From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py | 1101 +++++++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 940 insertions(+), 161 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
index 582d745..81d7080 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
@@ -15,20 +15,25 @@
#"""Version = 2025-05-09 12:20"""
#-------------------------------------------------------------------------------
+import ChPlayer
import DBStruct
import CommFunc
import GameWorld
import ShareDefine
-import PlayerControl
import PlayerViewCache
+import ChPyNetSendPack
+import NetPackCommon
+import IpyGameDataPY
import PyMongoMain
import DBDataMgr
+import CrossMgr
+import CrossMsg
import ChConfig
import DBComm
import time
-FamilyUpperLimitCount = 2000
+#FamilyUpperLimitCount = 2000
class FamilyActionData():
@@ -75,10 +80,10 @@
@param dbData: 实例对应绑定的dbData
@return: 成功返回实例对象,失败返回None
'''
- dataToJson = False
- # 如果需要 dataToJson,可根据ActionType在这里处理
+ dataToJson = True
+ # 默认使用 dataToJson,如果不需要的可根据 ActionType 在这里处理
if dbData.ActionType in []:
- dataToJson = True
+ dataToJson = False
actionData = FamilyActionData(dbData, dataToJson)
self.__actionDataList.append(actionData)
return actionData
@@ -132,7 +137,28 @@
elif False:
aData = FamilyActionData()
return aData
-
+
+ def GetActionDataByValue1(self, value1, isAdd=False):
+ ## 获取Action根据Value1
+ # @return: None or findActionData
+ findActionData = None
+ for actionData in self.__actionDataList:
+ if actionData.GetValue1() == value1:
+ findActionData = actionData
+ break
+ if not findActionData and isAdd:
+ findActionData = self.AddAction()
+ findActionData.SetValue1(value1)
+ return findActionData
+
+ def DelActionDataByValue1(self, value1):
+ ## 删除Action根据Value1
+ for actionData in self.__actionDataList[::-1]:
+ if actionData.GetValue1() == value1:
+ self.__actionDataList.remove(actionData)
+ break
+ return
+
class FamilyActionMgr():
def __init__(self):
@@ -140,6 +166,8 @@
return
def GetFamilyAction(self, familyID, actionType):
+ if not familyID:
+ return FamilyAction()
if familyID not in self.__familyActionDict:
self.__familyActionDict[familyID] = {}
actionDict = self.__familyActionDict[familyID]
@@ -169,10 +197,15 @@
class FamilyMem():
- def __init__(self, dbData=None):
+ def __init__(self, dbData=None, family=None):
self.__dbData = DBStruct.tagDBFamilyMem() if not dbData else dbData
+ self.__family = family
return
+ def GetFamily(self):
+ if not self.__family:
+ self.__family = DBDataMgr.GetFamilyMgr().FindFamily(self.__dbData.FamilyID)
+ return self.__family
def GetPlayerID(self): return self.__dbData.PlayerID
def GetFamilyID(self): return self.__dbData.FamilyID
def GetJoinTime(self): return self.__dbData.JoinTime
@@ -188,6 +221,8 @@
def SetFace(self, face): self.__dbData.Face = face
def GetFacePic(self): return self.__dbData.FacePic
def SetFacePic(self, facePic): self.__dbData.FacePic = facePic
+ def GetTitleID(self): return self.__dbData.TitleID
+ def SetTitleID(self, titleID): self.__dbData.TitleID = titleID
def GetFightPower(self): return self.__dbData.FightPower
def GetFightPowerEx(self): return self.__dbData.FightPowerEx
def GetFightPowerTotal(self): return self.__dbData.FightPowerEx * ChConfig.Def_PerPointValue + self.__dbData.FightPower
@@ -203,12 +238,18 @@
def SetFmLV(self, fmLV): self.__dbData.FmLV = fmLV
def GetContribTotal(self): return self.__dbData.ContribTotal
def SetContribTotal(self, contribTotal): self.__dbData.ContribTotal = contribTotal
- def GetContribWeek(self): return self.__dbData.ContribWeek
- def SetContribWeek(self, contribWeek): self.__dbData.ContribWeek = contribWeek
+ def GetContribDay(self): return self.__dbData.ContribDay
+ def SetContribDay(self, contribDay): self.__dbData.ContribDay = contribDay
+ def GetDonateCntTotal(self): return self.__dbData.DonateCntTotal
+ def SetDonateCntTotal(self, donateCntTotal): self.__dbData.DonateCntTotal = donateCntTotal
+ def GetDonateCntDay(self): return self.__dbData.DonateCntDay
+ def SetDonateCntDay(self, donateCntDay): self.__dbData.DonateCntDay = donateCntDay
def GetBuffer(self): return self.__dbData.getBuffer()
def RefreshMemberByID(self, playerID):
- ## 根据玩家ID更新成员数据,一般用于离线功能,如添加离线成员,直接使用查看缓存更新
+ '''刷新成员信息,仙盟成员属于永久功能数据,除非仙盟解散,所以单独存一份成员基础信息,支持离线玩家,直接使用查看缓存更新
+ @return: 战力是否变更
+ '''
if playerID != self.GetPlayerID():
return
viewCache = PlayerViewCache.FindViewCache(playerID)
@@ -220,30 +261,16 @@
self.SetRealmLV(viewCache.GetRealmLV())
self.SetFace(viewCache.GetFace())
self.SetFacePic(viewCache.GetFacePic())
+ self.SetTitleID(viewCache.GetTitleID())
self.SetServerID(viewCache.GetServerID())
fpChange = False
fightPowerTotal = viewCache.GetFightPowerTotal()
- if self.GetFightPowerTotal() < fightPowerTotal:
+ if self.GetFightPowerTotal() != fightPowerTotal:
self.SetFightPowerTotal(fightPowerTotal)
fpChange = True
- return fpChange
-
- def RefreshMember(self, curPlayer):
- '''刷新成员信息,仙盟成员属于永久功能数据,除非仙盟解散,所以单独存一份成员基础信息,防止过度依赖查看缓存数据引发的问题
- @return: 战力是否变更
- '''
- if not curPlayer or curPlayer.GetPlayerID() != self.GetPlayerID():
- return
- self.SetPlayerName(curPlayer.GetPlayerName())
- self.SetLV(curPlayer.GetLV())
- self.SetJob(curPlayer.GetJob())
- self.SetRealmLV(curPlayer.GetOfficialRank())
- self.SetFace(curPlayer.GetFace())
- self.SetFacePic(curPlayer.GetFacePic())
- self.SetServerID(GameWorld.GetPlayerServerID(curPlayer))
- fightPowerTotal = PlayerControl.GetFightPower(curPlayer)
- fpChange = self.GetFightPowerTotal() != fightPowerTotal
- self.SetFightPowerTotal(fightPowerTotal)
+ family = self.GetFamily()
+ if family:
+ family.RefrshFightPowerTotal()
return fpChange
class Family():
@@ -254,7 +281,6 @@
self.__memberDict = {} # 成员字典 {playerID:FamilyMem, ...}
self.__familyMgr = DBDataMgr.GetFamilyMgr()
self.__actionMgr = DBDataMgr.GetFamilyActionMgr()
- self.__memFightPowerChange = None # 成员战力是否有变化,默认None,代表未处理过
return
def GetID(self): return self.__dbData.ID
@@ -279,28 +305,47 @@
return
def GetFightPower(self): return self.__dbData.FightPower
