From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 55 +++++++------------------------------------------------
1 files changed, 7 insertions(+), 48 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 7e95c2f..aa3d385 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -31,6 +31,7 @@
import PlayerViewCache
import PlayerBillboard
import GameServerRefresh
+import IPY_PlayerDefine
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
@@ -233,7 +234,7 @@
# @remarks
def FamilyNotify(familyID, msgMark, msgParamList=[]):
#GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(0, familyID, msgMark, __GetNotifyCodeList(msgParamList))
- PlayerFamily.NotifyAllFamilyMemberMsg(familyID, msgMark, msgParamList)
+ #PlayerFamily.NotifyAllFamilyMemberMsg(familyID, msgMark, msgParamList)
return
#---------------------------------------------------------------------
@@ -1140,40 +1141,8 @@
#召唤兽死亡
KillPlayerSummonNPC(curPlayer)
#更新从本地图离线信息
- PyGameData.g_disconnectPlayer[curPlayer.GetPlayerID()] = [tick, curPlayer.GetPosX(), curPlayer.GetPosY()]
- GameWorld.DebugLog("玩家从本地图离线: %s" % PyGameData.g_disconnectPlayer, curPlayer.GetPlayerID())
+ GameWorld.DebugLog("玩家从本地图离线", curPlayer.GetPlayerID())
return
-
-def GetPlayerLeaveServerTick(playerID):
- # 获取玩家从本地图中离线时的tick, 最大支持1小时, 如果有需要大于1小时的请调整超时限制
- # 注: 返回值为0时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图
- if playerID not in PyGameData.g_disconnectPlayer:
- return 0
- return PyGameData.g_disconnectPlayer[playerID][0]
-
-def GetPlayerLeaveServerPos(playerID):
- # 获取玩家从本地图中离线时的坐标
- # 注:使用本函数时,一定要先使用函数 GetPlayerLeaveServerTick 确保是从本地图中离线的才可使用
- # @return: posX, posY
- if playerID not in PyGameData.g_disconnectPlayer:
- return 0, 0
- return PyGameData.g_disconnectPlayer[playerID][1:3]
-
-def RemoveTimeoutLeaveServerPlayerInfo(tick):
- # 暂定每天凌晨5点执行一次
- for playerID, leaveInfo in PyGameData.g_disconnectPlayer.items():
- leaveTick = leaveInfo[0]
- if tick - leaveTick > 3600000: # 清除超时1小时的记录
- PyGameData.g_disconnectPlayer.pop(playerID)
- return
-
-def RemoveLeaveServerPlayerInfo(playerID):
- # 上线移除在本地图下线的记录
- if playerID in PyGameData.g_disconnectPlayer:
- PyGameData.g_disconnectPlayer.pop(playerID)
- GameWorld.DebugLog("进入本地图,移除上次在本地图离线记录!", playerID)
- return
-
##清除回收战
# @param None
@@ -3422,6 +3391,7 @@
curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
#PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_LV) # 等级
#if aftFreePoint > befFreePoint:
# curPlayer.SetFreePoint(aftFreePoint)
@@ -4337,7 +4307,7 @@
def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
def SetTitleID(curPlayer, titleID):
curPlayer.SetExAttr3(titleID, False, False)
- PlayerFamily.RefreshFamilyMember(curPlayer)
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_ExAttr3) # 称号
return
## 协助目标玩家ID
@@ -4419,19 +4389,7 @@
return
## 玩家所属服务器组ID
-def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
-def UpdPlayerServerGroupID(curPlayer):
- # 更新自己的服务器组ID, 跨服服务器不处理
- if GameWorld.IsCrossServer():
- return
- serverGroupID = GameWorld.GetServerGroupID()
- if not serverGroupID:
- return
- playerServerGroupID = curPlayer.GetExAttr13()
- if playerServerGroupID != serverGroupID:
- curPlayer.SetExAttr13(serverGroupID, False, True)
- GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
- return
+def GetPlayerServerGroupID(curPlayer): return 0
# 境界难度等级
def GetRealmDifficulty(curPlayer): return 0
@@ -4477,6 +4435,7 @@
#PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
#if beforeFightPower != totalFightPower:
# CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
return
## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力
--
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