From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py |   27 ++++++++++++++++++++-------
 1 files changed, 20 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index fa5bb2e..93d6805 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -255,6 +255,14 @@
     SendEventPack("CTGOK", dataDict, curPlayer)
     return
 
+def DR_FixVersion(curPlayer, fixName, fixDict):
+    ## 修正玩家数据版本流向
+    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
+                'AccID':curPlayer.GetAccID()}
+    dataDict.update(fixDict)
+    SendEventPack("FixVersion_%s" % fixName, dataDict, curPlayer)
+    return
+
 ## 玩家升级
 #  @param curPlayer: 玩家实例
 #  @param playerLV: 玩家等级
@@ -295,17 +303,22 @@
     SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
     return
 
-def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo):
+def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo, guid):
     ## 战斗统计
     dataDict = {'PlayerID':reqPlayerID, 'mapID':mapID, 'funcLineID':funcLineID, 'isWin':isWin, 
-                'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime}
+                'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime, 'guid':guid}
     SendEventPack("FightTime", dataDict, checkBatServer=False)
     
-    #战斗失败的记录明细信息
-    if not isWin:
-        failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
-        failDRDict.update(dataDict)
-        SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
+    #战斗过关记录明细信息
+    if isWin:
+        mapPassDict = IpyGameDataPY.GetFuncEvalCfg("BattleRecord", 1, {})
+        if mapID in mapPassDict:
+            drLineID = mapPassDict[mapID]
+            if funcLineID >= drLineID:
+                failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
+                failDRDict.update(dataDict)
+                SendEventPack("FightPass_%s" % mapID, failDRDict, checkBatServer=False)
+                #SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
     return
 
 ##累计登陆礼包

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