def GetFightPowerEx(self): return self.__dbData.FightPowerEx
- def GetFightPowerTotal(self): return self.__dbData.FightPowerEx * ChConfig.Def_PerPointValue + self.__dbData.FightPower
+ def GetFightPowerTotal(self):
+ return self.__dbData.FightPowerEx * ChConfig.Def_PerPointValue + self.__dbData.FightPower
def SetFightPowerTotal(self, fightPowerTotal):
+ fpBef = self.GetFightPowerTotal()
self.__dbData.FightPower = fightPowerTotal % ChConfig.Def_PerPointValue
self.__dbData.FightPowerEx = fightPowerTotal / ChConfig.Def_PerPointValue
+ fpAft = self.GetFightPowerTotal()
+ if fpBef != fpAft:
+ self.__familyMgr.OnFightPowerChange(self)
return
def GetEmblemID(self): return self.__dbData.EmblemID
def SetEmblemID(self, emblemID): self.__dbData.EmblemID = emblemID
+ def GetEmblemWord(self): return self.__dbData.EmblemWord
+ def SetEmblemWord(self, emblemWord): self.__dbData.EmblemWord = emblemWord
+ def GetExtra1(self): return self.__dbData.Extra1
+ def SetExtra1(self, extra1): self.__dbData.Extra1 = extra1
+ def GetExtra2(self): return self.__dbData.Extra2
+ def SetExtra2(self, extra2): self.__dbData.Extra2 = extra2
+ def GetExtra3(self): return self.__dbData.Extra3
+ def SetExtra3(self, extra3): self.__dbData.Extra3 = extra3
+ def GetExtra4(self): return self.__dbData.Extra4
+ def SetExtra4(self, extra4): self.__dbData.Extra4 = extra4
+ def GetExtra5(self): return self.__dbData.Extra5
+ def SetExtra5(self, extra5): self.__dbData.Extra5 = extra5
def GetBuffer(self): return self.__dbData.getBuffer()
-
+
## ------------------------------------------------
def InitMemberInstance(self, dbData):
'''初始化功能数据实例,创建或加载数据时通用,功能一般不调用
@param dbData: 实例对应绑定的dbData
@return: 成功返回实例对象,失败返回None
'''
- member = FamilyMem(dbData)
+ member = FamilyMem(dbData, self)
playerID = member.GetPlayerID()
if playerID in self.__memberDict:
return
self.__memberDict[playerID] = member
self.__memberList.append(member)
return member
+
+ def GetMemberIDList(self): return self.__memberDict.keys()
def AddMember(self, playerID):
member = None
@@ -314,14 +359,16 @@
member = self.InitMemberInstance(dbData)
if not member and False:
member = FamilyMem()
- self.__memFightPowerChange = True
+ self.RefrshFightPowerTotal()
+ self.__familyMgr.OnAddMember(self, playerID)
return member
def DeleteMember(self, playerID):
delMem = self.__memberDict.pop(playerID, None)
if delMem in self.__memberList:
self.__memberList.remove(delMem)
- self.__memFightPowerChange = True
+ self.RefrshFightPowerTotal()
+ self.__familyMgr.OnDelMember(self, playerID)
return delMem
def FindMember(self, playerID):
@@ -341,24 +388,8 @@
mem = FamilyMem()
return mem
- def RefreshFamilyMember(self, curPlayer):
- ## 刷新在线成员信息
- playerID = curPlayer.GetPlayerID()
- familyID = curPlayer.GetFamilyID()
- if self.GetID() != familyID:
- return
- member = self.FindMember(playerID)
- if not member:
- return
- if member.RefreshMember(curPlayer):
- self.__memFightPowerChange = True
- return
-
- def RefrshFightPowerTotal(self, checkChange=False):
+ def RefrshFightPowerTotal(self):
## 刷新总战力
- if checkChange and self.__memFightPowerChange == False: # 默认None,首次必刷新
- #GameWorld.DebugLog("没有成员战力变化可不刷新仙盟总战力! familyID=%s" % self.GetID())
- return
familyFightPowerTotal = 0
for index in range(self.GetCount()):
member = self.GetAt(index)
@@ -366,8 +397,6 @@
continue
familyFightPowerTotal += member.GetFightPowerTotal()
self.SetFightPowerTotal(familyFightPowerTotal)
- #GameWorld.DebugLog("刷新仙盟总战力! familyID=%s" % self.GetID())
- self.__memFightPowerChange = False
return familyFightPowerTotal
def GetReqJoinPlayerInfo(self):
@@ -401,72 +430,125 @@
return
def OnDelete(self):
+ for memID in self.__memberDict.keys():
+ self.DeleteMember(memID)
self.DelReqJoinPlayerAll()
self.__actionMgr.ClearFamilyAction(self.GetID())
return
-class FamilyMgr():
+#class FamilyViewBase():
+# ## 公会基础信息,本服跨服通用,一般用于本服公会需要用的基本信息,如查看,方便本服可直接取,由跨服同步
+#
+# def __init__(self, familyID):
+# self._familyID = familyID
+# self._family = None
+# self._familyName = ""
+# self._serverID = 0
+# self._emblemID = 0
+# self._emblemWord = ""
+# return
+#
+# def SetFamily(self, family): self._family = family
+#
+# def GetID(self): return self._familyID
+#
+# # 有值以设置的值为准-跨服同步过来的,否则以本服已存在的公会数据为准-即未互通时兼容取本服公会数据
+# def GetName(self): return self._familyName if self._familyName else (self._family.GetName() if self._family else "")
+# def GetServerID(self): return self._serverID if self._serverID else (self._family.GetServerID() if self._family else 0)
+# def GetEmblemID(self): return self._emblemID if self._emblemID else (self._family.GetEmblemID() if self._family else 0)
+# def GetEmblemWord(self): return self._emblemWord if self._emblemWord else (self._family.GetEmblemWord() if self._family else "")
+#
+# def GetSyncData(self):
+# return [self.GetName(), self.GetServerID(), self.GetEmblemID(), self.GetEmblemWord()]
+#
+# def UpdSyncData(self, syncData):
+# ## 根据跨服同步过来的更新
+# self._familyName = syncData[0] if len(syncData) > 0 else self._familyName
+# self._serverID = syncData[1] if len(syncData) > 1 else self._serverID
+# self._emblemID = syncData[2] if len(syncData) > 2 else self._emblemID
+# self._emblemWord = syncData[3] if len(syncData) > 3 else self._emblemWord
+# return
- def __init__(self):
- self.__familyList = [] # 仙盟对象列表,可进行排序 [Family, ...]
- self.__familyIDDict = {} # 仙盟ID对象字典, {familyID:Family, ...}
- self.__familyNameDict = {} # 仙盟名称对象字典, {familyName:Family, ...}
- self.__actionMgr = FamilyActionMgr()
- self.__playerReqJoinDict = None # 玩家申请加入仙盟列表 {playerID:[familyID, ...], ...}
+class ZoneFamilyMgr():
+ ## 跨服公会互通分区,本服的也使用,默认分区0
+ ## 【注意】跨服分区只是在原公会数据的基础上进行汇总归纳分区,即使分区异常也不要影响公会数据,可重复进行修改配置重新分区
+
+ def __init__(self, zoneID=0):
+ self.__familyMgr = DBDataMgr.GetFamilyMgr()
+ self.__zoneID = zoneID # 本服默认分区0,即未互通的服务器
+ self.__familyList = [] # 公会对象列表,可进行排序 [Family, ...]
+ self.__familyIDDict = {} # 公会ID对象字典, {familyID:Family, ...}
+ self.__familyNameDict = {} # 公会名称对象字典, {familyName:Family, ...}
+ self.__zoneServerIDList = [] # 本分区实际已经互通的公会服务器ID列表 [serverID, ...]
