B2S_BattleResult(retInfo, fromServerID)
         
     # 其他服务器地图请求的,发送战斗结果回去
     else:
-        CrossServerPackLogic.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
+        CrossMsg.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
     return
 
-def SSMsg_BattleResult(retInfo, fromServerID, msgType=""):
+def B2S_BattleResult(retInfo, fromServerID, msgType=""):
     ## 收到战斗结果信息
     
     guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
-    if msgType:
-        GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
-                      % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+    #if msgType:
+    #    GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
+    #                  % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
         
     curPlayer = None
     if reqPlayerID:

--
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