From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 27 ++++++++++++++++++++-------
1 files changed, 20 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index fa5bb2e..93d6805 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -255,6 +255,14 @@
SendEventPack("CTGOK", dataDict, curPlayer)
return
+def DR_FixVersion(curPlayer, fixName, fixDict):
+ ## 修正玩家数据版本流向
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID()}
+ dataDict.update(fixDict)
+ SendEventPack("FixVersion_%s" % fixName, dataDict, curPlayer)
+ return
+
## 玩家升级
# @param curPlayer: 玩家实例
# @param playerLV: 玩家等级
@@ -295,17 +303,22 @@
SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
return
-def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo):
+def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo, guid):
## 战斗统计
dataDict = {'PlayerID':reqPlayerID, 'mapID':mapID, 'funcLineID':funcLineID, 'isWin':isWin,
- 'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime}
+ 'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime, 'guid':guid}
SendEventPack("FightTime", dataDict, checkBatServer=False)
- #战斗失败的记录明细信息
- if not isWin:
- failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
- failDRDict.update(dataDict)
- SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
+ #战斗过关记录明细信息
+ if isWin:
+ mapPassDict = IpyGameDataPY.GetFuncEvalCfg("BattleRecord", 1, {})
+ if mapID in mapPassDict:
+ drLineID = mapPassDict[mapID]
+ if funcLineID >= drLineID:
+ failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
+ failDRDict.update(dataDict)
+ SendEventPack("FightPass_%s" % mapID, failDRDict, checkBatServer=False)
+ #SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
return
##累计登陆礼包
--
Gitblit v1.8.0