+ self.__familyIDRankDict = {} # 公会名次字典 {familyID:rank, ...}
+ self.__needSort = True
+
+ ## 注意!注意!注意!暂时只存分区的公会列表管理,其他分区相关的缓存数据暂不要放这里
+ ## 因为分区配置重读变更后会被重置可能导致丢失,如需要存储其他数据再另行处理
return
- def InitFamilyInstance(self, dbData):
- '''初始化功能数据实例,创建或加载数据时通用,功能一般不调用
- @param dbData: 实例对应绑定的dbData
- @return: 成功返回实例对象,失败返回None
+ def GetZoneID(self): return self.__zoneID
+
+ def SetSort(self): self.__needSort = True # 设置需要排序
+
+ def Sort(self, checkSort=False):
+ ''' 默认排序倒序,按 仙盟总战力 -> 仙盟等级
+ @param checkSort: 是否检查需要排序,如果需要排序才会排序,设置True时则强制排序不检查
'''
- family = Family(dbData)
+ if checkSort and not self.__needSort:
+ return
+ self.__familyList.sort(key=lambda f: (f.GetFightPowerTotal(), f.GetLV()), reverse=True)
+ self.__familyIDRankDict = {}
+ self.__needSort = False
+ return
+
+ def AddFamilyToZone(self, family):
+ ## 将某个公会分配给该分区
+ if not family:
+ return
familyID = family.GetID()
if familyID in self.__familyIDDict:
return
- self.__familyList.append(family)
self.__familyIDDict[familyID] = family
- self.__familyNameDict[family.GetName()] = family
- return family
-
- def Sort(self):
- ''' 默认排序倒序,按 仙盟总战力 -> 仙盟等级
- '''
- self.__familyList.sort(key=lambda f: (f.GetFightPowerTotal(), f.GetLV()), reverse=True)
+
+ familyServerID = family.GetServerID()
+ familyName = family.GetName()
+ # 规定相同分区名字唯一,如重名,强制修改为唯一的;合服数据合并、首次互通传数据等均支持自动改名
+ if familyName in self.__familyNameDict:
+ for doCnt in range(1, 1000):
+ fixName = "%s%s" % (familyName, doCnt) # 强制加个编号
+ if fixName not in self.__familyNameDict:
+ familyName = fixName
+ break
+ self.__familyNameDict[familyName] = family
+
+ if family not in self.__familyList:
+ self.__familyList.append(family)
+ self.__familyIDRankDict = {} # 新公会加入时重置
+
+ if familyServerID not in self.__zoneServerIDList:
+ self.__zoneServerIDList.append(familyServerID)
+
+ self.__needSort = True
+ self.__familyMgr.OnAddToZone(family, self.__zoneID)
return
- def AddFamily(self, familyName, serverID, familyID=None):
- ## 创建新仙盟
- newFamily = None
- if familyID == None:
- familyID = PyMongoMain.GetUserCtrlDB().GetNewFamilyID()
- if familyID <= 0:
- GameWorld.ErrLog("创建仙盟时生成新ID异常!")
- return newFamily
- if familyID in self.__familyIDDict:
- GameWorld.ErrLog("创建仙盟时ID已存在! familyID=%s" % familyID)
- return newFamily
- if familyName in self.__familyNameDict:
- GameWorld.ErrLog("创建仙盟时名称已存在! familyName=%s" % familyName)
- return newFamily
- if len(self.__familyList) >= FamilyUpperLimitCount:
- GameWorld.ErrLog("单服限制创建仙盟数已达上限!")
- return newFamily
-
- dbData = DBStruct.tagDBFamily()
- dbData.ID = familyID
- dbData.Name = familyName
- dbData.ServerID = serverID
- dbData.CreateTime = int(time.time())
-
- newFamily = self.InitFamilyInstance(dbData)
- if not newFamily and False: # 不执行,为了代码提示
- newFamily = Family()
- return newFamily
+ def DelZoneFamily(self, familyID):
+ family = self.__familyIDDict.pop(familyID, None)
+ if not family:
+ return
+ if family in self.__familyList:
+ self.__familyList.remove(family)
+ self.__familyNameDict.pop(family.GetName(), None)
+ self.__familyIDRankDict.pop(familyID, None)
+ self.__needSort = True
+ return
+
+ def GetZoneServerIDList(self): return self.__zoneServerIDList
def FindFamily(self, familyID):
family = None
- if familyID in self.__familyIDDict:
+ if familyID and familyID in self.__familyIDDict:
family = self.__familyIDDict[familyID]
elif False:
family = Family()
@@ -480,25 +562,6 @@
family = Family()
return family
- def DelFamily(self, familyID):
- family = self.FindFamily(familyID)
- if family:
- self.__familyNameDict.pop(family.GetName(), None)
- if family in self.__familyList:
- self.__familyList.remove(family)
- family.OnDelete()
- self.__familyIDDict.pop(familyID, None)
- if familyID > ShareDefine.FackFamilyIDMax:
- PyMongoMain.GetUserCtrlDB().FreeFamilyID(familyID) # 归还仙盟ID,重复使用
- return family
-
- def DelAllFamily(self):
- for index in range(self.GetCount())[::-1]:
- family = self.GetAt(index)
- familyID = family.GetID()
- self.DelFamily(familyID)
- return
-
def GetCount(self): return len(self.__familyList)
def GetAt(self, index):
family = None
@@ -508,31 +571,196 @@
family = Family()
return family
- def GetPlayerFamilyID(self, playerID):
- ## 获取玩家当前所属的仙盟ID
- for index in range(self.GetCount()):
- family = self.GetAt(index)
- if family.FindMember(playerID):
- return family.GetID()
- return 0
+ def GetFamilyRank(self, familyID):
+ ## 获取公会ID所在排名
+ # @return: 0-未上榜; >0-名次
+ if not familyID:
+ return 0
+ if not self.__familyIDRankDict:
+ self.__familyIDRankDict = {}
+ for rank, family in enumerate(self.__familyList, 1):
+ self.__familyIDRankDict[family.GetID()] = rank
+ if familyID not in self.__familyIDRankDict:
+ return 0
+ return self.__familyIDRankDict[familyID]
+
+class FamilyMgr():
+ ''' 所有分区的公会总管理,本服、跨服通用,zoneID为0时默认是本服的非跨服互通公会
+ '''
+
+ def __init__(self):
+
+ ## ----------------------- 公会数据服务器的信息,如【未互通游戏服】 或 【跨服】 ------------------------
+ # 本服务器数据,可能是游戏服本服 或 跨服互通数据
+ self.__familyIDDict = {} # 公会ID对象字典, {familyID:Family, ...}
+ self.__playerFamilyIDDict = {} # 玩家所属公会ID字典 {playerID:familyID, ...}
+ self.__playerReqJoinDict = {} # 玩家申请加入仙盟列表 {playerID:[familyID, ...], ...}
+ self.__actionMgr = FamilyActionMgr()
+
+ # 本服数据分区管理,游戏服尚未未分区的默认使用分区0,因为只管理本服公会数据,故不用再按crossServerID区分,默认都属于本服的serverID
+ # 分区可能随时被重置重新分配,故如有需要持久化的逻辑数据需要另行处理,或在重置后复制所需持久化的数据,暂时不用,之后有需要再处理
+ self.__zoneFamilyMgrDict = {} # 分区对应公会分区管理器 {zoneID:ZoneFamilyMgr(), ...}
+ self.__familyIDZoneIDDict = {} # 公会ID对应所属分区 {familyID:zoneID, ...}
+
+ ## ------------------------ 【所有服务器】会有的信息,由跨服中心或跨服同步 ------------------------
+ # 分区配置说明:
+ # 1. 启动时由跨服中心初步验证配置合理性,如服务器范围有交叉、拆分等,验证不通过不会通知,且邮件通知运维
+ # 2. 跨服中心验证通过后广播给所有跨服服务器,跨服服务器进一步验证是否有未分配的公会,有则验证不通过,且邮件通知运维
+ # 3. 跨服中心、跨服均验证通过后,会按配置的分区初始化各分区公会管理,然后同步给各自的分区游戏服
+ # 4. 热更分区配置时,只更新跨服中心即可,由跨服中心发起验证,同样执行流程 1~3,验证不通过的不会更新配置,保留原分区配置
+ # 5. 热更分区验证通过后,会重新生成公会分区,热更仅对不需要不改变公会数据所在服务器时有效
+ # 6. 如需改变已互通公会数据所在跨服,需停服维护先进行跨服数据合并后,重启服务器
