From 01a0e539b786ae0f1c46646874502367f5410aca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 二月 2026 18:18:51 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化游戏服及跨服启动、通讯逻辑;服务器类型增加跨服中心、跨服事件、时间管理;跨服玩家在线状态、基础信息、玩家资源增减管理、发送跨服个人邮件等;跨服公会初版,修复公会成员审核、成员战力刷新等bug,增加公会名次同步;跨服公会暂未测试;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  100 +++++---------------------------------------------
 1 files changed, 10 insertions(+), 90 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 61490aa..aa3d385 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -31,6 +31,7 @@
 import PlayerViewCache
 import PlayerBillboard
 import GameServerRefresh
+import IPY_PlayerDefine
 import IPY_GameWorld
 import ChPyNetSendPack
 import NetPackCommon
@@ -233,7 +234,7 @@
 #  @remarks 
 def FamilyNotify(familyID, msgMark, msgParamList=[]):
     #GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(0, familyID, msgMark, __GetNotifyCodeList(msgParamList))
-    PlayerFamily.NotifyAllFamilyMemberMsg(familyID, msgMark, msgParamList)
+    #PlayerFamily.NotifyAllFamilyMemberMsg(familyID, msgMark, msgParamList)
     return
 
 #---------------------------------------------------------------------
@@ -1140,40 +1141,8 @@
     #召唤兽死亡
     KillPlayerSummonNPC(curPlayer)
     #更新从本地图离线信息
-    PyGameData.g_disconnectPlayer[curPlayer.GetPlayerID()] = [tick, curPlayer.GetPosX(), curPlayer.GetPosY()]
-    GameWorld.DebugLog("玩家从本地图离线: %s" % PyGameData.g_disconnectPlayer, curPlayer.GetPlayerID())
+    GameWorld.DebugLog("玩家从本地图离线", curPlayer.GetPlayerID())
     return
-
-def GetPlayerLeaveServerTick(playerID):
-    # 获取玩家从本地图中离线时的tick, 最大支持1小时, 如果有需要大于1小时的请调整超时限制
-    # 注: 返回值为0时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图
-    if playerID not in PyGameData.g_disconnectPlayer:
-        return 0
-    return PyGameData.g_disconnectPlayer[playerID][0]
-
-def GetPlayerLeaveServerPos(playerID):
-    # 获取玩家从本地图中离线时的坐标
-    # 注:使用本函数时,一定要先使用函数 GetPlayerLeaveServerTick 确保是从本地图中离线的才可使用
-    # @return: posX, posY
-    if playerID not in PyGameData.g_disconnectPlayer:
-        return 0, 0
-    return PyGameData.g_disconnectPlayer[playerID][1:3]
-
-def RemoveTimeoutLeaveServerPlayerInfo(tick):
-    # 暂定每天凌晨5点执行一次
-    for playerID, leaveInfo in PyGameData.g_disconnectPlayer.items():
-        leaveTick = leaveInfo[0]
-        if tick - leaveTick > 3600000: # 清除超时1小时的记录
-            PyGameData.g_disconnectPlayer.pop(playerID)
-    return
-
-def RemoveLeaveServerPlayerInfo(playerID):
-    # 上线移除在本地图下线的记录
-    if playerID in PyGameData.g_disconnectPlayer:
-        PyGameData.g_disconnectPlayer.pop(playerID)
-        GameWorld.DebugLog("进入本地图,移除上次在本地图离线记录!", playerID)
-    return
-
 
 ##清除回收战
 # @param None
@@ -2803,6 +2772,9 @@
         # 累加未结算战锤 - 经验
         unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
         NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
+        # 累加最后一档品质装备保底
+        lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
+        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky + price)
         # 累加未结算战锤 - 装备
         AddUnXiantaoCntEquip(curPlayer, price)
         # 累加未结算战锤 - 战利品
@@ -3419,6 +3391,7 @@
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
                 #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                 PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
+                ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_LV) # 等级
                 
             #if aftFreePoint > befFreePoint:
             #    curPlayer.SetFreePoint(aftFreePoint)
@@ -4334,7 +4307,7 @@
 def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
 def SetTitleID(curPlayer, titleID):
     curPlayer.SetExAttr3(titleID, False, False)
-    PlayerFamily.RefreshFamilyMember(curPlayer)
+    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_ExAttr3) # 称号
     return
 
 ## 协助目标玩家ID
@@ -4416,19 +4389,7 @@
     return
 
 ## 玩家所属服务器组ID
-def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
-def UpdPlayerServerGroupID(curPlayer):
-    # 更新自己的服务器组ID, 跨服服务器不处理
-    if GameWorld.IsCrossServer():
-        return
-    serverGroupID = GameWorld.GetServerGroupID()
-    if not serverGroupID:
-        return
-    playerServerGroupID = curPlayer.GetExAttr13()
-    if playerServerGroupID != serverGroupID:
-        curPlayer.SetExAttr13(serverGroupID, False, True)
-        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-    return
+def GetPlayerServerGroupID(curPlayer): return 0
 
 # 境界难度等级
 def GetRealmDifficulty(curPlayer): return 0
@@ -4474,6 +4435,7 @@
     #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
     #if beforeFightPower != totalFightPower:
     #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
+    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
     return
 
 ## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力
@@ -4528,48 +4490,6 @@
     #    atkInterval *= 100
     
     return atkInterval
-
-##玩家增加真气
-# @param curPlayer 玩家
-# @param value 增加数值
-# @param canOverbrim 可否溢出(默认不行) 
-# @param isSysMsg 是否系统提示(默认需要) 
-# @return None
-def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
-    if addValue <= 0:
-        return True
-    
-    curZhenQi = GetZhenQi(curPlayer)  # 当前真气
-    
-    value = curZhenQi + addValue
-    
-    if value == curZhenQi:
-        #真气值没有改变
-        return False
-    SetZhenQi(curPlayer, value)
-    return True
-
-
-##玩家减少真气
-# @param curPlayer 玩家
-# @param lostValue 减少数值
-# @return None
-def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
-    if lostValue <= 0:
-        return True
-    
-    curZhenQi = GetZhenQi(curPlayer)  # 当前真气
-    
-    value = max(0, curZhenQi - lostValue)
-    if value < 0:
-        GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
-        return False
-    SetZhenQi(curPlayer, value)
-    return True
-
-## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
-def GetZhenQi(curPlayer): return 0
-def SetZhenQi(curPlayer, totalZhenQi): return
 
 #===============================================================================
 # #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False

--
Gitblit v1.8.0