+ # 【注】游戏服首次跨服,根据收到的互通配置进行验证是否开始跨服,开始后同步数据给所属跨服,可重复同步直到成功,否则还是保持使用本服公会数据
+ self.__crossZoneCfgDict = {} # 跨服互通分区配置 {crossServerID:{zoneID:[互通服务器ID范围列表], ...}, ...},由跨服中心同步
+
+ ## ------------------------ 【游戏服】专有信息,一般由所属互通跨服数据服同步 ----------------------
+ # 互通公会基本信息 - 查看玩家页面需要看到的所属公会最简单的信息,一般只有游戏服用到
+ #self.__familyViewBaseDict = {} # 公会ID对应基础查看信息 {familyID:FamilyViewBase, ...}
+ self.__curZoneServerIDList = [] # 当前游戏服主服所属互通分区实际已经互通的服务器ID列表,同步给前端的
+ self.__curCrossServerID = 0 # 当前游戏服主服公会所属跨服ID
+ self.__curZoneID = 0 # 当前游戏服主服所属互通分区ID
+ ## 【不允许不同互通分区的合服】
+ return
+
+ def InitFamilyInstance(self, dbData):
+ '''初始化功能数据实例,创建或加载数据时通用,功能一般不调用
+ @param dbData: 实例对应绑定的dbData
+ @return: 成功返回实例对象,失败返回None
+ '''
+ family = Family(dbData)
+ familyID = family.GetID()
+ if familyID in self.__familyIDDict:
+ return self.__familyIDDict[familyID]
+ self.__familyIDDict[familyID] = family
+ return family
+
+ def AddFamily(self, familyName, serverID, familyID=None):
+ ## 创建新仙盟
+ newFamily = None
+ if not familyName or not serverID:
+ GameWorld.ErrLog("创建公会参数异常,无法创建! serverID=%s" % serverID)
+ return newFamily
+ zoneID = self.GetZoneIDInThisServer(serverID)
+ if zoneID < 0:
+ GameWorld.ErrLog("服务器ID创建的公会不属于本服管理,无法创建! serverID=%s" % serverID)
+ return newFamily
+ if familyID == None:
+ familyID = PyMongoMain.GetUserCtrlDB().GetNewFamilyID()
+ if familyID <= 0:
+ GameWorld.ErrLog("创建公会时生成新ID异常!")
+ return newFamily
+ if familyID in self.__familyIDDict:
+ GameWorld.ErrLog("创建公会时ID已存在! familyID=%s" % familyID)
+ return newFamily
+ # 名字通过分区管理验证并自动修改为不重名
+ #if familyName in self.__familyNameDict:
+ # GameWorld.ErrLog("创建仙盟时名称已存在! familyName=%s" % familyName)
+ # return newFamily
+ #if len(self.__familyList) >= FamilyUpperLimitCount:
+ # GameWorld.ErrLog("单服限制创建仙盟数已达上限!")
+ # return newFamily
+
+ dbData = DBStruct.tagDBFamily()
+ dbData.ID = familyID
+ dbData.Name = familyName
+ dbData.ServerID = serverID
+ dbData.CreateTime = int(time.time())
+
+ newFamily = self.InitFamilyInstance(dbData)
+ if not newFamily and False: # 不执行,为了代码提示
+ newFamily = Family()
+
+ # 添加到所属分区
+ zoneMgr = self.GetZoneFamilyMgr(zoneID)
+ zoneMgr.AddFamilyToZone(newFamily)
+
+ return newFamily
+
+ def OnFightPowerChange(self, family):
+ zoneMgr = self.GetZoneFamilyMgrByFamilyID(family.GetID())
+ if not zoneMgr:
+ return
+ zoneMgr.SetSort()
+ return
+
+ def OnAddToZone(self, family, zoneID):
+ familyID = family.GetID()
+ self.__familyIDZoneIDDict[familyID] = zoneID
+ return
+
+ def OnAddMember(self, family, playerID):
+ self.__playerFamilyIDDict[playerID] = family.GetID()
+ return
+
+ def OnDelMember(self, family, playerID):
+ self.__playerFamilyIDDict.pop(playerID, None)
+ return
+
+ def GetFamilyIDList(self): return self.__familyIDDict.keys()
+
+ def FindFamily(self, familyID):
+ family = None
+ if familyID and familyID in self.__familyIDDict:
+ family = self.__familyIDDict[familyID]
+ elif False:
+ family = Family()
+ return family
+
+ def DelFamily(self, familyID, isFreeID=True):
+ family = self.FindFamily(familyID)
+ self.__familyIDDict.pop(familyID, None)
+
+ # 同步从分区中删除
+ if familyID in self.__familyIDZoneIDDict:
+ zoneID = self.__familyIDZoneIDDict.get(familyID)
+ zoneMgr = self.GetZoneFamilyMgr(zoneID)
+ zoneMgr.DelZoneFamily(familyID)
+
+ # 最后删除自身
+ if family:
+ family.OnDelete()
+ if isFreeID and familyID >= ShareDefine.RealFamilyIDStart:
+ PyMongoMain.GetUserCtrlDB().FreeFamilyID(familyID) # 归还仙盟ID,重复使用
+ return family
+
+ def DelAllFamily(self):
+ for familyID in self.__familyIDDict.keys():
+ self.DelFamily(familyID)
+ return
def GetFamilyActionMgr(self): return self.__actionMgr
+ def __afterLoadDBFamilyData(self):
+ self.__playerFamilyIDDict = {}
+ self.__playerReqJoinDict = {}
+ for family in self.__familyIDDict.values():
+ familyID = family.GetID()
+ family.RefrshFightPowerTotal()
+
+ for index in range(family.GetCount()):
+ member = family.GetAt(index)
+ self.__playerFamilyIDDict[member.GetPlayerID()] = familyID
+
+ reqPlayerIDDict = family.GetReqJoinPlayerInfo()
+ #key强制转为int,线上的是字符串,做数据兼容
+ for reqIDStr, v in reqPlayerIDDict.items():
+ reqID = int(reqIDStr)
+ reqPlayerIDDict.pop(reqIDStr, None)
+ reqPlayerIDDict[reqID] = v
+ if reqID not in self.__playerReqJoinDict:
+ self.__playerReqJoinDict[reqID] = []
+ reqFamilyIDList = self.__playerReqJoinDict[reqID]
+ if familyID not in reqFamilyIDList:
+ reqFamilyIDList.append(familyID)
+
+ return
+
+ def GetPlayerFamilyID(self, playerID):
+ ## 获取玩家ID当前所在的公会ID
+ return self.__playerFamilyIDDict.get(playerID, 0)
+
def GetPlayerReqJoinFamilyIDList(self, playerID):
## 获取玩家申请加入的仙盟ID列表
- if self.__playerReqJoinDict == None:
- self.__playerReqJoinDict = {}
- for index in xrange(self.GetCount()):
- family = self.GetAt(index)
- familyID = family.GetID()
- reqPlayerIDDict = family.GetReqJoinPlayerInfo()
- for reqID in reqPlayerIDDict.keys():
- if reqID not in self.__playerReqJoinDict:
- self.__playerReqJoinDict[reqID] = []
- reqFamilyIDList = self.__playerReqJoinDict[reqID]
- if familyID not in reqFamilyIDList:
- reqFamilyIDList.append(familyID)
-
if playerID not in self.__playerReqJoinDict:
self.__playerReqJoinDict[playerID] = []
return self.__playerReqJoinDict[playerID]
@@ -565,13 +793,168 @@
family.DelReqJoinPlayerID(playerID)
return
+ def GetCrossZoneCfgDict(self): return self.__crossZoneCfgDict # {crossServerID:{zoneID:[互通服务器ID范围列表], ...}, ...}
+ def SetCrossZoneCfgDict(self, crossZoneCfgDict): self.__crossZoneCfgDict = crossZoneCfgDict # 直接设置的不做更新检测逻辑,一般游戏服用
+ def UpdCrossZoneCfgDict(self, updCrossZoneCfgDict):
+ ## 更新分区配置,重置分区,重新分配
+ ## @return: 本跨服是否成功更新分区,验证不通过的话不会重置,保留原分区
+ GameWorld.Log("跨服公会互通配置更新! updCrossZoneCfgDict=%s" % updCrossZoneCfgDict)
+ if not CheckCrossZoneCfg(self.__crossZoneCfgDict, updCrossZoneCfgDict):
+ return
+
+ crossServerID = GameWorld.GetGameWorld().GetServerID()
+ if crossServerID not in updCrossZoneCfgDict:
+ GameWorld.Log("本跨服未分配分区的只更新配置即可!")
+ self.__crossZoneCfgDict = updCrossZoneCfgDict
+ return
+ zoneDict = updCrossZoneCfgDict[crossServerID]
+
+ # 存在没有分配的公会,不应该处理,可能分区配置与实际数据不一致,一般发生在调整分区时,邮件通知运维
+ familyZoneDict = {}
+ noZoneServerIDList = [] # 没有所属分区的服务器ID列表
+ for family in self.__familyIDDict.values():
+ familyID = family.GetID()
+ familyServerID = family.GetServerID()
+ zoneID = 0
+ for zID, serverIDRangeList in zoneDict.items():
+ if GameWorld.CheckServerIDInList(familyServerID, serverIDRangeList):
+ zoneID = zID
+ break
+ if not zoneID:
+ if familyServerID not in noZoneServerIDList:
+ noZoneServerIDList.append(familyServerID)
+ else:
+ familyZoneDict[familyID] = zoneID
+
+ if noZoneServerIDList:
+ GameWorld.SendGameErrorEx("FamilyCrossZoneCfgError", "noZoneServerIDList=%s" % noZoneServerIDList)
+ return
+
+ # 更新配置、重置、重新分区
+ self.__crossZoneCfgDict = updCrossZoneCfgDict
+ self.__zoneFamilyMgrDict = {}
+ self.__familyIDZoneIDDict = {}
+ zoneDict = self.__crossZoneCfgDict[crossServerID]
+ for family in self.__familyIDDict.values():
+ familyID = family.GetID()
+ zoneID = familyZoneDict.get(familyID, 0) # 理论上不可能再为0
+ zoneMgr = self.GetZoneFamilyMgr(zoneID)
+ zoneMgr.AddFamilyToZone(family)
+
+ return True
+
+ def __setFamilyToDefaultZone(self):
+ ## 将本服公会全部归到默认分区0,仅游戏服使用
+ self.__zoneFamilyMgrDict = {}
+ self.__familyIDZoneIDDict = {}
+ zoneID = 0
+ zoneMgr = self.GetZoneFamilyMgr(zoneID)
+ for family in self.__familyIDDict.values():
+ zoneMgr.AddFamilyToZone(family)
+ return
+
+ def GetZoneIDInThisServer(self, serverID=None):
+ '''获取服务器ID在本公会数据服务器中所属的分区ID,
+ @return: zoneID -2-或传输数据中;-1-分区不在本服务器;0-未互通默认分区0;>0-在本服数据中所在分区ID
+ '''
+ curServerID = GameWorld.GetGameWorld().GetServerID()
+ if not serverID:
+ serverID = curServerID
+ zoneID = -1
+ serverType = GameWorld.GetServerType()
+ if serverType == ShareDefine.serverType_Main:
+ if IsFamilyCrossInTransData():
+ zoneID = -2
+ elif not IsFamilyCross():
+ zoneID = 0 # 本服未跨服互通的默认分区0
+ elif GameWorld.IsCrossServer() and curServerID in self.__crossZoneCfgDict:
+ # 跨服服务器不适用 __zoneFamilyMgr 判断是因为如果出现某个服务器ID的所有公会都被删除了,重启服务器的时候从分区管理中可能找不到该服务器ID
+ # 所以使用已验证过的互通配置即可,互通配置已经验证过合理性,可以直接用
+ zoneDict = self.__crossZoneCfgDict[curServerID]
+ for zID, serverIDRangeList in zoneDict.items():
+ if GameWorld.CheckServerIDInList(serverID, serverIDRangeList):
+ zoneID = zID
+ break
+ return zoneID
+
+ def GetZoneIDListThisServer(self): return self.__zoneFamilyMgrDict.keys() # 在本服数据中已存在的分区
+
+ def GetFamilyZoneID(self, familyID): return self.__familyIDZoneIDDict.get(familyID, -1) # -1-未找到所属分区;>=0-所属分区
+
+ def GetZoneFamilyMgrByFamilyID(self, familyID):
+ ## 获取公会ID在本服数据所属分区管理器
+ # @return: 可能返回None - 公会数据不在本服
+ zoneID = -1
+ if familyID in self.__familyIDZoneIDDict:
+ zoneID = self.__familyIDZoneIDDict[familyID]
+ zoneMgr = None
+ if zoneID >= 0:
+ zoneMgr = self.GetZoneFamilyMgr(zoneID)
+ return zoneMgr
+
+ def GetZoneFamilyMgr(self, zoneID=0):
+ ## 获取某个分区的公会管理器
+ # @param zoneID: 未互通的服务器默认使用0,使用方法一致
+ zoneMgr = None
+ if zoneID in self.__zoneFamilyMgrDict:
+ zoneMgr = self.__zoneFamilyMgrDict[zoneID]
+ else:
+ zoneMgr = ZoneFamilyMgr(zoneID)
+ self.__zoneFamilyMgrDict[zoneID] = zoneMgr
+ return zoneMgr
+
+# def GetFamilyViewBase(self, familyID):
+# ## 互通公会基本信息,本服跨服通用,实际的公会完整数据可能不在本服
+# vBase = None
+# if familyID in self.__familyViewBaseDict:
+# vBase = self.__familyViewBaseDict[familyID]
+# else:
+# vBase = FamilyViewBase(familyID)
+# self.__familyViewBaseDict[familyID] = vBase
+# vBase.SetFamily(self.FindFamily(familyID))
+# return vBase
+
+ def GetCurCrossServerID(self):
+ ## 游戏服获取所属的跨服互通服务器ID,一个游戏服主服只允许一个互通分区,不同分区的不能合服
+ # @return: -2-传输数据中;-1-非游戏服或没有正确的跨服ID;0-未互通;>0-互通的目标跨服ID
+ serverType = GameWorld.GetServerType()
+ if serverType != ShareDefine.serverType_Main:
+ return -1
+
+ if IsFamilyCrossInTransData():
+ return -2
+
+ # 未互通
+ if not IsFamilyCross():
+ return 0
+
+ if self.__curCrossServerID:
+ return self.__curCrossServerID
+
+ curServerID = GameWorld.GetGameWorld().GetServerID()
+ for crossServerID, zoneDict in self.__crossZoneCfgDict.items():
+ for serverIDRangeList in zoneDict.values():
+ if GameWorld.CheckServerIDInList(curServerID, serverIDRangeList):
+ return crossServerID
+
+ return -1
+
+ def SetCurCrossServerID(self, curCrossServerID): self.__curCrossServerID = curCrossServerID # 直接设置的游戏服专用
+ def GetCurZoneID(self): # 本游戏服主服所属互通分区ID
+ return 0 if not IsFamilyCross() else self.__curZoneID
+ def SetCurZoneID(self, curZoneID): self.__curZoneID = curZoneID # 直接设置的游戏服专用
+ def GetCurZoneServerIDList(self): return self.__curZoneServerIDList # 本游戏服主服实际已互通的服务器ID列表
+ def SetCurZoneServerIDList(self, curZoneServerIDList): self.__curZoneServerIDList = curZoneServerIDList # 直接设置的游戏服专用
+
# 保存数据 存数据库和realtimebackup
- def GetSaveData(self):
+ def GetSaveData(self, cntDict=None):
familyDataCnt, familySavaData = 0, ""
membreDataCnt, memberSavaData = 0, ""
actionDataCnt, actionSavaData = 0, ""
- for family in self.__familyList:
+
+ for family in self.__familyIDDict.values():
+
familyID = family.GetID()
familySavaData += family.GetBuffer()
familyDataCnt += 1
@@ -598,20 +981,20 @@
saveData += CommFunc.WriteDWORD("", actionDataCnt) + actionSavaData
GameWorld.Log("Save DBFamilyAction count :%s len=%s" % (actionDataCnt, len(actionSavaData)))
-
+ if isinstance(cntDict, dict):
+ cntDict.update({"familyDataCnt":familyDataCnt, "membreDataCnt":membreDataCnt, "actionDataCnt":actionDataCnt})
return saveData
# 从数据库载入数据
- def LoadPyGameData(self, datas, pos, dataslen):
- # 仙盟
+ def LoadPyGameData(self, datas, pos, dataslen):
+ # 公会
cnt, pos = CommFunc.ReadDWORD(datas, pos)
GameWorld.Log("Load DBFamily count :%s" % cnt)
for _ in xrange(cnt):
dbData = DBStruct.tagDBFamily()
pos += dbData.readData(datas, pos, dataslen)
self.InitFamilyInstance(dbData)
- self.Sort()
-
+
# 成员
cnt, pos = CommFunc.ReadDWORD(datas, pos)
GameWorld.Log("Load DBFamilyMem count :%s" % cnt)
@@ -634,29 +1017,425 @@
familyID = dbData.FamilyID
actionType = dbData.ActionType
+
family = self.FindFamily(familyID)
if not family:
continue
action = self.__actionMgr.GetFamilyAction(familyID, actionType)
action.InitActionInstance(dbData)
+ self.__afterLoadDBFamilyData()
+
PyMongoMain.GetUserCtrlDB().OnFamilyIDInit(self.__familyIDDict.keys())
+
+ serverType = GameWorld.GetServerType()
+ if serverType == ShareDefine.serverType_CrossCenter:
+ self.UpdCrossZoneCfgDict(LoadZoneCfg())
+ elif serverType == ShareDefine.serverType_Main:
+ self.__setFamilyToDefaultZone() # 游戏服本服的数据无论有没有跨服了都同意设置到默认分区
return pos
-def OnMinute():
-
- familyMgr = DBDataMgr.GetFamilyMgr()
- # 每分钟刷新下仙盟战力排序
- isSort = False
- for index in range(familyMgr.GetCount()):
- family = familyMgr.GetAt(index)
- if not family:
+def LoadZoneCfg(self):
+ crossZoneCfgDict = {}
+ appID = GameWorld.GetAppID()
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetFamilyCrossCount()):
+ ipyData = ipyDataMgr.GetFamilyCrossByIndex(index)
+ if ipyData.GetAppID() != appID:
continue
- if family.RefrshFightPowerTotal(True):
- isSort = True
- if isSort:
- familyMgr.Sort()
+ crossServerID = ipyData.GetCrossServerID()
+ zoneID = ipyData.GetZoneID()
+ if crossServerID not in crossZoneCfgDict:
+ crossZoneCfgDict[crossServerID] = {}
+ zoneDict = crossZoneCfgDict[crossServerID]
+ zoneDict[zoneID] = [] + ipyData.GetServerIDList()
+ return crossZoneCfgDict
+
+def CheckCrossZoneCfg(curCrossZoneCfgDict, updCrossZoneCfgDict):
+ # 检查待更新的分区配置是否符合规则,不符合的话保留原配置,不更新,待扩展
+
+ if curCrossZoneCfgDict == updCrossZoneCfgDict:
+ GameWorld.Log("跨服公会互通分区配置不变不处理")
+ return
+
+ # 验证配置,是否有交叉、拆分,并邮件通知运维,待扩展,先开发功能
+ #GameWorld.SendGameErrorEx("FamilyCrossZoneCfgError", "noZoneServerIDList=%s" % noZoneServerIDList)
+
+ return True
+
+def OnReloadConfig():
+ '''重读配置验证修改后的配置是否符合规定,不符合的话,还是使用旧配置的范围,并邮件通知运维
+ 公会分区配置同步规则: 由跨服中心加载配置 -> 验证通过后发给所有跨服 -> 跨服验证通过后发给所管辖的分区所有游戏服务器
+ '''
+
+ if GameWorld.IsCrossCenter():
+ crossZoneCfgDict = LoadZoneCfg()
+ if not crossZoneCfgDict or not DBDataMgr.GetFamilyMgr().UpdCrossZoneCfgDict(crossZoneCfgDict):
+ return
+ Sync_CenterToCross_FamilyCrossCfg()
return
+def Sync_CenterToCross_FamilyInfo(serverType, serverID):
+ ## 跨服中心同步给跨服服务器
+ if serverType == ShareDefine.serverType_Cross:
+ Sync_CenterToCross_FamilyCrossCfg(serverID)
+ return
+
+def Sync_CenterToCross_FamilyCrossCfg(serverID=0):
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ crossZoneCfgDict = familyMgr.GetCrossZoneCfgDict()
+ if not crossZoneCfgDict:
+ GameWorld.Log("没有公会互通配置或没有验证正确的互通分区配置不通知!")
+ return
+ dataMsg = {"crossZoneCfgDict":crossZoneCfgDict}
+ serverIDList = [serverID] if serverID else crossZoneCfgDict.keys()
+ CrossMsg.SendToServer(ShareDefine.CC2C_FamilyCrossCfg, dataMsg, serverIDList, ShareDefine.dirType_Cross)
+ return
+
+def CC2C_FamilyCrossCfg(dataMsg, fromServerID, serverType):
+ # 跨服中心同步的分区配置,仅跨服服务器处理即可,游戏服以所属跨服处理后的最终数据为准
+ if serverType != ShareDefine.serverType_CrossCenter:
+ return
+ updCrossZoneCfgDict = dataMsg["crossZoneCfgDict"]
+
+ if not updCrossZoneCfgDict:
+ return
+
+ if GameWorld.GetServerType() != ShareDefine.serverType_Cross:
+ return
+
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ if not familyMgr.UpdCrossZoneCfgDict(updCrossZoneCfgDict):
+ return
+ Sync_CrossToServer_FamilyInfo()
+ return
+
+def Sync_CrossToServer_FamilyInfo(toServerID=0, syncZoneID=0, syncFamilyIDList=[]):
+ ## 跨服服务器同步互通公会信息给游戏服
+ # @param toServerID: 有指定游戏服连上时只发给该服,没有的话一般是分区配置变更时由跨服主动同步所有相关游戏服
+
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ crossZoneCfgDict = familyMgr.GetCrossZoneCfgDict() # 配置的互通
+ if not crossZoneCfgDict:
+ return
+ crossServerID = GameWorld.GetGameWorld().GetServerID()
+ if crossServerID not in crossZoneCfgDict:
+ return
+ zoneCfgDict = crossZoneCfgDict[crossServerID]
+
+ for zoneID in familyMgr.GetZoneIDListThisServer():
+ if syncZoneID and syncZoneID != zoneID:
+ continue
+ if zoneID not in zoneCfgDict:
+ continue
+ cfgServerIDList = zoneCfgDict[zoneID] # 配置需要互通的服务器信息,需要同步给这些服务器
+
+ if toServerID:
+ if not GameWorld.CheckServerIDInList(toServerID, cfgServerIDList):
+ # 非指定目标服务器所属分区不同步
+ continue
+ toServerIDList = [toServerID]
+ else:
+ toServerIDList = cfgServerIDList
+
+ zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
+ zoneServerIDList = zoneMgr.GetZoneServerIDList()
+
+# viewBaseDict = {}
+# for index in range(zoneMgr.GetCount()):
+# family = zoneMgr.GetAt(index)
+# familyID = family.GetID()
+# if syncFamilyIDList and familyID not in syncFamilyIDList:
+# continue
+# viewBase = familyMgr.GetFamilyViewBase(familyID)
+# viewBaseDict[familyID] = viewBase.GetSyncData()
+
+ # 只通知给已经互通的相关服务器即可
+ # 关于查看玩家
+ # 1. 查看玩家直接到玩家所在服务器查询即可,查看玩家需要公会的一些基本信息,如 公会名、徽章、旗帜、互通跨服ID 等
+ # 2. 玩家/查看玩家信息只需记录所属公会ID即可,公会相关基础信息通过 FamilyViewBase 获取,由互通所在跨服同步过来
+
+ # 关于查看公会
+ # 1. 从查看玩家中查看公会,发送公会ID、所属互通跨服ID,直接去目标服务器查询即可
+ # 2. 从跨服活动中查看公会,活动相关公会记录所属互通跨服ID,同样直接去目标服务器查询即可
+
+ dataMsg = {"crossZoneCfgDict":crossZoneCfgDict, "zoneID":zoneID, "zoneServerIDList":zoneServerIDList}
+ CrossMsg.SendToClientServer(ShareDefine.C2S_FamilyCrossInfo, dataMsg, toServerIDList)
+
+ return
+
+def C2S_FamilyCrossInfo(dataMsg, fromServerID):
+ ## 游戏服收到互通跨服同步的公会互通信息,按分区同步
+
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ familyMgr.SetCurCrossServerID(fromServerID) # 直接设置,哪个服同步过来的就是所属跨服ID
+ familyMgr.SetCurZoneID(dataMsg["zoneID"])
+
+# ## 本服更新跨服互通公会的基本信息
+# if "viewBaseDict" in dataMsg:
+# viewBaseDict = dataMsg["viewBaseDict"]
+# for familyID, syncData in viewBaseDict.items():
+# viewBase = familyMgr.GetFamilyViewBase(familyID)
+# viewBase.UpdSyncData(syncData)
+
+ # 互通配置
+ if "crossZoneCfgDict" in dataMsg:
+ # 游戏服不用验证了,直接设置,跨服中心、跟跨服数据服已经验证过了,只要验证互通条件传输数据逻辑即可
+ familyMgr.SetCrossZoneCfgDict(dataMsg["crossZoneCfgDict"])
+ CheckCrossFamilyTransData(fromServerID)
+
+ # 实际已互通分区
+ if "zoneServerIDList" in dataMsg:
+ curZoneServerIDList = familyMgr.GetCurZoneServerIDList()
+ updZoneServerIDList = dataMsg["zoneServerIDList"]
+ familyMgr.SetCurZoneServerIDList(updZoneServerIDList)
+ if curZoneServerIDList != updZoneServerIDList:
+ Sync_FamilyCrossInfo()
+
+ return
+
+def IsFamilyCross():
+ ## 本服公会是否已跨服
+ return DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_FamilyCrossState) == 1
+
+def IsFamilyCrossInTransData():
+ ## 本服公会首次跨服互通同步数据中
+ return DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_FamilyTransDataTime) > 0
+
+def CheckCrossFamilyTransData(connServerID=0, ignoreCD=False):
+ ## 检查跨服公会传输数据,服务器启动时、onday时检查,或GM等指定强制调用
+
+ if IsFamilyCross():
+ GameWorld.DebugLog("本服公会已经跨服了!")
+ return
+
+ NeedServerDay = IpyGameDataPY.GetFuncCfg("FamilyCross", 1)
+ serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
+ if serverDay < NeedServerDay:
+ GameWorld.DebugLog("本服公会互通所需开服天不足! serverDay=%s < %s" % (serverDay, NeedServerDay))
+ return
+
+ # 如果合服也以主服为准,所有合服的服务器要求本身必须也已经是跨服公会的才能合服
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ crossZoneCfgDict = familyMgr.GetCrossZoneCfgDict()
+
+ crossServerID = 0
+ serverID = GameWorld.GetGameWorld().GetServerID()
+ for cID, zoneDict in crossZoneCfgDict.items():
+ for zoneID, serverIDRangeList in zoneDict.items():
+ if GameWorld.CheckServerIDInList(serverID, serverIDRangeList):
+ crossServerID = cID
+ GameWorld.Log("本服公会所属跨服ID! serverID=%s,crossServerID=%s,zoneID=%s,serverIDRangeList=%s" % (serverID, crossServerID, zoneID, serverIDRangeList))
+ break
+ if crossServerID:
+ break
+ if not crossServerID:
+ GameWorld.Log("本服公会未分配互通分区! serverID=%s" % (serverID))
+ return
+
+ if connServerID:
+ if connServerID != crossServerID:
+ GameWorld.Log("本服公会互通非目标跨服ID不处理! serverID=%s,crossServerID=%s != %s" % (serverID, crossServerID, connServerID))
+ return
+ else:
+ ssServer = CrossMgr.GetSSServerMgr().GetSSServer(crossServerID)
+ connState = ssServer.GetConnState()
+ if connState != ShareDefine.ssConn_Normal:
+ GameWorld.Log("本服公会互通目标跨服ID非连接状态! serverID=%s,crossServerID=%s,connState=%s" % (serverID, crossServerID, connState))
+ return
+
+ transDataTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_FamilyTransDataTime)
+ if transDataTime and not ignoreCD:
+ curTime = int(time.time())
+ if curTime - transDataTime < 30 * 60: # 30分钟内不重复传输
+ GameWorld.Log("本服公会互通传输数据中! serverID=%s,crossServerID=%s,transDataTime=%s" % (serverID, crossServerID, GameWorld.ChangeTimeNumToStr(transDataTime)))
+ return
+
+ GameWorld.Log("本服公会开启互通开始传输公会相关数据! serverID=%s,crossServerID=%s" % (serverID, crossServerID))
+ DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_FamilyTransDataTime, int(time.time()))
+
+ cntDict = {}
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ syncData = familyMgr.GetSaveData(cntDict)
+ familyIDList = familyMgr.GetFamilyIDList()
+
+ CrossMsg.SendToCrossServer(ShareDefine.S2C_FamilyData, {"syncData":syncData, "familyIDList":familyIDList, "cntDict":cntDict}, [crossServerID])
+ return
+
+def S2C_FamilyData(dataMsg, fromServerID):
+ syncData = dataMsg["syncData"]
+ familyIDList = dataMsg["familyIDList"]
+ cntDict = dataMsg["cntDict"]
+ GameWorld.Log("收到游戏服同步的互通公会数据! fromServerID=%s,cntDict=%s,familyIDList=%s" % (fromServerID, cntDict, familyIDList))
+
+ unpackRet = __unpackFamilyData(syncData, familyIDList, cntDict)
+ if not unpackRet:
+ errorMsg = "unknown"
+ else:
+ errorMsg = unpackRet[0]
+ if errorMsg:
+ GameWorld.SendGameErrorEx("S2C_FamilyDataError", "互通公会数据同步失败! fromServerID=%s,errorMsg=%s" % (fromServerID, errorMsg))
+ CrossMsg.SendToClientServer(ShareDefine.C2S_FamilyDataRet, {"isOK":False}, [fromServerID])
+ return
+ zoneID, familyDataList, memberDataList, actionDataList = unpackRet[1:]
+
+ # 插入新数据,重名的会在加入分区后自动改名
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
+ actionMgr = familyMgr.GetFamilyActionMgr()
+
+ syncFamilyIDList = []
+ for dbData in familyDataList:
+ dbData = DBStruct.tagDBFamily()
+ familyID = dbData.ID
+ familyMgr.DelFamily(familyID, False) # 每次都强制先删除,支持重复同步
+ zoneMgr.AddFamilyToZone(familyMgr.InitFamilyInstance(dbData))
+ syncFamilyIDList.append(familyID)
+
+ # 成员
+ for dbData in memberDataList:
+ familyID = dbData.FamilyID
+ family = familyMgr.FindFamily(familyID)
+ if not family:
+ continue
+ family.InitMemberInstance(dbData)
+
+ # 行为
+ for dbData in actionDataList:
+ familyID = dbData.FamilyID
+
+ familyID = dbData.FamilyID
+ actionType = dbData.ActionType
+
+ family = familyMgr.FindFamily(familyID)
+ if not family:
+ continue
+ action = actionMgr.GetFamilyAction(familyID, actionType)
+ action.InitActionInstance(dbData)
+
+ # 同步给相同互通分区的服务器
+ Sync_CrossToServer_FamilyInfo(syncZoneID=zoneID, syncFamilyIDList=syncFamilyIDList)
+
+ # 最后回复同步结果
+ CrossMsg.SendToClientServer(ShareDefine.C2S_FamilyDataRet, {"isOK":True}, [fromServerID])
+ return
+
+def __unpackFamilyData(syncData, familyIDList, cntDict):
+ ## 解包,验证数据
+ # @param cntDict: {"familyDataCnt":familyDataCnt, "membreDataCnt":membreDataCnt, "actionDataCnt":actionDataCnt}
+
+ errorMsg = ""
+ datas, pos, dataslen = syncData, 0, len(syncData)
+
+ zoneIDDict = {}
+ familyMgr = DBDataMgr.GetFamilyMgr()
+
+ # 公会
+ familyDataList = []
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Read DBFamily count :%s" % cnt)
+ for _ in xrange(cnt):
+ dbData = DBStruct.tagDBFamily()
+ pos += dbData.readData(datas, pos, dataslen)
+ familyDataList.append(dbData)
+ familyID = dbData.ID
+ if familyID not in familyIDList:
+ errorMsg = "同步的数据公会ID不匹配! familyID=%s not in %s" % (familyID, familyIDList)
+ return errorMsg
+
+ familyServerID = dbData.ServerID
+ zoneID = familyMgr.GetZoneIDInThisServer(familyServerID)
+ if zoneID <= 0:
+ errorMsg = "同步的公会数据不属于本跨服! familyID=%s,familyServerID=%s,zoneID=%s" % (familyID, familyServerID, zoneID)
+ return errorMsg
+ zoneIDDict[zoneID] = familyServerID
+
+ if len(zoneIDDict) != 1:
+ errorMsg = "同步的公会数据分区异常可能存在多个分区! zoneIDDict=%s" % zoneIDDict
+ return errorMsg
+ zoneID = zoneIDDict.keys()[0]
+
+ uppackFamilyCnt = len(familyDataList)
+ familyDataCnt = cntDict.get("familyDataCnt", 0)
+ if uppackFamilyCnt != familyDataCnt:
+ errorMsg = "同步的公会个数不匹配! uppackFamilyCnt=%s != %s" % (uppackFamilyCnt, familyDataCnt)
+ return errorMsg
+
+ # 成员
+ memberDataList = []
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Read DBFamilyMem count :%s" % cnt)
+ for _ in xrange(cnt):
+ dbData = DBStruct.tagDBFamilyMem()
+ pos += dbData.readData(datas, pos, dataslen)
+ memberDataList.append(dbData)
+
+ uppackMemberCnt = len(memberDataList)
+ membreDataCnt = cntDict.get("membreDataCnt", 0)
+ if uppackMemberCnt != membreDataCnt:
+ errorMsg = "同步的成员个数不匹配! uppackMemberCnt=%s != %s" % (uppackMemberCnt, membreDataCnt)
+ return errorMsg
+
+ # 行为
+ actionDataList = []
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Read DBFamilyAction count :%s" % cnt)
+ for _ in xrange(cnt):
+ dbData = DBStruct.tagDBFamilyAction()
+ pos += dbData.readData(datas, pos, dataslen)
+ actionDataList.append(dbData)
+
+ uppackActionCnt = len(actionDataList)
+ actionDataCnt = cntDict.get("actionDataCnt", 0)
+ if uppackMemberCnt != membreDataCnt:
+ errorMsg = "同步的行为个数不匹配! uppackActionCnt=%s != %s" % (uppackActionCnt, actionDataCnt)
+ return errorMsg
+
+ return errorMsg, zoneID, familyDataList, memberDataList, actionDataList
+
+def C2S_FamilyDataRet(dataMsg, fromServerID):
+ isOK = dataMsg["isOK"]
+ GameWorld.Log("收到互通公会数据同步结果! fromServerID=%s,isOK=%s" % (fromServerID, isOK))
+ # 重置传输数据状态
+ DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_FamilyTransDataTime, 0)
+ if not isOK:
+ # 失败,暂时还是使用本服公会,等Onday再触发,或排查问题后维护,后续再优化多次同步方案
+ # 运维邮件已在跨服发送,不服可不处理
+ return
+
+ GameWorld.Log("互通公会数据同步成功,本服正式开启跨服公会互通! fromServerID=%s" % (fromServerID))
+ DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_FamilyCrossState, 1)
+ ChPlayer.SyncOnlinePlayerToCross(fromServerID)
+ return
+
+def OnMinute():
+
+ if GameWorld.IsMainServer():
+ if IsFamilyCross():
+ # 游戏服公会已跨服不处理
+ return
+
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ # 每分钟刷新下仙盟战力排序
+ for zoneID in familyMgr.GetZoneIDListThisServer():
+ zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
+ zoneMgr.Sort(True)
+
+ return
+
+def Sync_FamilyCrossInfo(curPlayer=None):
+ ## 同步本服公会互通信息
+ if not IsFamilyCross():
+ return
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ clientPack = ChPyNetSendPack.tagSCFamilyCrossInfo()
+ clientPack.ZoneID = familyMgr.GetCurZoneID()
+ clientPack.ServerIDList = familyMgr.GetCurZoneServerIDList()
+ clientPack.ServerCnt = len(clientPack.ServerIDList)
+ if curPlayer:
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ else:
+ NetPackCommon.SendFackPackOnline(clientPack)
+ return
\ No newline at end of file
--
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